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Gatekeeper News

Roadmap Update

Hello Gatekeepers!

Due to the release of the Interplanetary Store Update, we’re updating the roadmap and making a few changes:

  • The artifact ban has been moved to the next major update. We need more time to properly plan and integrate this system.
  • Considering the number of changes in this update, we decided to postpone the creation of new artifacts to the next major update. The new artifacts will come together with new Triads.
  • The “Pylons of Chaos” event from the second major update has been transformed into a new quest - “Chaos Ward” - and was released in the current update.
  • The “Stylization of arenas to match all planets” point has been removed from the roadmap, as we decided to reallocate efforts toward new mechanics and content. Cosmetic changes are still planned but will be worked on in our free time.

With the latest update, the game has grown larger and more complex, so we need more time to integrate new content and develop new systems. The update timelines have shifted slightly to ensure we deliver a higher-quality game.



Thank you for your valuable feedback, which helps make the game better!

Gravity Lagoon

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What do you think of these changes? Anything you’re excited to try out or worried by?
Share your thoughts!

v0.8.5.11 Now Live!

Hello Gatekeepers!
Today we have a small patch for you that fixes several issues.

Fixes:
  • Items on the ground were not showing up on the minimap.
  • Void Traps weren't disappearing in the arena after the round ended.
  • Fixed a softlock issue for the host after a client disconnected, if the host was dead and the game was paused.
  • The first strike of Hybrid's External Bios skill was not dealing damage if there were no other enemies near the target.


General:
  • Added a warning about losing progress in the pause menu when exiting the game.
  • Reworked the shooting mechanics of Tech Hunter's first skill. Bullets are now more accurate and tighter at medium and short distances. Additionally, Tech Hunter can now aim at a specific enemy, like Hybrid.
  • Teammates' head direction (where they are looking) is now visible.
  • The message about resurrecting a teammate is now displayed in the chat as soon as the progress bar is filled.
  • Added the option to disable Bloom in the video settings.


Thank you for your valuable feedback!
We hope your gaming experience improves.

Gravity Lagoon

v0.8.5.09 Now Live!

Hello Gatekeepers!

Today we have a small patch for you that fixes a few issues.

Fixes:
  • Omni Stones and artifacts on the ground sometimes didn’t appear on the minimap.
  • Stones from Nidum’s meteorite were moving with him in certain situations.
  • Artifact tooltips displayed incorrect values instead of MAX.
  • The text for the Demon Speeding achievement has been corrected. It’s now officially +200%.
  • When rerolling in the Forge, the artifact cost progress bar didn’t reset.


+ A small adjustment to the environment in Delta to make moving around the location more convenient.

Thank you for your valuable feedback!
We hope your gaming experience improves.

Gravity Lagoon

v0.8.5.07 Now Live!

Hello Gatekeepers!

We've gathered your feedback from the last update and have started working on some fixes and improvements to the game!

General:
  • Reduced the starting price of artifacts in Obelisks.
  • Slightly increased the price of artifacts in Delta.
  • Increased the base damage of all Gatekeepers.
  • Increased the sprint speed of all Gatekeepers, except Tech Hunter.
  • Slightly increased the starting number of enemies in locations.
  • Now, when a Siren Statue is activated, all remaining enemies in the location become aware of you.
  • All Obelisks are now highlighted on the minimap by default, regardless of distance.
  • All objects required for completing tasks are highlighted on the minimap by default, regardless of distance.
  • Pickable items (Omni Stones and items from Greed’s Gambit artifact) are now displayed on the minimap.
  • Added a tooltip above the Forge. You can now check what's in the Forge without opening it.
  • Slightly reduced the base HP of Sirens.


Fixes:
  • Enemy levels weren't resetting in the arena during repeat runs.
  • Some projectiles weren’t functioning or were not working correctly. For example: Essence, Cannonade, etc.
  • Fixed several typos in descriptions.
  • Fixed incorrect display of some values in Tech Hunter’s chest tooltip.
  • Fixed an issue where clients were being kicked out of runs in the later stages, causing the host to encounter softlocks or crashes.



Thank you for your valuable feedback!
We hope your gaming experience continues to improve.

Gravity Lagoon

HypeTrain Publisher Sale: Huge Discounts, New Reveals, and Updates!

Heya!

The HypeTrain Digital Publisher Sale is live from October 7 to October 21, bringing you the biggest discounts across our entire catalog! Whether you’re hunting for your next epic journey or in the mood for revisiting an updated favorite of yours, now’s your chance to do it without breaking the bank.

💥 The Best Discounts on All Our Games!

For a limited time, enjoy massive price cuts on every game published by HypeTrain Digital. Whether you’re into intense action, brutal survival, deep strategy, or gripping RPGs, there’s something here for you. Browse our catalog and grab your favorites at unbeatable prices while the sale lasts!

HypeTrain Publisher Page

🚀 New Game Announcements!

We’re thrilled to reveal two major titles coming your way:

[h3]Pathologic 3[/h3]

The next chapter in the cult-favorite narrative RPG series. Return to the eerie, plague-stricken town where time is your deadliest enemy.

https://store.steampowered.com/app/3199650/Pathologic_3/

[h3]Class Zero Seven[/h3]

A third-person brawler RPG where you fight to end substance abuse. Play as Rin, a mysterious transfer student, and face off against Rivalry Gangs and the ominous threat of The Wicked Children.

https://store.steampowered.com/app/1752990/Class_Zero_Seven/

Stay tuned for more details in the coming months as we unveil more about these exciting projects.

⚙️ Major Updates

We haven’t forgotten about the games you already love! As part of the publisher sale, we’re also rolling out significant updates for some of our most popular titles:

[h3]Gatekeeper[/h3]
The Interplanetary Store update introduces major changes: the return of Prisms with new ways to collect them, an expanded artifact selection in obelisks, larger locations with no loading screens, and the option to summon the Siren at your convenience. Look out for Conflict Altars for extra challenges, a new location called Delta, and the all-new Triads mechanic, which lets you combine artifacts for powerful effects.

https://store.steampowered.com/app/2106670/Gatekeeper/

[h3]Intravenous 2[/h3]
The first major update for the game adds 4 new weapons to the Supporter Pack DLC, the Fog of War gameplay mutator to the base game, fixes the infamous "enemies react to everything, but refuse to move" bug, and improves various aspects of the game.

https://store.steampowered.com/app/2608270/Intravenous_2/

[h3]Quasimorph (Currently in Beta)[/h3]
New locations, new items, new contracts, and new areas to explore. But also... New enemies: both regular and quasimorphic. New factions fighting for dominance in the Solar System and three new Bramfaturas! Plus, added difficulty settings, barter improvements, and the ability to choose sides in any conflict.

https://store.steampowered.com/app/2059170/Quasimorph/

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Don’t miss out on the chance to get amazing discounts and check out what’s new before time runs out.

Happy shopping!🛒