New Car & Mid-Race Joining (v0.8.47187fb)
[p]This update introduces a new car; supports mid-race joining as spectator; and various fixes for smaller issues and bugs. [/p][p][/p]
Gameplay & Performance
- [p]Added a new car: Stocker.[/p]
- [p]Introduced mid-race joining as spectator. No need to wait for a race to finish before joining, you can now immediately join into an available space and spectate until the start of the next championship.[/p]
- [p]Added the ability to adjust the points awarded for finishing positions, and fastest lap, in Race Settings.[/p]
- [p]Small adjustments have been made to fuel consumption to bring player and AI drivers into closer alignment.[/p]
- [p]Small adjustments to the slipstream effect.[/p]
- [p]Drift now has a higher top speed.[/p]
- [p]FIXED: In multiplayer server settings, the "number of players" limitation is no longer off-by-one.[/p]
- [p]FIXED: Addressed various "behind-the-scenes" small multiplayer bugs and issues.[/p]
- [p]FIXED: Engine volumes for Monster and Drift are now more in line with other car volumes.[/p]
- [p]FIXED: Players should no longer be able to reverse before the start of the race.[/p]
- [p]FIXED: Addressed a few memory leaks that could lead to decreased performance over time.[/p]
- [p]FIXED: Some cases where the terrain walls would generate incorrectly have been fixed. [/p]
User Interface
- [p]Updated some localisation strings for Russian.[/p]
- [p]In server browser, In-Race sessions now show how far through a championship the server is.
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Track Editor
- [p]FIXED: Tracks created in the Editor can now be immediately used in Multiplayer without a game restart.
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Known Issues
- [p]Car liveries may be displayed incorrectly, on occasion, to spectators - this will be fixed in a hotfix patch soon.
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