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Hotfix #2 - v1.0.2.966

Hi Everyone,

Patch 2 is now live. This is another hotfix update to address the most pressing issues found during these first two weeks of Early Access.

We've got a number of general improvements, and most importantly, another considerable set of optimizations!

Here is the changelog:

[h3]Vehicle Editor:[/h3]
* Fixed incorrect calculation of vehicle dimensions
* Added information about dimensions and part count to the Stats Toolbar details panel

[h3]Steam Workshop:[/h3]
* Added a screen to allow configuring Tags before publishing a vehicle to the Steam Workshop.

[h3]UI:[/h3]
* Fixed incorrect layout of several expanding tooltips in the Vehicle Editor
* Fixed non-appearing tooltip for the Aerodynamics Overlay button.
* Revised the text of several expanding tooltips, replaced mentions of keyboard controls with proper dynamic glyphs.
* Fixed incorrect layout of configurable inputs on several parts' context menus.
* Decal handles are now slightly smaller.
* The Chat Input text field no longer accepts linebreaks, as they caused unwanted breaks when submitting if the caret wasn't at the end of the text.

[h3]VFX/Graphics:[/h3]
* Made the overdraw (dotted lines) of the Vehicle Editor ground plane more transparent against the vehicle.
* Fixed visible sky flickering when moving from light to shadow areas while looking up.
* Reduced the density of underwater fog.
* Reduced pop-in artifacts of vegetation.
* Fixed imposter LODs of parked cars around the map being visible on top of the higher detail LODs.

[h3]NPC Vehicle AI:[/h3]
* Untasked NPCs will now at least maneuver to avoid terrain instead of burrowing headlong into it.

[h3]Audio:[/h3]
* Fixed random popping sound in the Main Menu
* Environment ambience is now correctly controlled by the Environment volume slider.
* Road Traffic noises are now controlled by the World volume slider
* Vehicle Wheel skid sound is now controlled by the Vehicle volume slider
* Wheel skid sounds are less loud overall.
* Adjusted level of gas engine start/shutfown to better match the level of the idle sound.
* Adjusted the curve for engine load/rpm parameters so engines audibly rev up when accelerating.


[h3]Missions:[/h3]
* Added additional hints to Glider Gold, and standardized the style of notification messages.


[h3]Performance:[/h3]
* New terrain shading setup, significantly reduces baseline memory usage.
* The Vegetation system is now more efficient at releasing memory.


Happy KitHacking!

Cheers