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Kritter News

FUNDED on Kickstarter



Thanks to all of you and after only one week, we successfuly reached our first objective of 2500€.

We are thrilled about it because, it will secure the completion of the project by helping us fund its development. We still have a lot of work to do, and with more funding, we could go even further.

That's why we added some stretch goals with two huge milestones we would love to reach:
  • Add building features : The game is cleary about base defense, and what's best than building towers, traps and walls to better defend it?
  • Nintendo Switch version : We just received confirmation from Nintendo that we can port the game for Switch. This could be amazing as I may be capable of handling crossplatform multiplayer. But porting on Switch isn't cheap and we will need you help again for that.




If you want to contribute and get exclusive rewards, the Kickstarter page is right here -> https://www.kickstarter.com/projects/ljfgames/kritter?ref=2raevw

Thank you again for trusting us and giving us the necessary help to achieve our dreams. This project could not be done without the generosity of our magnificent community

AWARD WON AND KICKSTARTER KICK-OFF

This is HUGE!

The Kickstarter campaign for Kritter starts TODAY until September 29th. To cheer up the spirits we have created limited rewards for the first 72 hours of the campaign, so if you have your mind set on it, go for it!

https://www.kickstarter.com/projects/ljfgames/kritter?ref=2raevw

In case we exceed our objectives, we may unlock the possibility to add some cosmetics, new features, a Switch version, an infinity mode and more!

https://store.steampowered.com/app/2103950/

The first award

Few months ago, we participated in a french competition rewarding rising indie game studio.
WE WON THE BOOSTER PRIZE!!!


We are so proud of our work and after 2 years of hard work, if feels realy good to see that Kritter could reach further that we thought.
Oh and the reward coming along the prize is amazing!
Starting next week, we will integrate an incubation program with the goal of helping us be a professional Game Studio and sell our game Kritter.

This is a huge opportunity for us and we are sure it will greatly help us on our work on Kritter.


If you have any questions about the campaign or the game, you can contact us on Twitter, Discord or send a message to [email protected] and if you want to follow the game closely, keep an eye on our TikTok and Instagram profiles ;)

Have a nice September

Kritter is in the Dreamhack Beyond Summer Indie Showcase

The Dreamhack Beyond Summer Indie Showcase has started and we are pleased to see Kritter being part of it!

As this is my first Stream broadcast I have no idea if it's necessary but here is the broadcast link -> https://steamcommunity.com/broadcast/watch/76561199149039487

This is the perfected time to try the demo and follow our live streams.
For 95% of the time we will broadcast pre recorded video of Kritter play sessions but we also will broadcast some real developer playing the game moments :)

Be sure to check out when we will go live for real on our Discord

See you soon for some new updates of the Kritter demo as well a the start of the Kickstarter campaign on August the 29!

Kritter Demo Update v0.7.4

Hey there!

I hope you are doing well! This is a little but really cool update fo the Kritter Demo.

What's coming next?

Before telling you more about the update, I'm really glad to say that after spending weeks to adjust and polish the demo, we are now on track to develop amazing new things, such as the second biome, new enemies AND skill modifications. Oh boy that's gonna be so fun.

We recently gained visibilty and all those recent wishlist gave us so much energy. Thank you so much to all of you for supporting our work ❤️

As some of you may now, we are a team of two and none of us is an 2D artist. We worked with an amazing artist for our Steam Capsule and would love to work more with him to design more enemies and cool concepts for the game. In order to do so, we will start a Kickstarter campaign in a few weeks so we can fund it as well as some of the great features to come.

For now you can follow our Kickstarter page to get notified when the campaign launches : https://www.kickstarter.com/projects/ljfgames/kritter

Oh and we released a new trailer. Go check it out and tell us what you think ! [previewyoutube][/previewyoutube]

What's up in this update?


We had a lot of feedback about the fact that the english version was far from good due to two problems. The english narration was unnecessarly vulgar and the subtitles were not well synced. About that, I'd like to thank the many players for pointing out those issues.
So we changed some lines of the narration and reworked the subtitle system and now, it's all way better.

We also had a new load of players trying the multiplayer and a blocking bug emerged about opening a reward chest while a team mate was doing something in another UI, like another reward screen or the shop screen. This was our top priority to fix and we had multiple way of doing it. We chose to edit the reward chests behaviour to enforce the cooperation. Now you won't have the reward screen opening from a chest opened by a team mate. If you want the reward, you have to open the chest yourself. Everyone still gets a reward, but everyone has to move to the chest and open it to get it.


⭐ Patch Note Kritter v0.7.4 ⭐
  • English narration adjusted to avoid unnecessary vulgarities
  • English subtitles now correctly synced
  • Camp treasures now give a reward only to the player opening it. Chests have a reward for everyone.
  • New Kritter logo on Start Screen (Tell us if you like it!)
  • Added a sound on hovering start screen button -> That's a test, do you like it?
  • Ambiant musics start at random timing so you won't always here the same thing
  • Marks Shield now start at 50 health points (previously 25)
  • Fix a bug were the tips from the loading screen could change while reading it
  • Fix a bug were a Utility Skill charge could be lost when leveling up the skill


Thanks everyone for playing the demo! You are clearly making the game better by doing so 🧡

Kritter Demo Update v0.7.2

Hey everyone!

Before showing you the entire change log, which is clearly not the most interesting read in the world, I would like to thank everyone who played the demo so far. You gave me invaluable feedback to improve the game and its player experience. ❤️

We are a tiny team of two, a dev and a musician (we are looking for a 3d ninja by the way) and making a multiplayer game is super hard. With your help though, it's starting to look really good 🙂
Don't hesitate to join our Discord to meet us and give us your feedback.
That being said, you'll be happy to know that I fixed a ton of multiplayer bugs and I would love to get your feedback about it!

Also, Kritter won its first award (but its not official yet so shhhhh 🤫 ) and we got featured in a Kotaku article. We are so proud of it and it gave us so much energy to reach new milestones 🔥

If you like our work and would like to help, well, you are an amazing human being and you could support us on Kickstarter . The campaign will start in a few weeks but you can already follow the projet 😊


Before the full change log, here are some key features in this update:
  • A new Boss Fight
  • Working multiplayer
  • Wide screen support
  • New settings
  • Improved UI and feedbacks
  • Full rebalance of everything (roles / enemies / waves / skills / items ...)


And now the

⭐ Patch Note Kritter v0.7.2 ⭐


[h2]General[/h2]
  • Some people had motion sickness due to camera movements. We added some settings and it Is now possible to disable camera shakes as well as camera wobbles.
  • Skipping dialogs is now binded on Q (keyboard) and X (Xbox pad) / square (PS pad). You should not skip by mistake anymore
  • Its now possible to limit the FPS of the game up to 150. You graphics card will like it (we set it to 120 by default)
  • The game now support wide screens
  • Some tips have been added to the loading screen
  • Tutorial : Mark now tells you to be carefull before the first wave attack and suggest to you to explore the map after surviving it. Also we fixed a bug where you could lock the entire game during the tutorial. No biggy.
  • The wave timer is now paused during the first lieutenant cut scene


[h2]World[/h2]
  • New beautiful water shader
  • The arena is a bit more in the north to avoid some monsters to pop in the arena doorsteps
  • A bit more environment details


[h2]Gameplay[/h2]
  • Mark will now tell you when he is hit. We added some visual and sound effects + a blink on the UI so you don't miss it
  • Boss reworked : He is way more deadly, has a real boss healthbar, has phases and a ton more health
  • Engineer reworked and rebalanced. Its heavy skill doesn't jump in a weird direction anymore
  • Your utility skill (landmine / turret / scarecrow) is now build in the opposite direction of your movement, so you never get blocked by it
  • It's not possible to knockback the boss and the lieutenants anymore
  • All the waves have been rebalanced
  • Fix a bug where the attack of the player wasn't stopped when opening a UI or leaving the run


[h2]Multiplayer[/h2]
  • The resurection is now fully working
  • Fix a possible softlock when all players died
  • Fix camp music that didn't stop for client player
  • Fix a bug where some crystals were not picked by players
  • Fix a bug were items UI wouldn't close when another player picked the item


[h2]UI[/h2]
  • Rework of the dialogs UI with an avatar and the name of the entity talking
  • The color of the healthbars are more coherent and are the same as the corresponding health potion
  • Added a tiny indicator of the level of the skills
  • You can now leave the pause with de back button on gamepad
  • You can now show / hide the player healthbar in the scene
  • Fix a bug where the items details popup had the wrong background color. Same for the shop.


[h2]Audio[/h2]
  • Added a compressor to avoid some sound to be too loud
  • Fix a bug were the music camp didn't stop after losing camp aggro


[h2]Others[/h2]
  • On keyboard, you can now dash with the spacebar
  • Fix the Kritter in the pod that didn't have to same color as the player
  • Full rework of the settings and they now save properly
  • Fix a bug where exiting the pause would restart voices
  • Mark's shop discounts now work correclty


Thanks for playing Kritter, see you soon!