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RoadCraft News

Some fresh news for the week-end!

[h3]Hello everyone,[/h3]

Game director here. First and foremost, on behalf of the entire development team, we want to congratulate everyone on the launch and extend a heartfelt "Thank you!" to all players enjoying the game and sharing their feedback.

We are very happy to read and watch your feedback about our work. Please keep it coming as they're precious to the team to shape the future of the game.

We recognize that the launch hasn't been smooth for everyone, and we're currently working hard to implement fixes for the issues players are encountering.

This post outlines our immediate plans for the near future.

First: The comprehensive roadmap for future content is being finalized and will be available shortly. We have many exciting features planned, so stay tuned!

Second: The first patch (1.5) with hotfixes is already in development and will go live sometime next week. Keep an eye out for updates with the exact release date and full patch notes.

Now, let's address some of the key topics we're currently working on:

[h3]Controls[/h3]
We've received numerous comments about crane controls negatively impacting the experience for some players. Please note that multiple control schemes are available for mobile cranes based on feedback from the demo. There's a "legacy" control scheme that replicates the controls from SnowRunner, and it's available right now in the settings. If you prefer the SnowRunner crane controls, please give it a try.

We acknowledge that this option isn't clearly indicated, so we're highlighting it here and will work on adding this information to the game's tutorial.

Additionally, if you're having trouble getting your controller to work with the game, try disabling Steam Controller Input so the game can detect your controller directly.

We're not stopping there, of course. We'll continue improving the experience by adding more control schemes as needed and will definitely be working on controller remapping features.



[h3]Stability[/h3]
In the upcoming patch, we're addressing multiple client crashes and general stability issues, including the "giant grass" issue, shadow flickering, reflection problems, object popping, rendering distance in Eagle Mode, and overall shadow quality on Ultra settings.

We've also implemented changes to improve performance across different platforms, including Steam Deck, and fixed several crashes.

Overall stability should be significantly improved with this first patch, and we'll continue monitoring live feedback and gathering information for future updates.

[h3]Multiplayer and Data Collection[/h3]
We've noticed that many players have concerns about data collection for multiplayer services. Please be assured that we do not collect any non-obfuscated personal player data and are in full compliance with GDPR and other personal data protection laws. What we collect is gameplay stats and technical data that is generalized afterward. This is necessary for two main reasons:
  1. This information helps us identify various game issues such as crashes or critical FPS drops much faster
  2. It's needed for multiplayer services in order to provide backend connectivity. Without this data we cannot provide crossplay functionality at all - basic matchmaking requires high-level obfuscated data to operate.

We're redesigning the interface message so you won't need to go into settings to re-enable multiplayer functions. For more details, please see our EULA (https://saber.games/eula/) and Privacy Policy (https://saber.games/privacy-policy/), available in multiple languages.

If you choose not to share any technical data, we understand, but unfortunately, providing multiplayer functionality becomes technically impossible in that case.

[h3]General Gameplay Issues[/h3]

Asphalt Paver
We've identified a bug that makes driving the paver onto the transporter extremely difficult (the transporter vehicle ramps somehow lose their traction stats, making it like trying to drive the paver on glass uphill).

Beyond fixing this issue, we've made changes to the paver's overall performance, so while it’s still would not be your first choice for off-road adventures, it drives a lot better.

We'll continue monitoring its performance. To be honest, it's somewhat designed to be challenging (especially the rusty version). This isn't because we dislike players—it's just that it performs poorly on anything except very flat, smooth terrain due to its geometry. However, we believe there are ways to improve it beyond what we've already tweaked, so please bear with us on this one.

Automated Convoys
We've made several changes to their traction and physics, so they should be less problematic once you've completed a route for the first time. Any subsequent convoy runs should be smoother.

We'll definitely continue working on their behavior in upcoming patches. We're already exploring ways to make them less unpredictable and provide players with better tools to predict their behavior at different points along their routes. Stay tuned for more updates—they might even be featured in a future dev blog.

[h3]Glimpse of Future Content[/h3]
In Patch 2 (coming as soon as possible—we promise), we'll introduce several new vehicle variants, including this little beauty:


These vehicles will be dedicated to recovery operations, will perform well (and possibly even better) off-road, and can provide you with winch assistance when you or your teammate need it most.

Stay tuned for more information about Patch 2. We'll share details as soon as we have bandwidth beyond the current patch.

Thanks again for playing, and see you in one of our beautiful swamps!

Post-Launch Community Update

[h2]🚜 Thank you builders![/h2]

RoadCraft is finally out in the wild, and we want to kick things off with a huge THANK YOU to everyone who’s been with us on this journey and to all the new players jumping in from day one!

Your excitement, your feedback, your early screenshots… they mean a lot to us 💛

Here are just a few glimpses of some kind word from across the community that truly made our day:



The team is thrilled to see that so many of you enjoy this new experience, different from SnowRunner and Expeditions.

We’d like to remind everyone that RoadCraft won’t replace in any way our past games, which will continue to receive updates, on top of everything we have planned for this one!

[h2]📣 We hear you [/h2]

Since launch, we've been closely reading all your messages: suggestions, praise, bugs, and concerns alike.

We’ve also heard your thoughts on crane controls during the demo and, based on that feedback, alternative control options are now available, including a control scheme that’s a lot closer to SnowRunner’s.
The team is already hard at work addressing the most urgent feedback and improving the overall experience.

[h3]Workaround to common issues:[/h3]

Controllers not being recognized on Steam
→ Make sure that Steam Input is disabled. You can check it in the game’s library page: Properties > Controller > Disable Steam Input

Textures are blurry
→ We are working on a hotfix for this issue. In the meantime, lowering the visual quality in the settings can solve the issue.

Giant foliage textures
→ We are working on it. Make sure that your graphic drivers are updated to the most recent version, as it might be related to older versions.
EDIT: It seems this issue is caused by NVIDIA Drivers - 576.52. Going back to driver version 576.28 and restarting your system should fix the issue. We are working on a fix.

[h2]🛠️ DLC, Editions and bonus content recap! [/h2]

We’ve seen questions pop up about RoadCraft’s DLC and editions, so here’s a quick clarification.

If you purchased the Rebuild Edition, you already own the upcoming DLC and will get access to it automatically once it’s released in a few months.

If you have already purchased the Standard Edition and want access to the Rebuild Edition, you can now upgrade by purchasing the Rebuild Expansion separately.

https://store.steampowered.com/app/3470730/RoadCraft__Rebuild_Expansion/

The Invictus Type A vehicle is a day-one bonus exclusive to the Rebuild Edition.

If you’ve already purchased the Standard Edition and want access to this additional vehicle, you can upgrade by purchasing the Rebuild Expansion.
If you own the Rebuild Edition, it is already available in-game. Make sure that the DLC is correctly activated by checking in your DLC library.

https://store.steampowered.com/app/3470710/RoadCraft__Invictus_Type_A_Scout/

There is also a free 4K Texture Pack DLC available on PC, which provides higher-resolution textures for players who want enhanced visual fidelity. You download it separately via the RoadCraft Steam page.

Please note: this pack is designed for high-end setups only, with significantly higher GPU and memory requirements than the base game. If your system isn’t well above the minimum specs, we recommend sticking with the standard textures for optimal performance.

https://store.steampowered.com/app/3510890/RoadCraft__4K_Texture_Pack/

Finally, the Aramatsu Bowhead 30T was a pre-order bonus reward. It is currently not available to purchase separately.

[h2]📅 Future Content to Come![/h2]

Our teams are already working on the upcoming Hard Mode! It will be a new approach to the game, with for example, fuel management.

And while we’re focused on improvements, new rescue vehicles equipped with a winch will be added for free in the short future! These vehicles are currently exclusive to AI convoys, but they’ll soon be yours to drive!

- The MULE T1 Utility Truck



- The Nota Allegro Utility Transport

models not final, subject to change

We’ll share more details about upcoming content soon, once a first patch has been deployed
to cover your most urgent feedback.



[h3]Thanks again for being here with us![/h3]

We’ll be back soon with updates but until then, happy rebuilding! 👷

-The RoadCraft team.

https://store.steampowered.com/app/2104890/RoadCraft/

An evolution of Snowrunner, Roadcraft hits Steam with an impressive player count

If you loved the intricacy and attention to detail in games like Snowrunner and Mudrunner, then Roadcraft is likely already on your radar. Heck, with its launch today, you're probably already hauling dirt and laying down slabs as I write this. But for the unaware, or for those curious as to whether Roadcraft is for them, you may be interested to learn about how its launch day has gone. Well, on Steam at least, player counts are looking pretty good, and are massively higher than anything its off-road driving sim predecessors achieved. However, there's work to do on the user score front.


Read the rest of the story...


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RoadCraft runs surprisingly well on Steam Deck and great on Desktop Linux

RoadCraft is about to release from Saber Interactive / Focus Entertainment, their next-gen heavy-machinery simulation and sandbox game from the team behind the popular SnowRunner and MudRunner. The good news - it runs on Steam Deck and Desktop Linux.

Read the full article here: https://www.gamingonlinux.com/2025/05/roadcraft-runs-surprisingly-well-on-steam-deck-and-great-on-desktop-linux/