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Gatekeeper News

Post-Launch Support

[h2]Greetings, Gatekeepers![/h2][p]It’s been over two months since Gatekeeper left Early Access, and we want to thank all our veterans and new players for the amazing support![/p][p]The full release went great, and now it’s time to talk about what’s next for the game.[/p][hr][/hr][h3]Version 1.1 (November 2025)[/h3][p]The next major update is coming very soon. It focuses mainly on stabilizing the existing content and improving overall quality of life.[/p]
  • [p]The main feature everyone’s been asking for is Run Saving (single-player only).
    Each time you visit the Delta, your current progress will be automatically saved, so you can return to your run at any time.[/p]
  • [p]We’re improving the attack indicators of certain enemies and visual feedback for some effects. This time you’ll definitely notice when Fractal or the Hybrid’s passive triggers.[/p]
  • [p]We’re also adding a short tutorial to help new players get started.[/p]
  • [p]In multiplayer, the pause menu will now include a new Players tab.
    There, you’ll find an expanded chat, and hosts will be able to kick players from a run.[/p]
  • [p]We’re integrating Discord SDK, making it easier to find teammates directly through our Discord server.[/p]
[p]And of course, lots of other improvements, including significant performance and balance updates.[/p][p]We’ll share more details closer to release.[/p][hr][/hr][h3]Version 1.2 (December 2025)[/h3][p]This one’s going to be even more exciting.[/p]
  • [p]New interactive elements across locations[/p]
  • [p]A brand-new quest[/p]
  • [p]Run difficulty modifiers[/p]
  • [p]Useful balance updates[/p]
[p]And much more to be revealed later.[/p][hr][/hr][h3]DLC (Early 2026)[/h3][p]This one’s pure magic:[/p]
  • [p]A new Gatekeeper[/p]
  • [p]A new planet[/p]
  • [p]An alternate final boss[/p]
  • [p]New artifacts and triads[/p]
  • [p]New quests[/p]
  • [p]New interactive elements across locations[/p]
[p]And plenty more.[/p][hr][/hr][p]We’re not slowing down, Gatekeeper will keep growing, and there’s a lot of exciting stuff ahead.[/p][p]We’ll share more as we get closer to each release.[/p][p][/p][p]See you in the Throne Room[/p][p]— Gravity Lagoon[/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]

Security Update

[p]Patched a Unity security issue ːbleedstatː[/p]

Update 1.0.0.10

[h2]Greetings, Gatekeepers![/h2][p]Today we bring you version 1.0.0.10, featuring many bug fixes and several useful QoL improvements.[/p][hr][/hr][h2]Fixes:[/h2]
  • [p]Bastion did not receive a damage bonus against stunned enemies.[/p]
  • [p]Omni stones spent on excluding artifacts in the Emporium were returned after re-entering the game.[/p]
  • [p]The player’s HP bar did not update immediately after moving to a new location and could appear incomplete upon spawning.[/p]
  • [p]The triad description in the Emporium could get stuck on the edge of the screen even after closing the Emporium.[/p]
  • [p]In the Emporium, descriptions of triads that were not yet fully unlocked were still visible.[/p]
  • [p]Karma did not reflect damage against all enemies (the same applied to Triad of Reflection).[/p]
  • [p]Incorrect price for Purifier Core.[/p]
  • [p](Needs confirmation) Arcanum's Bounty worked only once in the arena.[/p]
  • [p]Impossible to select an additional item granted by Manifold Key when using a gamepad.[/p]
  • [p]Tech Hunter’s grenade could remain in his hand.[/p]
  • [p]Invisible enemies were visible on the minimap.[/p]
[p]+ Many additional bug fixes that did not significantly affect gameplay.[/p][h2]Changes:[/h2]
  • [p]More noticeable VFX when Fractal triggers.[/p]
  • [p]Added an effect on Omni statues if you have enough omni stones to purchase a skin.[/p]
  • [p]Improved readability of achievement descriptions in the lobby.[/p]
  • [p]Added the ability to adjust Scene Brightness in the Video settings.[/p]
  • [p]The task panel now shows the charge percentage of each active Totem.[/p]
  • [p]If a player was disconnected while their character was dead, their grave no longer disappears. After reconnecting, the player can still be revived.[/p]
  • [p]Time slow has been removed. Now in solo, during choices in obelisks/forge/triads/evolution, time either fully stops or continues as usual (depending on settings).[/p]
  • [p]Aegis no longer adjusts its projectiles to enemy positions and now shoots strictly in the set direction.[/p]
[p][/p][p]Hybrid's Replicant[/p][p]Passive skill reworked: upon first death, the Hybrid no longer halts. Health is restored instantly without stopping the character, accompanied by a clear visual effect.[/p][p][/p][p]Aurora - Runewood[/p][p]The location has undergone major changes: its size has significantly increased, and many new passages have been added to previously solid walls.[/p][hr][/hr][p]If you’re running into bugs, here’s what will help us fix them as quickly as possible:[/p]
  1. [p]Record a video of the first time the bug occurs (ideally showing the reproduction steps). Upload the video anywhere convenient.[/p]
  2. [p]Close the game.[/p]
  3. [p]Navigate to: C:\\Users\\USERNAME\\AppData\\LocalLow\\Gravity Lagoon\\Gatekeeper[/p]
  4. [p]Locate the Player.log file.[/p]
  5. [p]Send all of this in a single message to [email protected][/p]
[p]We’ll review it and do our best to fix the issue.[/p][p]You can also send everything to our Discord server.[/p][hr][/hr][p]See you in the Throne Room[/p][p]- Gravity Lagoon[/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]

Update 1.0.0.05

[h2]Greetings, Gatekeepers![/h2][p]We’re back with a small batch of fixes for this week (and what a hectic week it’s been - whew)[/p][hr][/hr][h3]Fixes:[/h3]
  • [p]Hybrid’s passive icon no longer fails to turn red when activated.[/p]
  • [p]Fixed a softlock caused by Capsules falling off the map.[/p]
  • [p]Fixed an issue where Merchant’s Altar could be built but the achievement wouldn’t unlock.[/p]
  • [p]Fixed being unable to purchase a second Triad using a controller.[/p]
  • [p]Tornado no longer keeps building up power when the game is paused or slowed.[/p]
  • [p]Fixed incorrect stats in the Leech artifact description.[/p]
  • [p]Fixed unintended Gatekeeper attacks when selecting evolutions.[/p]
  • [p]Fixed some stuck Chaos attacks.[/p]
  • [p]Fixed lore text: “Universe” now correctly appears as “Universal” (e.g. Second Universal War).[/p]
  • [p]Fixed enemy knockback from Arena boundaries.[/p]
  • [p]Fixed Capsules targeting disconnected players still being counted in Generator objectives.[/p]
  • [p]Fixed drones getting stuck in some areas and not following the player.[/p]
  • [p]Fixed totem icon disappearing from minimap after activation.[/p]
  • [p](Needs confirmation) Fixed Chaos getting stuck between phase transitions, becoming invulnerable and idle.[/p]
[h3]Changes:[/h3]
  • [p]Significantly increased Capsule movement speed.[/p]
  • [p]Chaos kill now counts for the entire team, not just the player who lands the final blow.[/p]
  • [p]Full Time Stop is now enabled by default for new players.[/p]
  • [p]Torches that alter the state of the Corrupted Quorium are now visually linked to it.[/p]
  • [p]Artifact exclusions in the Emporium are now permanent and persist between runs.[/p]
  • [p]You can now exclude artifacts from the Emporium while in the main menu/lobby.[/p]
  • [p]Slightly increased delay before Chaos’ ring attacks hit.[/p]
  • [p]Minimap readability significantly improved.[/p]
[h3]New Stuff:[/h3]
  • [p]Added omni-stone counters near Emporium buttons in menu and lobby.[/p]
  • [p]Skill evolution descriptions are now available in the Database.[/p]
  • [p]Added Streamer Mode toggle in the settings.[/p]
  • [p]Added 5 new loading screen tips.[/p]
  • [p]Added a minimap icon for the Breach disc (Echo).[/p]
[hr][/hr][p]We’ve also updated the plugin used for online multiplayer.
Things should be better - but if you run into bugs, please:[/p]
  1. [p]Close the game.[/p]
  2. [p]Navigate to:
    C:\\Users\\USERNAME\\AppData\\LocalLow\\Gravity Lagoon\\Gatekeeper[/p]
  3. [p]Locate the Player.log file and send it to: [email protected][/p]
[p]We’ll look into it and do our best to sort it out.[/p][hr][/hr][p]Our team is taking a short vacation -
but we’re still around, and you can always reach us via Discord, email, or right here on Steam.[/p][p][/p][p]See you in the Throne Room[/p][p]- Gravity Lagoon[/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]

Thanks for your Support!

[h2]Hello, Gatekeepers![/h2][p]Today we want to take a moment to share some gratitude and a glimpse into what’s next.[/p][p](and show dancing gatekeepers, ofc)[/p][previewyoutube][/previewyoutube][p]Thank you for supporting the release![/p][p]For each of us, this is our first project, which makes it especially important. Over the past three years, we’ve experienced the full spectrum of emotions - from frustration to incredible inspiration.[/p][p]The team grew from 2 to 6 people, and we’re here today because of your support.[/p][p][/p][p]Special thanks to the brave gatekeepers who took part in the playtests and helped steer the game from early access to full release. We know many of you by name and often mention you in our calls.[/p][hr][/hr][h2]Upcoming plans[/h2]
  • [p]First wave of updates: bug fixes. There are no critical or widespread issues, but we’ll start addressing the minor and medium ones this week.[/p]
  • [p]Next up: QoL features and tweaks. We read all of your feedback, organize it, and already have a task list ready (for example, the capsules in the Instability Generator mission will become faster).[/p]
  • [p]Balance tuning. We’ll adjust it in parallel wherever it’s needed.[/p]
[hr][/hr][p]And that’s only part of the roadmap. Work on planet Crustad lies ahead, but that’s a topic for another post.[/p][p]Stay tuned - plenty of cool things are coming. Join our Discord, where we reply faster and every bit of feedback is seen.[/p][p][/p][p]With love, Gravity Lagoon [/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]