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The Nowhere Throne (Devblog #1)

[h2]Greetings, Gatekeepers![/h2][p]We’re kicking off a brand new devblog series about the upcoming update for Gatekeeper,
titled “The Nowhere Throne” — aka version 1.0.[/p][p]There’s a lot to talk about (and we do mean a lot), but as tradition demands, we’re starting with what matters most — the new Gatekeeper.[/p][p][/p][h2]Aegis[/h2][p]Aegis commanded the Order of the Delta Guardians — a force that covered the retreat of allied troops. On the day the Void Empire broke through the defenses, Lord Crustad cast him into a crystal well — the heart of an arcana mine.[/p][p]Arcana did not let the body disappear. Shards grew through his armor, preserved the flesh, and dragged his mind into the Nowhere. There, the Creators offered him a place among the Gatekeepers. He accepted.[/p][p][/p][p][/p][h2]Abilities[/h2][h3]Splinter[/h3][p]Fires a crystal shard from one hand that pierces up to 3 enemies.[/p]
  • [p]Evo 1: Each enemy pierced increases the shard's damage.[/p]
  • [p]Evo 2: The shard explodes on destruction, dealing AoE damage.[/p]
  • [p]Evo 3: Two extra shards spawn at the first hit location.[/p]
[p][/p][p]A simple but brutally effective skill — especially against groups.[/p][p] [/p][h3]Deploy Glyphon[/h3][p]Places a stationary Glyphon at a targeted location.
Only one can be active at a time — placing a new one replaces the old.[/p]
  • [p]Evo 1: Max active Glyphons +1[/p]
  • [p]Evo 2: Max active Glyphons +1[/p]
  • [p]Evo 3: Glyphons gain access to Aegis’s artifacts.[/p]
[p][/p][p]Yes — Aegis can summon up to three Glyphons, and each one can use your artifacts. How cool is that?[/p][p] [/p][h3]Spectra[/h3][p]Leaves behind a Spectra and enters a phase state.
The state ends if you take any action other than movement, or when the timer runs out.
The Spectra vanishes once Aegis reappears.[/p]
  • [p]Evo 1: Creates a pulling pulse at the activation point.[/p]
  • [p]Evo 2: Explodes when the Spectra is destroyed.[/p]
  • [p]Evo 3: Creates a weakening cloud on death.[/p]
[p][/p][p]Low on HP? Drop a decoy, phase through enemies, and flank from the side.
Profit.
[/p][p] [/p][h3]Ascension[/h3][p]Activates Ascension for Aegis and all active Glyphons.[/p][p]While Ascended, Aegis fires from both hands with enhanced Splinters.
Consumes all available charges — increasing fire rate and shard size, but slowing Aegis down.[/p]
  • [p]Evo 1: Kills replenish the Ascension meter.[/p]
  • [p]Evo 2: Shards pierce unlimited enemies.[/p]
  • [p]Evo 3: Each hand fires two shards at once.[/p]
[p][/p][p]This is, without exaggeration, our most over-the-top ability yet.
Press one button — turn the battlefield into a crater.
[/p][p][/p][h3]Link Field (Passive)[/h3][p]Nice and simple — while Aegis stands near a Glyphon, it absorbs part of the damage he takes.[/p][p][/p][p]I’ve played a lot with Aegis, and as of now — he’s my favorite Gatekeeper. His kit feels really fresh for Gatekeeper, and I think many of you will love the playstyle.[/p][p][/p][p]Charging into a horde with 4 Ascension charges active, Glyphons blasting, shards flying —
yeah, it’s definitely a “wow” moment.[/p][p] [/p][p]That’s all for today — but the next devblog is already cooking.
We’ll be diving into tons of QoL improvements and balance changes, so if brutal tweaks and spicy balance changes are your thing… stay tuned.[/p][p]Next post drops in two weeks.[/p][p]Until then...[/p][p][/p][p]See you in the Throne Room[/p][p]— Gravity Lagoon [/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]

Gatekeeper 1.0 launches on August 1, 2025!

[h2]Greetings, Gatekeepers![/h2]
Today we’re bringing you two big updates: a brand-new trailer, and — deep breath — the official release date!

[previewyoutube][/previewyoutube]
The 1.0 version is packed with new content — and we’ll be sharing the details step by step over the next couple of months. So make sure to follow us on Steam so you don’t miss anything ;)

[h3]A bit more about Aegis[/h3]

Aegis is a heavy-hitting ranged Gatekeeper with slow but powerful shots that pierce multiple enemies. He can deploy arcane turrets that copy his damage, shift into a ghostly form to avoid danger, and enter an enhanced state to unleash rapid dual attacks. Perfect for players who like methodical control, high burst damage, and battlefield dominance.

We’ll cover his abilities in more detail in a dedicated dev blog.


[h3]We’re also happy to announce that the Steam page has been updated![/h3]


We’ve refreshed the main header image, added new screenshots, and replaced the old descriptions with updated text and GIFs.

We hope you enjoyed the trailer and are just as hyped for 1.0 as we are :)
(We may or may not have rewatched it a hundred times already)

Stay tuned — we’ll be announcing beta testing for the release version very soon.
If you want early access, don’t miss it!

See you in the Throne Room,
Gravity Lagoon

[h2]Socials[/h2]
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Roadmap Update & New Character Teaser

[previewyoutube][/previewyoutube]

Greetings, Gatekeepers!
We’ve updated our release roadmap.

Gatekeeper will be leaving Early Access in Summer 2025 — slightly ahead of the original plan.



Here’s what you can expect in the release update:
  • A new Gatekeeper — Aegis
  • A final boss battle against Chaos
  • A new pack of artifacts
  • New Triads
  • (Finally) More location events — including Immortal chases
  • New Chaos Ward effects
  • New locations
  • A redesigned Quiet Bay, now more compact and convenient
  • Tons of bug fixes

...and much more.

Stay tuned — we’ll be announcing beta testing for the release version soon. If you want early access, don’t miss it.

See you in the Throne Room.
— Gravity Lagoon

[h2]Socials[/h2]
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Arena Update v.0.9.1.0

[h3]Arena[/h3]
• Completely redesigned visuals.
• Every 5 rounds, players gain access to the Obelisk of Curse, Forge, and Emporium.
• When all enemies in the current wave are defeated, the Hourglass timer speeds up, reducing downtime before the next wave.
• Numerous balance adjustments and minor tweaks.
[h3]New Chat Notifications[/h3]
• Artifact picked up by a player.
• Objective activated by a player.
• A player rejoining the run.
• Siren defeated.
• Arrival at a new location (with its name).
[h3]New Location[/h3]
• Well of Souls on Purgatory-17
[h2]Changes[/h2]
• Drudge (Halfmetal Head) now stands still for less time after spawning.
• The Emporium is once again accessible from the main menu and can also be opened from the lobby.
• Having Umbra in your inventory now increases the chance of spawning on Elden Tree.
• The primary crosshair has been updated — it’s now larger and includes a shadow for better visibility.
• Gatekeeper skill icons have been updated (white outlines removed).
• Upon activating a Conflict Altar, a popup now shows how many prisms players will receive upon completion.
• The prism reward gradually decreases after activation.
[h3]Revive System Overhaul[/h3]
• A visible interaction area is now drawn around a teammate’s tombstone.
• Multiple players reviving a teammate now speeds up the process.
• The spectator camera now switches to the teammate performing the revive.
• Revive progress bar UI has been redesigned for better readability.
• The progress bar is now also visible to spectators.
• New revive sound effect plays for both the reviver and the revived at the start of the interaction.
[h3]End-of-Run Stats[/h3]
• Fully redesigned stat screen UI.
• You can now view your teammates’ stats.
• A score system has been added, calculating points from various stat categories and showing each player’s final total.
• New tracked stats include:
• Loops completed
• Elites defeated
• Highest single hit
• Damage dealt to Sirens
• Triads created
• Conflict Altars completed
• Total artifacts obtained
[h2]Fixes[/h2]
• Smelting Momentum in the Forge could freeze the game.
• Colossus pillars didn’t deal damage while sliding.
• Entering Quorium with Ghostwalk active caused Mediator to be slowed on the next location.
• Flow Bend from elite Quantum wasn’t applying status effects like Burn or Bleed.
• Nidum’s Circular skill evolution (second stage) was not working.
• Newly spawned Gatekeepers could sometimes be invisible to teammates.
• Gatekeeper spawn particles were not visible to teammates.
• Enemy difficulty on Arena did not scale properly with player count.
• Mediator’s Pain Conduit skill didn’t heal if Leech artifact was equipped.
• Chaos Ward objectives spawned fewer enemies than other objectives in late game.
• Toxic enemy could randomly freeze in place for long periods.
• Momentum artifact miscalculated cooldown for charge resets.
• Drudge (Halfmetal Head) didn’t receive any status effects from Elite enemies.
• Clients couldn’t pick up Halfmetal Head in the cave on Broods Crest if the Host already had a max number of Halfmetal Head artifacts.
• Sometimes Drudge (Halfmetal Head) wouldn’t show up for a player if several others already had it.
• Lots of minor fixes and polish.

See you in the Arena!
Gravity Lagoon



[h2]Socials[/h2]
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Update v.0.9.0.09 (Hotfix)

[h2]Bug Fixes[/h2]
• Game could remain stuck on an infinite loading screen if unfocused during a loading screen.
• Exiting to the Main Menu through the pause menu could cause an infinite loading screen.
• Wanderer was missing attack effects.
• Enemies could sometimes stop moving completely after being stunned.
[h2]New Additions[/h2]
• Artifact chest for Tech Hunter now has an indicator on the minimap.
• Bastion’s passive ability, Rising Fury, now grants a 50% damage bonus per elite enemy within range.
[h2]Changes & Adjustments[/h2]
• Stun status effect description in the database now explicitly mentions elite enemies.
• Exalted Elites now heal Sirens by 2% per second.