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Gatekeeper News

v0.8.5.20 Now Live!

[h2]Hello, Gatekeepers! [/h2]
Today, we have a small update for you that fixes some issues and adds a few QOL features.



General:
  • Added teammate HP bars to the player UI.
  • Updated conditions for obtaining the "Untouchable" achievement.
  • Added DPS dummies to the Quiet Bay location.
  • Added a shortcut to the Obelisk of Curse on Quiet Bay.
  • Colossus and Collector no longer appear in early arena rounds.
  • The "Beware of Souls" event no longer appears along with the Chaos Ward objective.
  • Added status effect display on the main HP bar of Sirens.
  • Improved enemy and interactive object spawning.
  • Slightly increased scroll sensitivity on scrollable UI elements.


Fixes:
  • Fixed incorrect functioning of certain Hybrid skill evolutions.
  • Minor reconnection fixes.
  • Fixed an issue where the host couldn’t start a run if clients left the lobby.
  • Storm Rods no longer block Ward points.
  • Some status effects could reapply to mobs when a client reconnected to the run.
  • Holding TAB immediately after picking up a new artifact now keeps the inventory panel on screen as intended. Previously, it would disappear.
  • The minimap no longer stays on the final stats screen.
  • The melee particle for the Sentry could trigger for clients even after the Sentry’s death.
  • Fixed some minimap artifacts when a player approaches the edge of a location.
  • Fixed screen effect triggered by Superiority.
  • Fixed missing chat message for teammate resurrection.
  • After reconnecting to a run, Pandora’s double-shot evolution stopped working.
  • Fractal restored an incorrect amount of HP when triggered.
  • Enhanced Sentry’s melee attack particle played in the wrong location.


We’ve already started working on new content, and we’re also actively addressing issues with crashes and the infinite loading screen during late-game stages.

Thank you for your valuable feedback!

Gravity Lagoon

Roadmap Update

Hello Gatekeepers!

Due to the release of the Interplanetary Store Update, we’re updating the roadmap and making a few changes:

  • The artifact ban has been moved to the next major update. We need more time to properly plan and integrate this system.
  • Considering the number of changes in this update, we decided to postpone the creation of new artifacts to the next major update. The new artifacts will come together with new Triads.
  • The “Pylons of Chaos” event from the second major update has been transformed into a new quest - “Chaos Ward” - and was released in the current update.
  • The “Stylization of arenas to match all planets” point has been removed from the roadmap, as we decided to reallocate efforts toward new mechanics and content. Cosmetic changes are still planned but will be worked on in our free time.

With the latest update, the game has grown larger and more complex, so we need more time to integrate new content and develop new systems. The update timelines have shifted slightly to ensure we deliver a higher-quality game.



Thank you for your valuable feedback, which helps make the game better!

Gravity Lagoon

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What do you think of these changes? Anything you’re excited to try out or worried by?
Share your thoughts!

v0.8.5.11 Now Live!

Hello Gatekeepers!
Today we have a small patch for you that fixes several issues.

Fixes:
  • Items on the ground were not showing up on the minimap.
  • Void Traps weren't disappearing in the arena after the round ended.
  • Fixed a softlock issue for the host after a client disconnected, if the host was dead and the game was paused.
  • The first strike of Hybrid's External Bios skill was not dealing damage if there were no other enemies near the target.


General:
  • Added a warning about losing progress in the pause menu when exiting the game.
  • Reworked the shooting mechanics of Tech Hunter's first skill. Bullets are now more accurate and tighter at medium and short distances. Additionally, Tech Hunter can now aim at a specific enemy, like Hybrid.
  • Teammates' head direction (where they are looking) is now visible.
  • The message about resurrecting a teammate is now displayed in the chat as soon as the progress bar is filled.
  • Added the option to disable Bloom in the video settings.


Thank you for your valuable feedback!
We hope your gaming experience improves.

Gravity Lagoon

v0.8.5.09 Now Live!

Hello Gatekeepers!

Today we have a small patch for you that fixes a few issues.

Fixes:
  • Omni Stones and artifacts on the ground sometimes didn’t appear on the minimap.
  • Stones from Nidum’s meteorite were moving with him in certain situations.
  • Artifact tooltips displayed incorrect values instead of MAX.
  • The text for the Demon Speeding achievement has been corrected. It’s now officially +200%.
  • When rerolling in the Forge, the artifact cost progress bar didn’t reset.


+ A small adjustment to the environment in Delta to make moving around the location more convenient.

Thank you for your valuable feedback!
We hope your gaming experience improves.

Gravity Lagoon

v0.8.5.07 Now Live!

Hello Gatekeepers!

We've gathered your feedback from the last update and have started working on some fixes and improvements to the game!

General:
  • Reduced the starting price of artifacts in Obelisks.
  • Slightly increased the price of artifacts in Delta.
  • Increased the base damage of all Gatekeepers.
  • Increased the sprint speed of all Gatekeepers, except Tech Hunter.
  • Slightly increased the starting number of enemies in locations.
  • Now, when a Siren Statue is activated, all remaining enemies in the location become aware of you.
  • All Obelisks are now highlighted on the minimap by default, regardless of distance.
  • All objects required for completing tasks are highlighted on the minimap by default, regardless of distance.
  • Pickable items (Omni Stones and items from Greed’s Gambit artifact) are now displayed on the minimap.
  • Added a tooltip above the Forge. You can now check what's in the Forge without opening it.
  • Slightly reduced the base HP of Sirens.


Fixes:
  • Enemy levels weren't resetting in the arena during repeat runs.
  • Some projectiles weren’t functioning or were not working correctly. For example: Essence, Cannonade, etc.
  • Fixed several typos in descriptions.
  • Fixed incorrect display of some values in Tech Hunter’s chest tooltip.
  • Fixed an issue where clients were being kicked out of runs in the later stages, causing the host to encounter softlocks or crashes.



Thank you for your valuable feedback!
We hope your gaming experience continues to improve.

Gravity Lagoon