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"Armor Age" Elite Test Sets Sail

"Armor Age" Elite Test Announcement
Commanders:
Get ready for the latest battlefield changes in Age of Armor! At 10:00 on April 26, we will launch a series of updates to optimize the combat experience and tank operation feel.
If you have any suggestions or want to continue participating in the discussion, please join our discussion group:
Group 1 (full): 638296050
Group 2: 693585658
Core player group (organized internal tests from time to time): 494230999

Highlights of this update:

1. New tank: Challenger 1
1. Positioning: warrior tank;
2. Use flamethrowers and flame bombs to attack enemy main battle tanks.

2. Guidance optimization for novices
1. Novice guidance scene replacement;
2. Added world view CG animation;
3. Added new in-game soft guidance function;
4. Optimize the novice game BUFF to make the AI feel more enjoyable.

3. External performance and process optimization
1. Added quick matching function for one-click matching;
2. Add DLSS function to improve N card frame rate;
3. CPU and GPU performance optimization;
4. Added new real-person challenge mode;
5. Added multi-language localization settings.

4. Improve in-game performance:
1. In-battle UI function replacement: the style is more concise and clear;
2. Rational upgrade of T72BM and ZTZ96 tank models and skills;
3. Xiaolong model replacement
(1) Replace the dragon model with one consistent with the world view;
(2) Optimize the special effects of dragon attacks.
4. Improved combat performance - optimize the impact of the main gun and the thrill of combat
(1) Optimize the firing and receiving effects of different calibers;
(2) Optimize the death explosion effect of the tank;
(3) Optimize the performance of ricochet;
(4) Optimize the text expression of damage prompts.
5. Improved performance of tank skills
(1) The performance of PTZ-89’s X skill special effects has been modified;
(2) The performance of Centaur 105’s Q and X skills has been modified.
6. Optimized combat skill release feel
(1) A more convenient release method has been added, and range skills make it easier to select the position and direction;
(2) The UI prompts for directional skills are more obvious.
7. In-map optimization
(1) The space in the base has been optimized to make it easier to restore blood volume;
(2) Map details improved and collision optimized;
(3) Defense tower model optimization;
(4) Adjustment of the rendering distance of wild monster soldier lines.

5. Numerical and rhythm optimization
1. Game combat rhythm optimization:
(1) Increase the early protection mechanism of defense towers;
(2) Increase the ability of defense towers to attack regardless of terrain;
(3) Added logic for the defense tower to continuously attack the target to increase damage;
(4) When the defense tower is attacked, the maximum blood loss upper limit rule is increased.
2. Game numerical optimization
(1) Numerical optimization of basic tanks;
(2) Numerical optimization of the resources produced by soldiers and wild monsters;
(3) Numerical optimization of equipment attributes;
(4) Iterative optimization of combat formulas.
3. Optimization of tank strength
(1) Merkava’s 2D skills increase growth and have the ability to kill in the middle and late stages;
(2) The T72BM armor model is optimized to improve the weak point penetration rate;
(3) The penetration of all tanks is improved.

These adjustments are designed to improve the combat experience of each commander and make battlefield strategies more varied. Remember, the war is never final, and every update is an opportunity for us to make progress together.
We look forward to your more sophisticated operations and strategies on the updated battlefield. On April 26th, let us continue our glory on the updated battlefield!