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Gatekeeper News

Gatekeeper 1.0 launches on August 1, 2025!

[h2]Greetings, Gatekeepers![/h2]
Today we’re bringing you two big updates: a brand-new trailer, and — deep breath — the official release date!

[previewyoutube][/previewyoutube]
The 1.0 version is packed with new content — and we’ll be sharing the details step by step over the next couple of months. So make sure to follow us on Steam so you don’t miss anything ;)

[h3]A bit more about Aegis[/h3]

Aegis is a heavy-hitting ranged Gatekeeper with slow but powerful shots that pierce multiple enemies. He can deploy arcane turrets that copy his damage, shift into a ghostly form to avoid danger, and enter an enhanced state to unleash rapid dual attacks. Perfect for players who like methodical control, high burst damage, and battlefield dominance.

We’ll cover his abilities in more detail in a dedicated dev blog.


[h3]We’re also happy to announce that the Steam page has been updated![/h3]


We’ve refreshed the main header image, added new screenshots, and replaced the old descriptions with updated text and GIFs.

We hope you enjoyed the trailer and are just as hyped for 1.0 as we are :)
(We may or may not have rewatched it a hundred times already)

Stay tuned — we’ll be announcing beta testing for the release version very soon.
If you want early access, don’t miss it!

See you in the Throne Room,
Gravity Lagoon

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Roadmap Update & New Character Teaser

[previewyoutube][/previewyoutube]

Greetings, Gatekeepers!
We’ve updated our release roadmap.

Gatekeeper will be leaving Early Access in Summer 2025 — slightly ahead of the original plan.



Here’s what you can expect in the release update:
  • A new Gatekeeper — Aegis
  • A final boss battle against Chaos
  • A new pack of artifacts
  • New Triads
  • (Finally) More location events — including Immortal chases
  • New Chaos Ward effects
  • New locations
  • A redesigned Quiet Bay, now more compact and convenient
  • Tons of bug fixes

...and much more.

Stay tuned — we’ll be announcing beta testing for the release version soon. If you want early access, don’t miss it.

See you in the Throne Room.
— Gravity Lagoon

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Arena Update v.0.9.1.0

[h3]Arena[/h3]
• Completely redesigned visuals.
• Every 5 rounds, players gain access to the Obelisk of Curse, Forge, and Emporium.
• When all enemies in the current wave are defeated, the Hourglass timer speeds up, reducing downtime before the next wave.
• Numerous balance adjustments and minor tweaks.
[h3]New Chat Notifications[/h3]
• Artifact picked up by a player.
• Objective activated by a player.
• A player rejoining the run.
• Siren defeated.
• Arrival at a new location (with its name).
[h3]New Location[/h3]
• Well of Souls on Purgatory-17
[h2]Changes[/h2]
• Drudge (Halfmetal Head) now stands still for less time after spawning.
• The Emporium is once again accessible from the main menu and can also be opened from the lobby.
• Having Umbra in your inventory now increases the chance of spawning on Elden Tree.
• The primary crosshair has been updated — it’s now larger and includes a shadow for better visibility.
• Gatekeeper skill icons have been updated (white outlines removed).
• Upon activating a Conflict Altar, a popup now shows how many prisms players will receive upon completion.
• The prism reward gradually decreases after activation.
[h3]Revive System Overhaul[/h3]
• A visible interaction area is now drawn around a teammate’s tombstone.
• Multiple players reviving a teammate now speeds up the process.
• The spectator camera now switches to the teammate performing the revive.
• Revive progress bar UI has been redesigned for better readability.
• The progress bar is now also visible to spectators.
• New revive sound effect plays for both the reviver and the revived at the start of the interaction.
[h3]End-of-Run Stats[/h3]
• Fully redesigned stat screen UI.
• You can now view your teammates’ stats.
• A score system has been added, calculating points from various stat categories and showing each player’s final total.
• New tracked stats include:
• Loops completed
• Elites defeated
• Highest single hit
• Damage dealt to Sirens
• Triads created
• Conflict Altars completed
• Total artifacts obtained
[h2]Fixes[/h2]
• Smelting Momentum in the Forge could freeze the game.
• Colossus pillars didn’t deal damage while sliding.
• Entering Quorium with Ghostwalk active caused Mediator to be slowed on the next location.
• Flow Bend from elite Quantum wasn’t applying status effects like Burn or Bleed.
• Nidum’s Circular skill evolution (second stage) was not working.
• Newly spawned Gatekeepers could sometimes be invisible to teammates.
• Gatekeeper spawn particles were not visible to teammates.
• Enemy difficulty on Arena did not scale properly with player count.
• Mediator’s Pain Conduit skill didn’t heal if Leech artifact was equipped.
• Chaos Ward objectives spawned fewer enemies than other objectives in late game.
• Toxic enemy could randomly freeze in place for long periods.
• Momentum artifact miscalculated cooldown for charge resets.
• Drudge (Halfmetal Head) didn’t receive any status effects from Elite enemies.
• Clients couldn’t pick up Halfmetal Head in the cave on Broods Crest if the Host already had a max number of Halfmetal Head artifacts.
• Sometimes Drudge (Halfmetal Head) wouldn’t show up for a player if several others already had it.
• Lots of minor fixes and polish.

See you in the Arena!
Gravity Lagoon



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Update v.0.9.0.09 (Hotfix)

[h2]Bug Fixes[/h2]
• Game could remain stuck on an infinite loading screen if unfocused during a loading screen.
• Exiting to the Main Menu through the pause menu could cause an infinite loading screen.
• Wanderer was missing attack effects.
• Enemies could sometimes stop moving completely after being stunned.
[h2]New Additions[/h2]
• Artifact chest for Tech Hunter now has an indicator on the minimap.
• Bastion’s passive ability, Rising Fury, now grants a 50% damage bonus per elite enemy within range.
[h2]Changes & Adjustments[/h2]
• Stun status effect description in the database now explicitly mentions elite enemies.
• Exalted Elites now heal Sirens by 2% per second.

Update v.0.9.0.07

[h2]Changes & Improvements[/h2]
• Artifact descriptions now display the current bonus and how much it will increase on the next stack.
• Chaos Ward paths have been slightly elevated above the ground to prevent clipping with terrain and the environment.
• Inferna’s spiked projectiles now emit a glow, making them easier to spot against dark backgrounds.
• Unlockable achievements for Gatekeepers are now listed in the pause menu’s achievement section.
• Drudge (Halfmetal Head) outline color changed from yellow to green.
• Soothe Stone no longer has collision.
• Controller hints added in the lobby to make switching between Gatekeepers easier.
• Gnash, Cave Creeper, Mourn, and Caldeon have been slightly reduced in size.
[h2]Balance Adjustments[/h2]
• Slightly reduced enemy HP scaling per level.
• Lowered base HP values for Sirens.
• Certain elite traits have been disabled for Sirens.
• Inferna’s spiked projectile damage has been reduced.
• Spawn rates for Quake and Inferna have been lowered.
• Elite status no longer increases Sirens’ HP.
• Opaline Elite’s shield now has lower values and takes longer to regenerate.
• Enemy count on Palium reduced.
• Slightly reduced enemy spawns during Chaos Ward missions.
[h2]New Location[/h2]
• The Conflux Hall on Celestium
[h2]Bug Fixes[/h2]
• Flicker from Astral Elites was sometimes invisible on Gatekeepers.
• Colossus could infinitely spawn in Arena rounds 14-15.
• Aeonic Elites could permanently disable skills under certain conditions.
• Umbra was incorrectly included in database percentage calculations.
• Inability to scroll certain lists when using a gamepad.
• Multiple players could sometimes pick up the same Catalyst from the pedestal at Altar of the Awakened.
• When carrying a large number of artifacts, the artifact list would overflow in the pause menu.
• The console for freeing Void Model could be highlighted even if the player didn’t have the Umbra artifact.
• The Triple Seal achievement could sometimes be obtained without having three Triads in the inventory.
• Localization issues in several languages.
• The Duality Sigil debuff could remain permanently after a Gatekeeper’s death.
• Drudge (Halfmetal Head) was incorrectly dealing damage to other players in co-op.
• The second and third evolutions of Valiant Charge (Bastion) were not working.
• Missing button sounds in the online mode selection window.
• Incorrect Duality Sigil values in Mediator’s artifact descriptions.
• Completing a mission could sometimes spawn an excessively large enemy wave.
• Typing in chat while in the lobby could switch selected characters.
• Aim sensitivity on controllers could be set to 0 (minimum is now 0.1).
• Various menu navigation issues when using a controller.
• A Gatekeeper could take damage if their Drudge (Halfmetal Head) stepped into a Cursed Shard area.
• Pressing “Main Menu” in the pause menu could cause the game to completely freeze.
• Players who respawned with chat open could lose control of their character.
• Void Model in Fade didn’t go through enemies.
• Triad of Devastation didn’t work.

Gravity Lagoon



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