Children of Tarra (DevBlog #4)
Greetings Gatekeepers!
It’s time for the fourth and final part of our Children of Tarra Update devblog.
Today, we’re covering all the exciting additions that didn’t make it into the previous three entries!
[h3]Enemy Growth Indicator[/h3]
You’ll now always be able to see the current level of enemies and how quickly they’re getting stronger.
The growth speed depends on the selected difficulty level.

[h3]Updated Artifact Descriptions[/h3]
We’ve completely reworked artifact descriptions!
Previously, they were long blocks of text that made it difficult to quickly understand their effects—especially in the heat of battle.

Now, descriptions are split into two sections:
• Short Description – Explains the artifact’s core effect.
• Parameters – Displays the numerical values of its effects.
We’ve also improved Mediator’s artifact descriptions to make parameter changes more visually clear.

[h3]Emporium[/h3]
• The Emporium has been moved to Delta, allowing players to unlock new artifacts mid-run.
• You can now ban specific artifacts in the Emporium during gameplay.

[h3]Online Play[/h3]
• A Singleplayer Mode has been added, allowing players to play completely offline.
• Many major issues have been fixed, including infinite loading screens, frequent desyncs, and other bugs. Unfortunately, some problems may still occur, so please report them as soon as possible. We’re doing everything we can to ensure a stable experience by the time version 1.0 launches!
[h3]What’s New?[/h3]
• At least four new interactive objects are coming to the new locations, unlocking fresh content.
• Some of Tarra’s abilities have been buffed, and she’s gained a brand-new skill.
• The length of a full loop has been increased by one extra planet.
• Three new soundtracks, composed specifically for the atmosphere of Palium.
• 13 new Steam achievements.
• Gatekeepers can now burn and bleed!
[h3]What’s Next?[/h3]
We’re now shifting focus to the next major update, which will introduce the final planet—Crustad.
But before that, we’re also planning to:
• Update the Arena with more buildcrafting options.
• Add new effects for Chaos Wards.
• Introduce new Triads.
• Overhaul the final stats screen, adding new parameters and allowing players to view their teammates’ stats.
See you on Palium!
Gravity Lagoon
[h2]Socials[/h2]
Join our Discord Join our Subreddit Follow on X
It’s time for the fourth and final part of our Children of Tarra Update devblog.
Today, we’re covering all the exciting additions that didn’t make it into the previous three entries!
[h3]Enemy Growth Indicator[/h3]
You’ll now always be able to see the current level of enemies and how quickly they’re getting stronger.
The growth speed depends on the selected difficulty level.

[h3]Updated Artifact Descriptions[/h3]
We’ve completely reworked artifact descriptions!
Previously, they were long blocks of text that made it difficult to quickly understand their effects—especially in the heat of battle.

Now, descriptions are split into two sections:
• Short Description – Explains the artifact’s core effect.
• Parameters – Displays the numerical values of its effects.
We’ve also improved Mediator’s artifact descriptions to make parameter changes more visually clear.

[h3]Emporium[/h3]
• The Emporium has been moved to Delta, allowing players to unlock new artifacts mid-run.
• You can now ban specific artifacts in the Emporium during gameplay.

[h3]Online Play[/h3]
• A Singleplayer Mode has been added, allowing players to play completely offline.
• Many major issues have been fixed, including infinite loading screens, frequent desyncs, and other bugs. Unfortunately, some problems may still occur, so please report them as soon as possible. We’re doing everything we can to ensure a stable experience by the time version 1.0 launches!
[h3]What’s New?[/h3]
• At least four new interactive objects are coming to the new locations, unlocking fresh content.
• Some of Tarra’s abilities have been buffed, and she’s gained a brand-new skill.
• The length of a full loop has been increased by one extra planet.
• Three new soundtracks, composed specifically for the atmosphere of Palium.
• 13 new Steam achievements.
• Gatekeepers can now burn and bleed!
[h3]What’s Next?[/h3]
We’re now shifting focus to the next major update, which will introduce the final planet—Crustad.
But before that, we’re also planning to:
• Update the Arena with more buildcrafting options.
• Add new effects for Chaos Wards.
• Introduce new Triads.
• Overhaul the final stats screen, adding new parameters and allowing players to view their teammates’ stats.
See you on Palium!
Gravity Lagoon
[h2]Socials[/h2]
Join our Discord Join our Subreddit Follow on X


















Bloodletter: Chance to inflict bleeding.
Bulwark: When health drops below a threshold, grants a protective shield over your health that diminishes over time and when taking damage.
Tranquilizer: Critical hits slow enemies for 3 seconds.
Blood Mark: Increases bleeding damage.
Ember Mark: Reduces the delay between burn ticks.
Stasis Mark: Increases the duration of slow effects.
Berserker's Token: Killing an enemy increases attack speed for 3 seconds.
Catalyst: Using the second skill creates an electric discharge dealing elemental damage to enemies within a radius of 12 units around the Gatekeeper.
Pulsar: On critical hit, has a chance to summon a meteor at the location of the struck enemy, dealing damage in a small area.
Root: On kill, has a chance to root up to 3 enemies within a radius of 15 units for 5 seconds.
Halfmetal Head: Summons golems that fight alongside the Gatekeeper. They can die and will resurrect after a cooldown.
Momentum: A short dash at the start of sprinting that allows passing through enemies.
Duality Sigil: In even minutes of the run, the Gatekeeper deals reduced damage, but in odd minutes, damage is significantly increased.
Leech: Attacks with skills 2–3–4 restore health to the Gatekeeper as a percentage of damage dealt, but attacks with the first skill deal damage to the Gatekeeper.