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GeneRally 2 News

August Update Changes

As a small update to the August Update blog post, which previewed the features we're expecting to add to the game this month, we are unfortunately having to postpone the UI update and keyboard key rebinding to the September update.

Due to a few delays in the development of the updated UI, as well as a few other unforeseen circumstances, we weren't able to get these new features to the quality we wanted in time to include, without delaying the update further. We have plenty of other features, updates and fixes we don't want to delay getting into your hands - so it made sense to release the update without these features.

The August Update is scheduled to arrive next week, provided final testing of the update goes smoothly.

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If you want to support us and the game's ongoing development, and purchase GeneRally 2 in Early Access, you can buy it here on Steam!

https://store.steampowered.com/app/2104920/GeneRally_2/

If you've already purchased and would like to help us out, please consider leaving a review for GeneRally 2 on Steam!

August Update Preview

It's time to take a look at what is coming up in the August update! As part of launching
into Early Access, we said we'd be making one major update per month and this post will
let you know some of what you can expect from August.



Please keep in mind that everything in this post is subject to change - we may find
a bug or problem that prevents us from including certain features - but this is the broad
set of things we're hoping to include.

Keyboard Key Rebinding

With this update, you'll be able to bind different sets of keyboard controls, to any set of
valid keyboard keys. Grab your friends and huddle around the keyboard for some local
multiplayer!

New Car

Next on the agenda, the first new car since the launch of Early Access: the Truck! This little
guy is aimed at providing close racing and a heavier feel than some of the other vehicles in
the line-up so far.



We're looking forward to seeing people go door-to-door in it when the update
goes live, and we think it'll be a player favourite when online multiplayer launches in the
coming months!

New Objects & Variants

We'll be continuing to build out the objects and variants available in the Track Editor with
this update. A few of the things you can expect can be seen in this preview image - and you
might find a few others scattered throughout the images we post on social media over the time
leading up to the release date!



New Tracks

Once again, TuomoH will be working his magic and delivering a couple of new tracks to our
default set. These tracks will be aimed at providing a fun racing experience with the Truck,
but will be great additions to any championship!

Menu Rework - Part 1

The menus have been reworked, both to improve their visuals, and also to improve their
underlying implementation. This will allow for further expansion in the future, and hopefully
fix a few of the UI formatting bugs that have been reported.



This is the first part of our rework of the menus, and not many new features will be added
with this patch. The second part of the rework will be aimed at incorporating keyboard and
controller support in the menus, as well as improving a few other things, too!

New Localisations

Along with the update, we'll be shipping the Russian language (thanks to Paul Kozlovitch
for contributing this localisation). In addition, localisations for Italian and Polish are
in progress, and hopefully we'll be able to ship those in the upcoming update, too.

We hope that this will allow more people to enjoy GeneRally 2. If you want to help us in
translating GeneRally 2 into your native language, please get in touch with us!

Other Fixes and Changes

We'll also be fixing a variety of bugs, and implementing some other small changes and
improvements - these will be included in the patch notes when the update goes live!

When is the August Update?

At the moment, all we can say is that the August update is coming at some point in August.

We have quite a few changes that need thorough testing before they can be published, so
please stay tuned for a more specific release date!

[hr][/hr]
If you want to support us and the game's ongoing development, and purchase GeneRally 2 in Early Access, you can buy it here on Steam!

https://store.steampowered.com/app/2104920/GeneRally_2/

If you've already purchased and would like to help us out, please consider leaving a review for GeneRally 2 on Steam!

Update v0.3.28973f8

This update fixes a small issue with some Workshop tracks not appearing in-game, despite being subscribed to and downloaded to disk.

[h2]Changes[/h2]
  • FIXED: All subscribed tracks should now be visible in-game again.

Update v0.3.0216910

This update is aimed at fixing a few small issues present with the previous update.

[h2]Changes[/h2]
  • Added a small pop-up to highlight how to change objects in the Track Editor.
  • FIXED: Clouds should now cover the sky entirely in follow-camera mode.
  • FIXED: Invisible walls should now have their correct orientation again.

July Update - v0.3.211872a

Summary

This is our major Early Access update for July. It includes a variety of new game features, including support for importing tracks from GeneRally 1.

PLEASE NOTE: The quality of imported GeneRally 1 tracks varies depending on a variety of factors including object count and usage, track design, land-map style, etc. In many cases, importing the track into the Track Editor and making suitable upgrades will be the best path forward!

Gameplay & Performance
  • Added support for loading GeneRally 1 tracks directly in-game, for play with 1-6 players (please note, tracks imported from GR1 will vary in quality, depending on a variety of factors).
  • Adjusted the friction of soft walls to make them more friendly.
  • Improved how the AI navigate to pit boxes.
  • Updated all default tracks to make use of the new objects and camera settings.
  • Implemented a zoomed "follow camera", with customisable distance, to assist users with vision problems.
  • Improved the steering behaviour of the Formula.
  • FIXED: Cars should no longer bounce weirdly when landing.


User Interface
  • Reworked the visual appearance of the in-game UI - offering two themes ("Light" and "Dark", selectable in the Options menu).
  • Added a "finished" flag to each driver that has crossed the line for the final time.
  • Added last lap, and fastest lap to each driver block.
  • Driver blocks now only show for players, not AI.
  • Improved the performance of the in-race UI in general.
  • When adding a driver to a race, it will use the same car type as the previous driver in the list.
  • Added localisation support, initially supporting: English, Finnish, Spanish, Portuguese and Turkish.
  • FIXED: Lapped cars crossing the finish line at the end of the race no longer have an incorrect position.


Track Editor
  • Added support for importing GeneRally 1 tracks into the Editor.
  • Added a new "object variant" system, which allows for objects to have various, selectable appearances.
  • Reworked the object selection menu to be more compact and easy-to-navigate.
  • Updated the model for the Gate (and renamed it to Gantry).
  • Updated the model for the House (base colour adjustment).
  • Updated the models for the Flat Bridge and Humped Bridge.
  • Added a new object, "Gate".
  • Added a new object, "Ramp".
  • Added a new object, "Hay Bale (Round)" in two orientations.
  • Added variants for the following objects: all office blocks; sunk tyre; pedestrian bridge; road cone; soft wall; traffic sign; house; flat bridge; humped bridge; hay bale (round).
  • Added a new track property: "camera height".
  • FIXED: The person object no longer has a large selection radius that makes it difficult to select nearby objects.


Known Issues
  • The main menu sometimes experiences distortions or other rendering issues - changing resolution, or restarting the game may rectify the issue.
  • Shadows may flicker on certain systems when using the follow camera mode. This will be rectified in a future patch.
  • Some text in some places may not be localised.
  • Occasionally, when in Windowed mode, changing the language multiple times in quick succession can shrink the game window.