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GeneRally 2 News

Hotfix v0.4.b7942b7

This update fixes an issue with the Formula and General.

Changes
  • FIXED: Formula and General no longer pull to the side on banked tracks.

Online Multiplayer & Beyond

A couple of weeks ago, we launched the August Update, which included some significant improvements to different parts of the game, including the car physics, general game performance and some aspects of the AI.

As many of you have noticed, the monthly updates so far have been quite a mixture of fixes, general improvements and new features - general updates, so to speak. Going forward, we'll be shifting focus to making these updates more specific to certain areas of the game and certain features.



What does this mean?

Fundamentally, we're going to be giving each of the upcoming updates between now and GeneRally 2's v1.0 release a particular theme or main feature focus.

In addition to this, we want to make sure that we deliver smaller fixes and features more often than once per month. As a result, you can expect smaller patches, hotfixes and updates as-and-when they're ready to be launched, and the bigger features on a monthly basis.

Today's update improving the AI and physics, is once such example of these smaller patches!

What feature updates do you have planned?

At the moment, we have four or five major feature updates planned (and many more thoughts about updates for the future). In this blog post, we'll briefly cover just a few of them...

[h3]September's Update - Objects, UI & Miscellaneous Features[/h3]
September will be the last of the "a bit of everything" updates that we've had so far. It will be a little smaller and more concentrated than the July and August updates - but it will still contain some significant upgrades and improvements.

You can expect to see:
  • The first round of the updated menu UI, making the game nicer to interact with, and fixing a bunch of small bugs that have crept up over time.
  • A bunch of new objects, to round out our "first batch" of additions.
  • Keyboard key rebinding.
  • Other small features, fixes and updates.




The September update will likely arrive towards the end of September.

[h3]Online Multiplayer Update[/h3]
This is a big feature, and one that lots of people have been waiting for! We've been hard at work on this feature for months now. After the release of the August update, we've now moved more team members to focussing on this, so that we can bring it to the state where it's ready for you to play.

We'll have more information about online multiplayer, and what the update will contain, closer to the time.

[h3]AI Update[/h3]
Another big focus for us are the AI drivers. As many of you know, the AI are not yet as competitive as we'd want them to be - and we are planning to have a significant update to them in the coming months.

This update will include improvements to their basic functions and skills, and will also see the introduction of the additional parameters and "profiles", which will allow you to customise their behaviour to suit you.

[h3]New Cars and Tracks[/h3]
Of course, along with future updates will have new cars and tracks at regular intervals! Stay tuned for more information about these.

When will GeneRally 2 leave Early Access?

We haven't yet set an exact date for leaving Early Access and launching GeneRally 2 v1.0 - but we do have a set of features and updates in mind that we want to finish before we get there. Stay tuned for more information on this in the coming months!


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If you want to support us and the game's ongoing development, and purchase GeneRally 2 in Early Access, you can buy it here on Steam!

https://store.steampowered.com/app/2104920/GeneRally_2/

If you've already purchased and would like to help us out, please consider leaving a review for GeneRally 2 on Steam!

Update v0.4.893dd8a

This update fixes a few issues with the AI. It also includes various optimisations for and improvements to game systems.

Changes
  • Improved AI's ability to handle slides and hairpins.
  • Adjusted how fuel consumption and tyre wear are calculated to make the system more equal between keyboard, controller and AI players.
  • AI now knows not to wait for a full tank at the pits if it's not needed to finish the race.
  • Various improvements and optimizations for faster and more stable car physics.
  • Various other optimizations.
  • Smoother car movement by extrapolating approximate car position at render time.
  • Small updates to French, Russian and English translations.
  • General now has a brake light.
  • Optimised the in-game UI's performance a bit.
  • FIXED: Heightmap no longer gets distorted when importing a GR1 track.
  • FIXED: Wheels no longer clip through the car body.
  • FIXED: In-game UI no longer has update delays under some circumstances.

Hotfix v0.4.fc38262

This update fixes a few small issues relating to the Formula and the frame rate
in the menus.

Changes
  • Formula's torque has been adjusted.
  • FIXED: Menu frame rate is no longer degraded.

Hotfix v0.4.74b380d

This update fixes a few small issues relating to car damage and GR1 imported tracks.

Changes
  • Car damage values have been adjusted slightly.
  • FIXED: Car damage is now applied correctly again.
  • FIXED: Invisible walls on GR1 tracks now import correctly again.