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Next-gen construction simulation RoadCraft gets a new trailer and release date

From the teams that gave us the popular SnowRunner and MudRunner, the next-gen construction simulation RoadCraft is looking great. There's a new trailer and release date now too.

Read the full article here: https://www.gamingonlinux.com/2025/01/next-gen-construction-simulation-roadcraft-gets-a-new-trailer-and-release-date/

New, ultra-realistic simulation game RoadCraft makes Snowrunner look chill

Seeing new simulation sandbox game RoadCraft in action has me very eager to get stuck into its gorgeous heavy-industry construction projects. It's a spiritual follow up to Saber Interactive's realistic, physics-driven off-road driving simulator SnowRunner, and leans into that delightfully weighty sense of vehicular heft. It's all about rebuilding some of the planet's most devastated locales, putting construction equipment to work in either single player or co-op, and it's looking spectacular.


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Driver's Diary of January

[h2]Happy New Year, Runners! 🎉[/h2]

2025 is here, and we hope you all had a wonderful start to the year! 🌟

We’re kicking things off with some exciting updates and a big thank you to each one of you for being such a fantastic part of our community in the past year. 🚚💹

January might be a quiet month for some, but we're bringing in some fresh content and updates to keep things rolling! So, buckle up and take a look at what’s ahead — you won’t want to miss this!


SNOWRUNNER


Introducing the Mack Dual Pack! 🚛

Get ready to expand your fleet with the Mack Dual Pack, arriving on February 11th!

This exciting DLC brings two brand-new trucks to the game: the versatile Mack TerraPro, complete with a dedicated sideboard add-on, and the powerful Heavy Duty-class Mack Pinnacle, featuring a logging trailer.

While this isn’t the first time Mack vehicles have made their way into SnowRunner, this pack brings fresh options to tackle the toughest jobs.

Please note that the Mack Dual Pack is a standalone DLC and is not included in the Year 4 Pass.

Mark your calendars and prepare to hit the mud with these iconic additions to your roster!





EXPEDITIONS


[h3]Be prepared for Season 2 content! 👊[/h3]

Season 2 is landing on February 27th, bringing with it an exciting innovation: the Unmanned Ground Vehicle (UGV)!



Designed for research and exploration, this cutting-edge gadget operates in challenging environments. Equipped with four versatile slots and powered by electricity, it’s perfect for navigating the wild.

The UGV’s principal features include collecting data on ecosystems, climate, and pollution in remote or sensitive areas. It assists in mapping terrains, identifying resources, and tackling tough landscapes — from deep caves to narrow passages and even rock climbing!

All of this is done with one goal in mind: helping to preserve our natural environments. đŸŒ±

On top of that, Season 2 will also bring new vehicles to Expeditions: the Traun BR-0D, the Decin S-3T and the Mercedes Unimog U2450L! We dedicated a blog to these new additions, check it out here!



[h3]Quality of Life Patch 🌞[/h3]

We just released an update that brings various QoL improvements to Expeditions! Critical bugs have been fixed, as well as UI polish and a few additional changes. You’ll find the complete patch notes here!


ROADCRAFT


[h3]đŸŽ„ Did you catch it? The RoadCraft gameplay trailer is here![/h3]

We just unveiled the first look at RoadCraft in action, and it’s already sparking excitement. 🌍

đŸ› ïž Dive into breathtaking disaster zones, cutting-edge technology, and the unmatched realism of reshaping the aftermath with heavy machinery.

đŸ’Ș Whether it’s crafting roads, tackling challenges, or teaming up in co-op, the trailer is just a taste of what’s to come.

🚧 Watch the trailer and discover more about the gameplay just here!


[h3]How can I stay up to date on SnowRunner, Expeditions and RoadCraft’s news? 🧐[/h3]

If you're looking for teammates to tackle SnowRunner and Expeditions or just want to hang out with fellow MudRunner fans, be sure to join our SnowRunner Discord server!

It’s also the perfect place to share your best in-game screenshots — who knows, your shot might get featured in our weekly community highlight post! 📾

To ensure you never miss out on updates, follow us on Twitter, Facebook, and Instagram.

And don’t forget to check out our platform, Focus Together, where all the latest SnowRunner news awaits!

https://store.steampowered.com/app/2104890/RoadCraft/

RoadCraft - Gameplay Overview Trailer

đŸŽ„ The wait is over—your first look at RoadCraft gameplay is here!


[previewyoutube][/previewyoutube]

[h3]🌟 Launching May 20th, 2025 🌟[/h3]

We know how much you've been waiting for this moment, and today, we’re thrilled to unveil the gameplay trailer for RoadCraft! 🎉

Just imagine stepping into a world where you’re the one turning disaster zones into thriving landscapes with cutting-edge technology and teamwork to make it happen.

Sounds like a dream, doesn’t it? ✹

In RoadCraft, you’re at the helm of a disaster recovery company specializing in restoring areas devastated by natural calamities. With advanced simulation powered by Saber Interactive’s new engine, every material, vehicle, and terrain reacts with realistic physics, making each task feel immersive and rewarding.



This first look showcases breathtaking environments brought to life with stunning visuals and realistic physics. 🌍

Whether you’re clearing debris, rebuilding roads, or restoring vital infrastructure, you’ve got everything you need to tackle challenges with creativity and precision. And with co-op gameplay for up to four players, it’s all about coming together and rebuilding as a team.



From reconnecting a concrete factory to clearing paths through sandstorm debris and repairing defective equipment, there are definitely diverse challenges awaiting you. No pressure, we know you’ll handle it ! đŸ’Ș

[h3]Mark your calendars! RoadCraft launches on May 20th, 2025! 👀[/h3]
[h3]Want to join the effort? Pre-order now! [/h3]

https://store.steampowered.com/app/2104890/RoadCraft/

Building RoadCraft - Developer Diaries - Part One

[h2]Hello everyone![/h2]

It has been a few months since RoadCraft was revealed at the Opening Night Live! We’re thrilled to see your reaction, and also see that you have questions for this game!

This blog’s purpose is to answer some of these questions, and give you more information and context around RoadCraft.


[h2]Base Concept[/h2]
Our previous games, SnowRunner and Expeditions, were developed using a blend of technologies, combining the MudRunner proprietary engine with Saber technologies. With RoadCraft, our goal was to fully transfer all the tech that made SnowRunner’s unmatched off-roading simulation into the Swarm Engine. By moving everything into a single, cohesive engine, we unlocked new possibilities for pushing the limits of gameplay, while also integrating accumulated technologies from our other projects built on the Swarm Engine.

With RoadCraft, you’ll take on a more “high-level” role compared to the working-class hero you embodied in SnowRunner. Instead of just focusing on hauling cargo through muddy terrains, you’ll now be managing disaster relief resources, plotting routes for other drivers, and repairing roads to ensure smooth deliveries. The tasks have evolved as well: you’ll be tackling more complex objectives like fixing electrical networks and recovering vital equipment from disaster-stricken areas. While the nitty-gritty mud-crawling is still a part of the game, it now plays more of a secondary role, letting you focus on broader, more strategic challenges.

[h2]Who are we?[/h2]
The development team behind RoadCraft is a mix of industry veterans and new, passionate talents. Some of the designers have been with us since the days of MudRunner, crafting your treacherous off-road experiences, while others brought with them fresh ideas and enthusiasm, helping us push the boundaries of what an off-roading game could be.



















For those wondering: her name is Juna, and yes she's a very good girl.

[h2]A word from the team[/h2]
Developing RoadCraft on our own engine posed significant challenges, especially since the Swarm Engine itself was still under development throughout the process. As you can imagine, working on a project where both the game and the engine are evolving simultaneously is no easy feat!
But we didn’t stop there. We also incorporated unique technical features that no one else has attempted before, creating a hybrid gameplay experience that blends different genres seamlessly.

RoadCraft is a game made by gamers, for gamers. Many of us on the development team have left personal touches, Easter eggs, and unique flourishes throughout the game, and we can’t wait for you to explore everything we’ve built.


- Ivan Khomenko, Production Lead