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Gatekeeper News

First devblog! Release window announcement for Gatekeeper: Infinity!

[h3]Hello, Gatekeepers![/h3]



[h2]We are delighted to announce our participation in this year's Guerrilla Collective showcase, where we presented our first development blog and unveiled the release window for the highly anticipated new demo![/h2]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/2391710/Gatekeeper_Infinity/

[h2]
Mark your calendars for July as we invite you to experience the exciting new demo of Gatekeeper![/h2]

[h3]Meet the new heroes - Pandora and Bastion![/h3]



[h3]Furthermore, we would like to remind you about the upcoming demo and share some details about the fresh content and features that we have been diligently working on.[/h3]

[h3]
  • Online co-op for up to 4 people
  • 4 playable characters
  • New locations
  • New game mechanics
  • Updated visuals

Embark on a mission to retrieve the Heart of the Universe and fight off waves of mechanical foes![/h3]

[h3]Thank you,
Gravity Lagoon[/h3]

https://store.steampowered.com/app/2391710/Gatekeeper_Infinity/

[h3]Useful links:

👾 Discord
👽 Twitter[/h3]

New Demo Announcement with online co-op!

[h3]Hello, Gatekeepers![/h3]

[h2]We are thrilled to inform you that the new upcoming demo version of Gatekeeper will be released shortly.[/h2]

https://store.steampowered.com/app/2391710/Gatekeeper_Infinity/



[h3]The previous version, Gatekeeper: Eclipse, had an impressive 100,000 lifetime players. We appreciate the valuable feedback we received from our players, which enabled us to enhance the game significantly. Through Gatekeeper: Infinity, we aim to introduce new game modes, visuals, characters, and attract a broader audience.

To summarise, new features of the new demo:[/h3]

[h3]
  • Online co-op for up to 4 people
  • 4 playable characters
  • New locations
  • New game mechanics
  • Updated visuals

Embark on a mission to retrieve the Heart of the Universe and fight off waves of mechanical foes![/h3]

[h3]Thank you,
Gravity Lagoon[/h3]

[h3]Useful links:

👾 Discord
👽 Twitter[/h3]

Gatekeeper: Eclipse Available now!

[h3]Hello Gatekeepers!

We are thrilled to announce that Gatekeeper: Eclipse is available for all!

https://store.steampowered.com/app/2197700/Gatekeeper_Eclipse/

Let's embark on this new adventure together![/h3]

Release trailer:


[previewyoutube][/previewyoutube]

[h3]A list of updates from the last week, if you've missed it:[/h3]

[h3]
  • Added controller support.
  • When activating obelisks, artifacts no longer need to be physically collected. A choice between two artifacts appears in the UI with a brief description.
  • When selecting an artifact, time slows down so that the player can read the descriptions.
  • Artifact descriptions now include a note on the type of stat growth when stacked. Logarithmic, linear, or exponential growth.
  • Wording in item descriptions has been changed for readability.
  • Protection against killing gatekeepers with one hit.
  • Almost all keys can now be remapped.
  • The indicator under the character's feet now changes color depending on the gatekeeper's health level.
  • Aurora is now available regardless of the outcome in The Nowhere.
  • A new siren named Prince. He will replace Tarra in Aurora.
  • The basic difficulty level of The Nowhere has become significantly easier.
  • If attempting to use a skill on cooldown, a sound indicating the action's unavailability will play.
  • The delay after skill use has been removed, allowing for planning of spell chains.
  • Gatekeeper controllers have been redesigned, and control is now much more responsive.

And many other small but important changes![/h3]

An important announcement to those who took part in the Gatekeeper: Eclipse playtest - please note that you will no longer be able to access your previous save files. This is because we have implemented a new Steam Cloud feature, which means that your new save files will now have a different pathway.

[h3]Thank you,
Gravity Lagoon[/h3]

[h3]Useful links:

👾 Discord
👽 Twitter[/h3]

Play Gatekeeper: Eclipse from Feb. 27!

[h3]Hello Gatekeepers!

We are thrilled to announce that Gatekeeper: Eclipse will be released on February 27th! We cordially invite everyone to join us in experiencing this highly anticipated release and to share your thoughts on it.

Let's embark on this new adventure together![/h3]

https://store.steampowered.com/app/2197700/Gatekeeper_Eclipse/

Release trailer:


[previewyoutube][/previewyoutube]

[h3]Since the playtest back in January and incredible feedback from our community, we added a lot of new features to the game, such as:[/h3]

[h3]
  • Added controller support.
  • When activating obelisks, artifacts no longer need to be physically collected. A choice between two artifacts appears in the UI with a brief description.
  • When selecting an artifact, time slows down so that the player can read the descriptions.
  • Artifact descriptions now include a note on the type of stat growth when stacked. Logarithmic, linear, or exponential growth.
  • Wording in item descriptions has been changed for readability.
  • Protection against killing gatekeepers with one hit.
  • Almost all keys can now be remapped.
  • The indicator under the character's feet now changes color depending on the gatekeeper's health level.
  • Aurora is now available regardless of the outcome in The Nowhere.
  • A new siren named Prince. He will replace Tarra in Aurora.
  • The basic difficulty level of The Nowhere has become significantly easier.
  • If attempting to use a skill on cooldown, a sound indicating the action's unavailability will play.
  • The delay after skill use has been removed, allowing for planning of spell chains.
  • Gatekeeper controllers have been redesigned, and control is now much more responsive.

And many other small but important changes![/h3]


[h3]Thank you,
Gravity Lagoon[/h3]

[h3]Useful links:

👾 Discord
👽 Twitter[/h3]

Big Playtest Update!

[h3]Hello Gatekeepers!
Version 0.9.4.4 is now ready and available for playtesting on the game's prologue page - Gatekeeper: Eclipse.[/h3]



[h3]Biggest change:
- Now, when activating the obelisk, you do not need to pick up an item. The choice of two items appears in the UI immediately with a short description. You need to press [Q] or [E] to select one of them.[/h3]

List of changes:
- Spirits from Sia's totem sign now deal 17 damage instead of 30 .
- Keeper’s Mines are now limited in movement speed. They are less likely to surprise you.
- Protection from killing the gatekeeper with one shot.
- Flash artifact is now a different color to make it easier to distinguish it from Opal Eye.
- Totem indicators appear on the screen much earlier to make them easier to spot.
- Aurora is now much easier to earn money. Fully charging the totem now gives money.
- By pressing [TAB] during gameplay, you can now read skill descriptions. To do this, hover over them with the cursor.
- Hybrid base speed increased by 1 unit
- Catharsis is now limited to six items. The abuse was previously impossible because while you are waiting for an item, the enemies become stronger. But many players spent time waiting for the timer.

Fixes:
- In the "objectives" some tasks were displayed incorrectly
- Hollow Talisman didn't attack Keepers
- At low graphics settings, the colors of some objects broke.
- Changed the wording in the description of some items.

[h3]We fixed it all thanks to you!
We would be very happy if you continue to fill out the Feedback forms, letting us know your thoughts. Also feel free to contact us in the discord server.[/h3]

Thank you,
Gravity Lagoon

[h3]Useful links:

👾 Discord
👽 Twitter[/h3]