1. Sektori
  2. News

Sektori News

Sektori is absolutely one of the best modern twin-stick shooters

Sektori blasted onto Steam recently and I've been absolutely loving it, this is easily one of the best modern twin-stick shooters and fantastic to play.

Read the full article here: https://www.gamingonlinux.com/2025/11/sektori-is-absolutely-one-of-the-best-modern-twin-stick-shooters/

Sektori - Out Now!

[p]Well, there it is! The game is now finally available to play in full. (Be sure to check out the soundtrack too!)[/p][p][/p][p]I started working on this game in April 2021, thinking I'd spent maximum 6 months on it and move onto something else. But eventually this game took over because I saw that it was growing into something pretty cool. And here we are now. It's been the longest I've ever worked on a single game in my 25 years of being in the games industry, and I couldn't be prouder of what it became of it.[/p][p][/p][p]Now, I'm taking a rest. I really hope you enjoy it! [/p][p][/p][p]- Kimmo[/p]

Sektori will release on November 18th!

[p]I can finally announce that Sektori will be released on November 18th![/p][p][/p][p]It's been 4.5 years of my life, and being this close to getting it into your hands feels pretty amazing. I hope you enjoy it![/p][p][/p][p]- Kimmo[/p]

Demo going offline

[p]Hello,[/p][p][/p][p]As I'm working towards the release, I've decided to take the demo offline. The demo is aging a bit (it's been almost a year) and doesn't necessary fully reflect the state of the final game anymore (final game is naturally better!). It's also not played much and maintaining it is not feasible for me at this point in the project. So Sunday 31. of August is the last day it will be available. Thank you everyone for playing the demo and I hope you'll enjoy the final release whenever it comes![/p][p][/p][p]- Kimmo[/p]

Status update!

[p]Hello![/p][p][/p][p]It's been a while since the demo release, so maybe it's time for a little status update! The project is moving along nicely, the game itself is practically finished, but currently I'm working on localization and console ports. And I'm just a solo developer, so things like these take their time. And before I get the builds through mandatory platform certification processes etc., I cannot promise an exact release day until I know for certain I can hit it. (Due to various reasons beyond my control all platforms need to ship simultaneously too.)[/p][p][/p][p]It's been a long journey, over four years! So it feels good to have the finishing line in sight. Still, work remains so hang in there! I'm doing my best to get it in your hands as soon as possible. [/p][p][/p][p]- Kimmo[/p]