July Update - v0.3.211872a
Summary
This is our major Early Access update for July. It includes a variety of new game features, including support for importing tracks from GeneRally 1.
PLEASE NOTE: The quality of imported GeneRally 1 tracks varies depending on a variety of factors including object count and usage, track design, land-map style, etc. In many cases, importing the track into the Track Editor and making suitable upgrades will be the best path forward!
Gameplay & Performance
- Added support for loading GeneRally 1 tracks directly in-game, for play with 1-6 players (please note, tracks imported from GR1 will vary in quality, depending on a variety of factors).
- Adjusted the friction of soft walls to make them more friendly.
- Improved how the AI navigate to pit boxes.
- Updated all default tracks to make use of the new objects and camera settings.
- Implemented a zoomed "follow camera", with customisable distance, to assist users with vision problems.
- Improved the steering behaviour of the Formula.
- FIXED: Cars should no longer bounce weirdly when landing.
User Interface
- Reworked the visual appearance of the in-game UI - offering two themes ("Light" and "Dark", selectable in the Options menu).
- Added a "finished" flag to each driver that has crossed the line for the final time.
- Added last lap, and fastest lap to each driver block.
- Driver blocks now only show for players, not AI.
- Improved the performance of the in-race UI in general.
- When adding a driver to a race, it will use the same car type as the previous driver in the list.
- Added localisation support, initially supporting: English, Finnish, Spanish, Portuguese and Turkish.
- FIXED: Lapped cars crossing the finish line at the end of the race no longer have an incorrect position.
Track Editor
- Added support for importing GeneRally 1 tracks into the Editor.
- Added a new "object variant" system, which allows for objects to have various, selectable appearances.
- Reworked the object selection menu to be more compact and easy-to-navigate.
- Updated the model for the Gate (and renamed it to Gantry).
- Updated the model for the House (base colour adjustment).
- Updated the models for the Flat Bridge and Humped Bridge.
- Added a new object, "Gate".
- Added a new object, "Ramp".
- Added a new object, "Hay Bale (Round)" in two orientations.
- Added variants for the following objects: all office blocks; sunk tyre; pedestrian bridge; road cone; soft wall; traffic sign; house; flat bridge; humped bridge; hay bale (round).
- Added a new track property: "camera height".
- FIXED: The person object no longer has a large selection radius that makes it difficult to select nearby objects.
Known Issues
- The main menu sometimes experiences distortions or other rendering issues - changing resolution, or restarting the game may rectify the issue.
- Shadows may flicker on certain systems when using the follow camera mode. This will be rectified in a future patch.
- Some text in some places may not be localised.
- Occasionally, when in Windowed mode, changing the language multiple times in quick succession can shrink the game window.