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Three Days till Launch

[p]Hey Gatekeepers,[/p][p][/p][p]The wait is almost over — Gatekeeper launches in just 3 days, on August 1st![/p][p]To celebrate, we’re kicking off a short series of posts highlighting some of the playable characters you’ll get to command on your mission to reclaim the Heart of Time.[/p][p][/p][p]Let’s start with one of the most striking Gatekeepers in the lineup: [/p][h2]Aegis [/h2][p]Once the leader of the Delta Guardians, Aegis fell in battle during the Void Empire’s final push — only to be reborn through arcana-infused crystal deep in the mines of Nowhere. Now, he fights with the power of the Creators, armored in glass and vengeance.[/p][p][/p][p][/p][p]Aegis is a mid-range specialist with piercing crystal projectiles, a teleport-like phasing ability, and the unique power to deploy Glyphons — arcane constructs that help him dominate the battlefield. When upgraded, Aegis becomes a force of nature: launching massive volleys of splinters, unleashing battlefield-wide damage bursts, and linking up with his Glyphons in devastating synergy.[/p][p][/p][p][/p][p]He’s a slow-burning powerhouse — but when he activates his ultimate, Ascension, things go full chaos.[/p][p][/p][p]Keep an eye out for more character spotlights in the coming days.[/p][p]
Don’t forget to join the fight when Gatekeeper launches on August 1st![/p][p][/p][p]Thank you,[/p][p][/p][p]Gravity Lagoon[/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]

The Nowhere Throne Beta

[h2]Greetings, Gatekeepers![/h2][p]The beta for the Nowhere Throne update is now available for public testing![/p][p]You can access it on Steam via the the-nowhere-throne-beta branch.[/p][p][/p][p]Be sure to leave your beta feedback using the Feedback Form button in the main menu.[/p][hr][/hr]
Update Summary
[p](full version coming on August 1st)[/p][p][/p][h3]Gatekeeper[/h3]
  • [p]Aegis[/p]
[h3]Final Battle[/h3]
  • [p]After 5 locations, face Chaos in the Throne Room via the Corrupted Quorium, which can be purified to loop[/p]
[h3]Music[/h3]
  • [p]3 new tracks exclusive to the Throne Room[/p]
[h3]Objective[/h3]
  • [p]Instability Generator—cool capsules before they explode[/p]
[h3]Locations[/h3]
  • [p]Cursed Crossing (Aridune)[/p]
  • [p]Forgotten Depths (Palium)[/p]
  • [p]Quiet Place & Throne Room (The Nowhere)[/p]
[h3]Artifacts[/h3][p]12 new artifacts, including:[/p]
  • [p]Purifier Core[/p]
  • [p]Keen Fang[/p]
  • [p]Bloodrush[/p]
  • [p]Merchant’s Codex[/p]
  • [p]Lucky Coin[/p]
  • [p]Fissure[/p]
  • [p]Manifold Key[/p]
[p]and others[/p][h3]Triads[/h3][p]9 new Triads such as:[/p]
  • [p]Status[/p]
  • [p]Isolation[/p]
  • [p]Bounty[/p]
  • [p]Ferocity[/p]
  • [p]Heartburst[/p]
  • [p]Bloodshed[/p]
[p]and others[/p][h3]Chaos Wards[/h3]
  • [p]Tornado Grasp and Hailfire Disk added.[/p]
[h3]New Elites[/h3]
  • [p]Celenic: chain lightning.[/p]
  • [p]Vesperal: conceals enemies.[/p]
[h3]Merchant’s Altar[/h3]
  • [p]Found in Quiet Bay, restored with Omni stones to trade for Prisms.[/p]
[h3]Events[/h3]
  • [p]Pursuit by Immortals (lethal, artifact-specific).[/p]
  • [p]Opaline Shields (enemies protected until shield breaks).[/p]
[h3]Omni-Suits[/h3]
  • [p]Unlock alt skins via statues and Omni stones.[/p]
[h3]Achievements[/h3]
  • [p]21 new Steam achievements.[/p]
[h3]Mechanics & Balance[/h3]
  • [p]Fractal now breaks and can be reforged.[/p]
  • [p]Triad of Fractal replaces Regeneration.[/p]
  • [p]Shield Module, Immune status, and DoT mechanics reworked.[/p]
  • [p]Infurion, Injection, Enhancer updated.[/p]
  • [p]CD reduction removed from evolutions.[/p]
[h3]Spawning Logic[/h3]
  • [p]Sirens, events, and elites scale earlier, especially on 200% difficulty.[/p]
[h3]QoL Updates[/h3]
  • [p]More ban slots, reduced ban cost[/p]
  • [p]Improved UI/UX.[/p]
  • [p]Minimap icon for Triads, stats visible in Delta, sprint unaffected by DoTs.[/p]
  • [p]Streamer-friendly lobby code, cursor dash toggle, HP penalties visible.[/p]
[h3]Elite Reworks[/h3]
  • [p]Aeonic Elites: now slow cooldowns instead of freezing.[/p]
  • [p]Astral Elites: projectiles launch on death, not hit.[/p]
[h3]Delta Redesign[/h3]
  • [p]Quiet Bay reworked: smaller layout, better lighting, improved navigation.[/p]
[h3]Bug Fixes & Network[/h3]
  • [p]Major netcode improvements, projectile sync, reconnect stability, UI and logic fixes.[/p]
[h3]Other[/h3]
  • [p]Optional anonymous analytics added.[/p]
  • [p]Supporter Pack expanded: Gatekeeper color customization, updated main menu.[/p]
[p][/p][h3]We'd be grateful for your feedback![/h3][p][/p][p]See you in the Throne Room. Gravity Lagoon[/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]

The Nowhere Throne (Devblog #2)

[h2]Greetings, Gatekeepers![/h2][p]Today I’m excited to dive into the balance and QoL changes we’ve been cooking up.[/p][p]Let’s start with the topic you’ve asked about all year.[/p][hr][/hr][p][/p][h2]Balance[/h2]
  • [p]The entire balance sheet has been rebuilt.[/p]
  • [p]The 80 % difficulty tier is gone.[/p]
  • [p]The gaps between 100 %, 150 %, and 200 % are now much sharper—you’ll feel every step.[/p]
[p][/p][h3]Enemies[/h3][p]We rewired nearly every system that controls enemy spawns.[/p][p]Early-run behaviour:[/p][p]100% - Only specific enemy types and a limited set of Elites can appear at the start. The mix heats up with each loop.[/p][p]200% - Almost the full Elite roster and enemy pool are available from the very first second.[/p][p][/p][p][/p][h3]Sirens[/h3]
  • [p]Loop 1 is mostly unchanged.[/p]
  • [p]Deeper runs raise the chance that Sirens spawn in packs of 2-3 (some may be Elite). Higher difficulty brings this forward.[/p]
  • [p]From Loop 2 onward, Rampants spawn alongside Sirens, scaling with difficulty and run length.[/p]
[p][/p][p][/p][h3]Events[/h3][p]Two new global events enter the rota:[/p]
  1. [p]Shield Generators – every enemy spawns with a shield that must be broken before you can damage health.[/p]
  2. [p]Immortal Pursuit – each player is hunted by their own Immortal. Immortals die only under specific conditions or with certain artefacts; if they hit you, it’s a one-shot. Ouch.[/p]
[p]These join the existing pool, so up to 3-4 events can now trigger simultaneously in late-game normal runs. Mind-blowing chaos.[/p][p][/p][p][/p][h3]Artefacts[/h3][p]Some artefacts were rebuilt from scratch, others tweaked. Individually small, collectively run-shaping.[/p][p]For example:[/p]
  • [p]Fractal now saves you from death once, then shatters. A spent Fractal can be smelted at the forge for 10 Scrap.[/p]
  • [p]Enter the Triad of Fractal: assemble it and Fractal gains unlimited uses.[/p]
[p]Result: artefacts matter more, smart planning matters most.[/p][p][/p][h3]Achievements[/h3]
  • [p]Unlocking an achievement now instantly unlocks the artefacts linked to it.[/p]
  • [p]To preserve drop-pool control, ban slots jump from 4 → 10.[/p]
[hr][/hr][h2]Quality of Life Highlights[/h2]
  • [p]Hosts no longer disconnect from their own runs (ancient bug, finally gone).[/p]
  • [p]Gatekeeper skill descriptions and evolutions rewritten: unified format, key stats up front, readability way up.[/p]
  • [p]Quiet Bay remade—smaller, flatter, faster.[/p]
    • [p]Added Merchant’s Altar: trade Omni-Stones for Prisms when you’re just short of an artefact.[/p]
  • [p]You can shove small enemies by walking into them (push strength scales with enemy size).[/p]
  • [p]UI overhauled: cleaner visuals, far better controller navigation.[/p]
  • [p]Optional crosshair backdrop for bright arenas and dense fights.[/p]
[p][/p][p]Plus a pile of other tweaks we’ll keep secret for launch.[/p][hr][/hr][p]That’s all for today—thanks for the continuous feedback and ideas.[/p][p]Playtest details land in the next few days.[/p][p][/p][p]Until then…[/p][p]See you in the Throne Room. — Gravity Lagoon[/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]

Mixing Diablo and Hades, sci-fi ARPG Gatekeeper unveils new character for 1.0

It's astonishing to think that it's been over 18 months since sci-fi action RPG Gatekeeper first impressed me with its early Steam prologue, but the run-based Diablo rival is almost ready to conclude its journey through early access. Confirming the Gatekeeper 1.0 date for the start of August, indie studio Gravity Lagoon gives us an in-depth look at its ninth playable character, and they're an area-control walking tank that's ideal if you've struggled to keep up with some of the faster members of the roster.


Read the rest of the story...


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The Nowhere Throne (Devblog #1)

[h2]Greetings, Gatekeepers![/h2][p]We’re kicking off a brand new devblog series about the upcoming update for Gatekeeper,
titled “The Nowhere Throne” — aka version 1.0.[/p][p]There’s a lot to talk about (and we do mean a lot), but as tradition demands, we’re starting with what matters most — the new Gatekeeper.[/p][p][/p][h2]Aegis[/h2][p]Aegis commanded the Order of the Delta Guardians — a force that covered the retreat of allied troops. On the day the Void Empire broke through the defenses, Lord Crustad cast him into a crystal well — the heart of an arcana mine.[/p][p]Arcana did not let the body disappear. Shards grew through his armor, preserved the flesh, and dragged his mind into the Nowhere. There, the Creators offered him a place among the Gatekeepers. He accepted.[/p][p][/p][p][/p][h2]Abilities[/h2][h3]Splinter[/h3][p]Fires a crystal shard from one hand that pierces up to 3 enemies.[/p]
  • [p]Evo 1: Each enemy pierced increases the shard's damage.[/p]
  • [p]Evo 2: The shard explodes on destruction, dealing AoE damage.[/p]
  • [p]Evo 3: Two extra shards spawn at the first hit location.[/p]
[p][/p][p]A simple but brutally effective skill — especially against groups.[/p][p] [/p][h3]Deploy Glyphon[/h3][p]Places a stationary Glyphon at a targeted location.
Only one can be active at a time — placing a new one replaces the old.[/p]
  • [p]Evo 1: Max active Glyphons +1[/p]
  • [p]Evo 2: Max active Glyphons +1[/p]
  • [p]Evo 3: Glyphons gain access to Aegis’s artifacts.[/p]
[p][/p][p]Yes — Aegis can summon up to three Glyphons, and each one can use your artifacts. How cool is that?[/p][p] [/p][h3]Spectra[/h3][p]Leaves behind a Spectra and enters a phase state.
The state ends if you take any action other than movement, or when the timer runs out.
The Spectra vanishes once Aegis reappears.[/p]
  • [p]Evo 1: Creates a pulling pulse at the activation point.[/p]
  • [p]Evo 2: Explodes when the Spectra is destroyed.[/p]
  • [p]Evo 3: Creates a weakening cloud on death.[/p]
[p][/p][p]Low on HP? Drop a decoy, phase through enemies, and flank from the side.
Profit.
[/p][p] [/p][h3]Ascension[/h3][p]Activates Ascension for Aegis and all active Glyphons.[/p][p]While Ascended, Aegis fires from both hands with enhanced Splinters.
Consumes all available charges — increasing fire rate and shard size, but slowing Aegis down.[/p]
  • [p]Evo 1: Kills replenish the Ascension meter.[/p]
  • [p]Evo 2: Shards pierce unlimited enemies.[/p]
  • [p]Evo 3: Each hand fires two shards at once.[/p]
[p][/p][p]This is, without exaggeration, our most over-the-top ability yet.
Press one button — turn the battlefield into a crater.
[/p][p][/p][h3]Link Field (Passive)[/h3][p]Nice and simple — while Aegis stands near a Glyphon, it absorbs part of the damage he takes.[/p][p][/p][p]I’ve played a lot with Aegis, and as of now — he’s my favorite Gatekeeper. His kit feels really fresh for Gatekeeper, and I think many of you will love the playstyle.[/p][p][/p][p]Charging into a horde with 4 Ascension charges active, Glyphons blasting, shards flying —
yeah, it’s definitely a “wow” moment.[/p][p] [/p][p]That’s all for today — but the next devblog is already cooking.
We’ll be diving into tons of QoL improvements and balance changes, so if brutal tweaks and spicy balance changes are your thing… stay tuned.[/p][p]Next post drops in two weeks.[/p][p]Until then...[/p][p][/p][p]See you in the Throne Room[/p][p]— Gravity Lagoon [/p][p][/p][h2]Socials[/h2][p]Join our Discord[/p][p]Join our Subreddit[/p][p]Follow on X[/p]