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Gatekeeper - Children of Tarra (Devblog #1)

Hello, Gatekeepers!

We’ve finally decided to start a dev blog, and this first series will be dedicated to the upcoming update, “Children of Tarra.”

A little nervous, but I’ll manage… Ahem.

Today, we’ll talk about a new Gatekeeper and fixes for some critical issues.

[h2]1. Void Model[/h2]


Void Model is our new pride and, we hope, your next favorite melee Gatekeeper.

Currently, it’s the most mobile Gatekeeper, with its key feature being a passive ability to infect enemies with Entropy.

Each stack of Entropy reduces the enemy’s damage and movement speed, making them more vulnerable to the already deadly Void Model.

Skill Set:
  • Void Claws Attacks with claws at medium range: two quick strikes, followed by a pause, then a powerful attack with a dash forward, applying Entropy.
  • Ravage Dashes forward, passing through enemies and dealing damage in a line. Gains +3% attack speed for every enemy hit, lasting 4 seconds.
  • Fade Enters an incorporeal state, dealing damage over time (DoT) to enemies around for 3 seconds.
  • Entropy Release Deals damage to all enemies infected with Entropy. Damage increases by 20% for each stack of Entropy.
  • (Passive) Entropy Touch Spreads Entropy. Each stack of Entropy reduces enemy damage and movement speed by 1% (up to 20 stacks).

As Void Model evolves, more options for spreading and controlling Entropy will become available.
We believe fans of fast-paced AoE gameplay will find this Gatekeeper particularly exciting!

[h2]2. Crashes, Infinite Loading Screens, Softlocks, etc.[/h2]
Since the major update released on October 7, 2024, we’ve received numerous reports of issues (most notably, the infamous LOADING SCREEN OF DEATH).


We’re happy to announce that 95% of these issues have been resolved!

We’ve been working closely with the developers of the multiplayer plugin we use, and they’ve been diligently fixing the bugs affecting Gatekeeper over the past few months.

Another issue reported by some players is the loss of save files after an emergency shutdown (e.g., power outages or critical Windows errors). We’re redesigning the save system and introducing backups.
In the future, if your save file gets corrupted, the system will automatically restore it from a backup.

Additionally, we’ve reworked the controllers for all Gatekeepers, making them more responsive. For instance, you can now start sprinting immediately after an attack rather than waiting 1–2 seconds. We’ve also fixed many minor bugs in their skills.

That’s all we wanted to share today.
This dev blog series will consist of four parts. The second part will be released after the New Year and will discuss the new Elite Enemy system.

For now, our team is taking a short one-week break to recharge before the final sprint toward the release of “Children of Tarra” update.

We wish you a wonderful holiday season! Gravity Lagoon

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Second major update coming February 20th 🎮

[h3]Greetings, Gatekeepers![/h3]

Today, we are excited to announce the release date of the long-awaited second major update!

[h2]The CHILDREN OF TARRA UPDATE will launch on February 20th![/h2]

Let us remind you what this update will bring:

  1. New Gatekeeper – Void Model. Void Model is a swift and lethal melee Gatekeeper. All her attacks are designed to boost her movement speed and slip past enemies.
  2. New locations for existing planets.
  3. New Planet – Palium. Palium is the home planet of one of the oldest sirens - Tarra. Previously, you could encounter Tarra only in the Arena; now she will be another obstacle on the path to the Heart of Time in the main campaign.
  4. New System: Artifact Ban for a Run.
  5. Elite Enemies System.
  6. Lots of QoL improvements and bug fixes.
  7. A pack of new artifacts, which we'd like to tell you more about today.


[h3]Modifiers:[/h3]

Bloodletter: Chance to inflict bleeding.

Bulwark: When health drops below a threshold, grants a protective shield over your health that diminishes over time and when taking damage.

Tranquilizer: Critical hits slow enemies for 3 seconds.

Blood Mark: Increases bleeding damage.

Ember Mark: Reduces the delay between burn ticks.

Stasis Mark: Increases the duration of slow effects.


[h3]Structure Changes:[/h3]

Berserker's Token: Killing an enemy increases attack speed for 3 seconds.

Catalyst: Using the second skill creates an electric discharge dealing elemental damage to enemies within a radius of 12 units around the Gatekeeper.

Pulsar: On critical hit, has a chance to summon a meteor at the location of the struck enemy, dealing damage in a small area.

Root: On kill, has a chance to root up to 3 enemies within a radius of 15 units for 5 seconds.


[h3]Amulets:[/h3]

Halfmetal Head: Summons golems that fight alongside the Gatekeeper. They can die and will resurrect after a cooldown.


[h3]Runes of Creation:[/h3]

Momentum: A short dash at the start of sprinting that allows passing through enemies.


[h3]Cursed Signatures:[/h3]

Duality Sigil: In even minutes of the run, the Gatekeeper deals reduced damage, but in odd minutes, damage is significantly increased.

Leech: Attacks with skills 2–3–4 restore health to the Gatekeeper as a percentage of damage dealt, but attacks with the first skill deal damage to the Gatekeeper.



We also want to share an update to the mechanics of some artifacts in our game. We have changed the growth type of their effects to logarithmic.

What does this mean for you?
  • Early in the game, you won't notice any changes: the effects of artifacts will remain the same as before.
  • With logarithmic growth, each new stack of an artifact will bring benefits, but the incremental effect will slightly decrease. This adds an extra challenge and makes the late stages of the game more exciting.

This decision was made based on a vote in our Discord community, where we would be happy to see you as well.

What do you think about all this? Share your thoughts in the comments

Vote for Gatekeeper in the Steam Awards 2024!

Greetings, Gatekeepers!

This year has been incredible for the game during its early access journey. We've grown and improved in so many ways, and we’re excited for what’s to come!

We’d love your support in nominating the game for the Better With Friends category, as it truly shines when played in online co-op.

A massive thank you to everyone who backs us in this nomination — your support means the world to us!

[h3]And don’t miss our brand-new bundle featuring Deep Rock Galactic: Survivor![/h3]

https://store.steampowered.com/bundle/45790/Survivors_of_Deep_Rock__Gatekeeper_Bundle/

Experience non-stop action and cosmic adventure! Don’t miss your chance to grab both games at an extra 15% off!

Join our community

v0.8.5.20 Now Live!

[h2]Hello, Gatekeepers! [/h2]
Today, we have a small update for you that fixes some issues and adds a few QOL features.



General:
  • Added teammate HP bars to the player UI.
  • Updated conditions for obtaining the "Untouchable" achievement.
  • Added DPS dummies to the Quiet Bay location.
  • Added a shortcut to the Obelisk of Curse on Quiet Bay.
  • Colossus and Collector no longer appear in early arena rounds.
  • The "Beware of Souls" event no longer appears along with the Chaos Ward objective.
  • Added status effect display on the main HP bar of Sirens.
  • Improved enemy and interactive object spawning.
  • Slightly increased scroll sensitivity on scrollable UI elements.


Fixes:
  • Fixed incorrect functioning of certain Hybrid skill evolutions.
  • Minor reconnection fixes.
  • Fixed an issue where the host couldn’t start a run if clients left the lobby.
  • Storm Rods no longer block Ward points.
  • Some status effects could reapply to mobs when a client reconnected to the run.
  • Holding TAB immediately after picking up a new artifact now keeps the inventory panel on screen as intended. Previously, it would disappear.
  • The minimap no longer stays on the final stats screen.
  • The melee particle for the Sentry could trigger for clients even after the Sentry’s death.
  • Fixed some minimap artifacts when a player approaches the edge of a location.
  • Fixed screen effect triggered by Superiority.
  • Fixed missing chat message for teammate resurrection.
  • After reconnecting to a run, Pandora’s double-shot evolution stopped working.
  • Fractal restored an incorrect amount of HP when triggered.
  • Enhanced Sentry’s melee attack particle played in the wrong location.


We’ve already started working on new content, and we’re also actively addressing issues with crashes and the infinite loading screen during late-game stages.

Thank you for your valuable feedback!

Gravity Lagoon

Roadmap Update

Hello Gatekeepers!

Due to the release of the Interplanetary Store Update, we’re updating the roadmap and making a few changes:

  • The artifact ban has been moved to the next major update. We need more time to properly plan and integrate this system.
  • Considering the number of changes in this update, we decided to postpone the creation of new artifacts to the next major update. The new artifacts will come together with new Triads.
  • The “Pylons of Chaos” event from the second major update has been transformed into a new quest - “Chaos Ward” - and was released in the current update.
  • The “Stylization of arenas to match all planets” point has been removed from the roadmap, as we decided to reallocate efforts toward new mechanics and content. Cosmetic changes are still planned but will be worked on in our free time.

With the latest update, the game has grown larger and more complex, so we need more time to integrate new content and develop new systems. The update timelines have shifted slightly to ensure we deliver a higher-quality game.



Thank you for your valuable feedback, which helps make the game better!

Gravity Lagoon

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What do you think of these changes? Anything you’re excited to try out or worried by?
Share your thoughts!