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Update 1.0.0.05

[h2]Greetings, Gatekeepers![/h2][p]We’re back with a small batch of fixes for this week (and what a hectic week it’s been - whew)[/p][hr][/hr][h3]Fixes:[/h3]
  • [p]Hybrid’s passive icon no longer fails to turn red when activated.[/p]
  • [p]Fixed a softlock caused by Capsules falling off the map.[/p]
  • [p]Fixed an issue where Merchant’s Altar could be built but the achievement wouldn’t unlock.[/p]
  • [p]Fixed being unable to purchase a second Triad using a controller.[/p]
  • [p]Tornado no longer keeps building up power when the game is paused or slowed.[/p]
  • [p]Fixed incorrect stats in the Leech artifact description.[/p]
  • [p]Fixed unintended Gatekeeper attacks when selecting evolutions.[/p]
  • [p]Fixed some stuck Chaos attacks.[/p]
  • [p]Fixed lore text: “Universe” now correctly appears as “Universal” (e.g. Second Universal War).[/p]
  • [p]Fixed enemy knockback from Arena boundaries.[/p]
  • [p]Fixed Capsules targeting disconnected players still being counted in Generator objectives.[/p]
  • [p]Fixed drones getting stuck in some areas and not following the player.[/p]
  • [p]Fixed totem icon disappearing from minimap after activation.[/p]
  • [p](Needs confirmation) Fixed Chaos getting stuck between phase transitions, becoming invulnerable and idle.[/p]
[h3]Changes:[/h3]
  • [p]Significantly increased Capsule movement speed.[/p]
  • [p]Chaos kill now counts for the entire team, not just the player who lands the final blow.[/p]
  • [p]Full Time Stop is now enabled by default for new players.[/p]
  • [p]Torches that alter the state of the Corrupted Quorium are now visually linked to it.[/p]
  • [p]Artifact exclusions in the Emporium are now permanent and persist between runs.[/p]
  • [p]You can now exclude artifacts from the Emporium while in the main menu/lobby.[/p]
  • [p]Slightly increased delay before Chaos’ ring attacks hit.[/p]
  • [p]Minimap readability significantly improved.[/p]
[h3]New Stuff:[/h3]
  • [p]Added omni-stone counters near Emporium buttons in menu and lobby.[/p]
  • [p]Skill evolution descriptions are now available in the Database.[/p]
  • [p]Added Streamer Mode toggle in the settings.[/p]
  • [p]Added 5 new loading screen tips.[/p]
  • [p]Added a minimap icon for the Breach disc (Echo).[/p]
[hr][/hr][p]We’ve also updated the plugin used for online multiplayer.
Things should be better - but if you run into bugs, please:[/p]
  1. [p]Close the game.[/p]
  2. [p]Navigate to:
    C:\\Users\\USERNAME\\AppData\\LocalLow\\Gravity Lagoon\\Gatekeeper[/p]
  3. [p]Locate the Player.log file and send it to: [email protected][/p]
[p]We’ll look into it and do our best to sort it out.[/p][hr][/hr][p]Our team is taking a short vacation -
but we’re still around, and you can always reach us via Discord, email, or right here on Steam.[/p][p][/p][p]See you in the Throne Room[/p][p]- Gravity Lagoon[/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]

Thanks for your Support!

[h2]Hello, Gatekeepers![/h2][p]Today we want to take a moment to share some gratitude and a glimpse into what’s next.[/p][p](and show dancing gatekeepers, ofc)[/p][previewyoutube][/previewyoutube][p]Thank you for supporting the release![/p][p]For each of us, this is our first project, which makes it especially important. Over the past three years, we’ve experienced the full spectrum of emotions - from frustration to incredible inspiration.[/p][p]The team grew from 2 to 6 people, and we’re here today because of your support.[/p][p][/p][p]Special thanks to the brave gatekeepers who took part in the playtests and helped steer the game from early access to full release. We know many of you by name and often mention you in our calls.[/p][hr][/hr][h2]Upcoming plans[/h2]
  • [p]First wave of updates: bug fixes. There are no critical or widespread issues, but we’ll start addressing the minor and medium ones this week.[/p]
  • [p]Next up: QoL features and tweaks. We read all of your feedback, organize it, and already have a task list ready (for example, the capsules in the Instability Generator mission will become faster).[/p]
  • [p]Balance tuning. We’ll adjust it in parallel wherever it’s needed.[/p]
[hr][/hr][p]And that’s only part of the roadmap. Work on planet Crustad lies ahead, but that’s a topic for another post.[/p][p]Stay tuned - plenty of cool things are coming. Join our Discord, where we reply faster and every bit of feedback is seen.[/p][p][/p][p]With love, Gravity Lagoon [/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]

1.0 IS OUT!

[h2]Gatekeeper Is Out Now! Thank you for an incredible year![/h2][p][/p][h3]Hey Gatekeepers,[/h3][p]Today’s the day — Gatekeeper is officially out of Early Access![/p][p]It’s been an unforgettable journey, and we want to take a moment to thank everyone who supported us throughout this wild year.[/p][p][/p][p]Because of your feedback, ideas, bug reports, and memes — the game has evolved in ways we couldn’t have imagined. It’s faster, punchier, more fun, and more chaotic than we ever thought possible. [/p][p]We’ve laughed (and died) a lot while testing it — and it’s all thanks to you.[/p][p] [/p][h2]What’s New on Release?[/h2][p]We’ve added a sneak peek image showing off the new content arriving with 1.0 [/p][p][/p][h2]Launch Discount – 35% Off![/h2][p]To celebrate the full release, we’re offering the biggest discount the game has ever had — 35% off, for a limited time![/p][p]If you’ve been waiting for the right moment to join the fight — this is it. Don’t miss out before the sale ends![/p][p] [/p][h2]Support Pack – Now Updated![/h2][p]We’ve also updated the Support Pack for launch. It now includes:[/p]
  • [p]Exclusive Gatekeeper Recolor Tool[/p]
[p]Customize your Gatekeeper’s look with complete control over body and outline colors.[/p]
  • [p]Original Soundtrack by Ilya Nasyrov[/p]
[p]25 atmospheric tracks — from intense battle themes to eerie void ambience.[/p][p][/p][p][/p][h2]Gatekeeper is now officially Steam Deck Verified![/h2][p]That means you can dive into all the chaotic roguelike action wherever you are. The game runs great on the Steam Deck, with fully functional controls, smooth performance, and a layout that feels right at home on handheld.[/p][p][/p][h2]Bundles[/h2][h3]Ready, aim, mayhem![/h3][p]The Pew Pew: A Roguelite Bundle brings together two of the punchiest, shootiest, most explosive roguelites out there — and it's 15% off for a limited time![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]Two roguelikes. One end of the world.[/h3][p]The Rogues of the Endtimes Bundle brings chaos, co-op, and carnage together in one explosive deal — now 15% off![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]Craving chaos, firepower, and endless replayability?[/h3][p]The SURVIVE AS LONG AS YOU CAN Bundle delivers two hit action roguelikes — Brotato and Gatekeeper — packed with enemies, upgrades, and pure survival thrill.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Thank you,[/p][p]Gravity Lagoon[/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]

1.0 Update - The Nowhere Throne

[h2]Greetings, Gatekeepers![/h2][p]Update 1.0, titled The Nowhere Throne, is finally here — and we have a lot to share with you![/p][p][/p]
Content
[h3]New Gatekeeper[/h3]
  • [p]Aegis[/p]
[h3]Final Boss Battle[/h3]
  • [p]After completing 5 locations, you will encounter the Corrupted Quorium. It leads to the Throne Room, where Chaos awaits.[/p]
  • [p]The Corrupted Quorium can be purified to start the next loop.[/p]
  • [p]3 new music tracks have been added, which only play in the Throne Room.[/p]
[h3]New Objective - Instability Generator[/h3][p]A new objective joins the familiar Chaos Wards, Totems, and Cells of the Ancients: the Instability Generator. Once activated, Instability Capsules begin spawning on the location.[/p][p]Gatekeepers must deliver the capsules to the generator.[/p][h3]New Locations[/h3]
  • [p]Cursed Crossing - Aridune[/p]
  • [p]Forgotten Depths - Palium[/p]
  • [p]Quiet Place - The Nowhere[/p]
  • [p]Throne Room - The Nowhere[/p]
[h3]New Arena Visuals[/h3]
  • [p]Arena - Aurora[/p]
  • [p]Arena - Celestium[/p]
  • [p]Arena - Purgatory-17[/p]
  • [p]Arena - Palium[/p]
[h3]New Artifacts[/h3]
  • [p]Purifier Core - Removes all negative status effects upon reaching a health threshold.[/p]
  • [p]Healing Pearl - Restores a percentage of health after taking damage.[/p]
  • [p]Keen Fang - Killing with a critical hit temporarily increases critical damage.[/p]
  • [p]Runner’s Flask - Increases regeneration while sprinting.[/p]
  • [p]Bloodrush - Chance to deal increased bleed damage.[/p]
  • [p]Merchant’s Codex - Reduces artifact cost on Delta.[/p]
  • [p]Lucky Coin - Chance to get a discount on artifacts at the obelisk.[/p]
  • [p]Overcharge - Chance for elite enemy kills to reset skill cooldowns.[/p]
  • [p]Fissure - Chance to deal damage to enemies with "Immune" status using any skill.[/p]
  • [p]Providence - Chance to drop rare artifacts from Gift of Arcanum.[/p]
  • [p]Manifold Key - Chance to expand artifact selection in obelisks.[/p]
[h3]New Triads[/h3]
  • [p]Triad of Status - Status effects have a chance to spread to nearby enemies.[/p]
  • [p]Triad of Isolation - While the second, third, and fourth skills are on cooldown, the first deals more damage.[/p]
  • [p]Triad of Bounty - After a Siren dies, an artifact drops on the ground.[/p]
  • [p]Triad of Thorns - Each Root hit applies a bleed stack.[/p]
  • [p]Triad of Severance - Momentum deals damage and pushes enemies away.[/p]
  • [p]Triad of Bloodshed - Rendstone projectiles apply bleeding on hit.[/p]
  • [p]Triad of Breach - Essence and Confines projectiles deal damage to enemies with the "Immune" status.[/p]
  • [p]Triad of Heartburst - Triggering Rune of Rebound causes an Extrasystole explosion.[/p]
  • [p]Triad of Ferocity - Killing enemies grants multiple Berserker's Token charges.[/p]
[h3]New Chaos Ward Effects[/h3]
  • [p]Tornado Grasp - After activation, tornadoes begin moving around the location.[/p]
  • [p]Hailfire Disk - After activation, turrets appear and launch wall-bouncing discs.[/p]
[h3]New Elites[/h3]
  • [p]Celenic - Each hit triggers chain lightning bouncing between living units. Periodically strikes the ground with lightning around itself.[/p]
  • [p]Vesperal - Conceals all other enemies within a radius.[/p]
[h3]Merchant's Altar[/h3]
  • [p]A Merchant’s Altar has appeared in Quiet Bay.[/p]
  • [p]Initially, the Gatekeeper must restore the altar using Omni stones (progress is saved between runs).[/p]
  • [p]Once restored, the altar allows exchanging Omni stones for Prisms. The exchange rate matches current pedestal prices.[/p]
[h3]New Events[/h3]
  • [p]Pursuit by Immortals - Immortals appear in the location. One per Gatekeeper. Each Immortal hunts their specific Gatekeeper.[/p]
    • [p]Immortals have a permanent Immune status and can only be damaged with specific artifacts. Any hit from an Immortal is lethal.[/p]
  • [p]Opaline Shields - All enemies on the location have an Opaline Shield that must be broken before damaging their health.[/p]
[h3]Omni-Suits[/h3]
  • [p]Each Gatekeeper now has an alternate skin.[/p]
  • [p]Unlock it by finding the corresponding statue and investing a large number of Omni stones.[/p]
[h3]Achievements[/h3]
  • [p]21 new Steam achievements have been added.[/p]
[p][/p]
Mechanics Changes
  • [p]Fractal now breaks on use. Once broken, a new Fractal can be picked up.[/p]
  • [p]Broken Fractals can be melted in the Forge.[/p]
  • [p]Triad of Regeneration has been replaced with Triad of Fractal, allowing unlimited Fractal use.[/p]
  • [p]Shield Module no longer blocks all incoming damage. It now absorbs only an amount equal to shield units.[/p]
  • [p]The Immune status now prevents the application of negative status effects to enemies.[/p]
  • [p]All damage over time effects (burning, bleeding, poison, etc.) now deal damage in a single tick to improve clarity.[/p]
  • [p]Infurion now grants 1 damage for every 2% of missing enemy health.[/p]
  • [p]The Enhancer artifact now works for Void Model, reducing Entropy cost of the second skill (description is also updated accordingly).[/p]
[h3]Elite, Event, and Siren Spawning[/h3]
  • [p]In Normal mode, up to 3 Sirens can now spawn from a single statue. Their count and elite status depend on difficulty level and run time.[/p]
  • [p]The same logic applies to events and elites. Early on, simple elites appear on lower difficulties, and no events spawn at all.[/p]
  • [p]Later in the run, elites get tougher and events start triggering more often, sometimes multiple at once.[/p]
  • [p]On 200% difficulty, this escalation begins much earlier.[/p]
[p][/p]
Quality of Life Changes
  • [p]Max artifact ban slots increased to 10.[/p]
  • [p]Minimap icon added for Shrine of Triad.[/p]
  • [p]Artifact ban cost reduced from 5 to 3 Omni stones.[/p]
  • [p]Pressing Esc no longer closes the lobby screen (to prevent accidental exits).[/p]
  • [p]Random Gatekeeper selection added (available if you have more than 2 unlocked).[/p]
  • [p]Skill and evolution descriptions have been standardized to match artifact formatting.[/p]
  • [p]All skills now display their stats.[/p]
  • [p]UI for obelisks, the forge, and artifact popups has been updated for better readability.[/p]
  • [p]Astral Elite projectiles no longer fire during damage intake. Instead, they launch upward on death and redirect to Gatekeepers.[/p]
  • [p]Significantly reduced healing of Sirens by Exalted elites.[/p]
  • [p]Siren shields (from events or elite status) are now visible on the main HP bar.[/p]
  • [p]Hovering a locked ban slot in the Emporium now shows your artifact progress toward unlocking it.[/p]
  • [p]Burning and bleeding no longer interrupt player sprint.[/p]
  • [p]Added option to enable a dark background under the crosshair with adjustable transparency.[/p]
  • [p]Small enemies can now be pushed aside to avoid body-blocking.[/p]
  • [p]You can now view current run stats on Delta and Arena locations without ending the run.[/p]
  • [p]Resurrection count (how many times you've revived teammates) is now shown in the run stats.[/p]
  • [p]Any HP penalties (e.g. from Empty Carapace) are now shown directly on the HP bar.[/p]
  • [p]Dash mode can now be toggled between movement direction and cursor direction.[/p]
  • [p]Lobby code is now hidden by default (streamer-friendly).[/p]
  • [p]Minimap readability improved.[/p]
  • [p]Option to enable auto-sprint has been added to the settings.[/p]
  • [p]Healing numbers now appear when a Gatekeeper is healed by anything other than natural regeneration (can be disabled in settings).[/p]
  • [p]Improved visibility of the Fractal activation effect.[/p]
[h3]Aeonic Elite[/h3]
  • [p]Aeonic elite effect changed: instead of freezing cooldowns, they now slow them by 50%.[/p]
[h3]UI[/h3]
  • [p]Almost all interactive UI elements have been reworked.[/p]
    • [p]UI is now less visually cluttered and gamepad navigation is much clearer.[/p]
  • [p]Most in-game text has been enlarged for better readability.[/p]
[h3]Difficulty[/h3]
  • [p]80% difficulty has been removed.[/p]
  • [p]Other difficulties have been rebalanced so that 100% feels comfortable for new players, and 200% provides sufficient challenge for veterans.[/p]
[h3]Database[/h3][p]Now displays:[/p]
  • [p]Kills per specific enemy[/p]
  • [p]Artifact pickup counts[/p]
  • [p]Crafted triads[/p]
  • [p]Runs per Gatekeeper[/p]
[h3]Delta Redesign[/h3]
  • [p]Complete redesign of Quiet Bay.[/p]
  • [p]The location was reduced by ~30%, and diagonal paths were rebuilt for easier navigation.[/p]
  • [p]Lighting has been improved for better visual clarity.[/p]
[p][/p]
Bug Fixes & Stability Improvements
  • [p]Astral Elite attacks on Drudge spawned flickers that exploded on the Gatekeeper.[/p]
  • [p]Totem charging could fail after death and reconnection.[/p]
  • [p]Fixed some abuse cases of Arcanum’s Bounty artifact.[/p]
  • [p]Fixed a case where the Forge or Obelisk UI could become unclosable if a full artifact category was banned in the Emporium.[/p]
  • [p]Onslaught marker jittered heavily near moving enemies for teammates.[/p]
  • [p]Fixed various issues after reconnecting to a run.[/p]
  • [p]Drudge count could be incorrect after melting Halfmetal Head in the Forge.[/p]
  • [p]Drudges no longer respawn if their owner is dead.[/p]
  • [p]Some achievements no longer trigger for dead Gatekeepers when completed by teammates.[/p]
  • [p]Major rework of projectile handling for Gatekeepers and enemies over the network to reduce lag and improve stability.[/p]
  • [p]Ground artifact pickup popup no longer fails to close.[/p]
  • [p]Enemies frequently getting stuck on environmental corners has been fixed.[/p]
  • [p]Significant work has been done in collaboration with the developer of the networking plugin we use. Many network-related issues have been fixed.
    Some problems and disconnects may still occur. If you experience any of them, please contact us immediately.[/p]
  • [p]Fixed an issue where the camera could get stuck after death and resurrection.[/p]
  • [p]Fixed UI lockups when rebinding gamepad or keyboard buttons.[/p]
  • [p]Fixed incorrect obelisk spawn chances on some locations — in some cases, they were mistakenly too low.[/p]
[p][/p]
Other
  • [p]Analytics has been added to the game. You can disable it on first launch. We recommend keeping it on.
    We only collect anonymous in-game data to help identify which systems work well and which need improvement.[/p]
  • [p]Supporter Pack functionality expanded:[/p]
    • [p]You can now customize the Gatekeeper outline color[/p]
    • [p]Blend any other color into their outfit[/p]
  • [p]The main menu background has been completely reworked to a brighter and calmer view of the ruined Temple of Time[/p]
[p][/p][p]See you in the Throne Room. Gravity Lagoon[/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]

Gatekeeper Releases Tomorrow!

[p]Hey Gatekeepers, [/p][h3]
Only 1 day left — Gatekeeper launches tomorrow, on August 1st! [/h3][h3][/h3][p]To wrap up our pre-release character highlights, we’re excited to introduce our next Gatekeeper:[/p][p][/p][h2]Echo[/h2][p][/p][p]Forged in the earliest days of the universe, Echo once served as the resonant will of the Creators — a being of pure sound, harmonizing the forces of matter, life, and sky. But perfection has no place in a chaotic world. Cast down and bound to a physical form, Echo was sentenced to eternity as a Gatekeeper.[/p][p][/p][p][/p][p]Now, he moves like a ripple through reality — throwing his disk across the battlefield, bending space to follow it, and calling forth tuning forks that pulse with crushing resonance. His power is rhythm, disruption, and control. Every note he strikes distorts the flow of combat.[/p][p]In the right hands, Echo doesn’t fight — he composes. And the battlefield dances to his song.[/p][p][/p][p][/p][h3]Gatekeeper drops tomorrow — August 1st![/h3][p][/p][p]Thank you,[/p][p][/p][p]Gravity Lagoon[/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]