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Warhaven News

Warhaven Coming Soon with Nvidia DLSS 3

Fellow Players,

We are thrilled to announce that
Warhaven will include DLSS 3 graphics technology at its release.
Optimized gameplay via DLSS 3.0 is displayed in this video!

[previewyoutube][/previewyoutube]

We hope you'll stay tuned as more improvements are on the way for Warhaven!

Warhaven Records during the Global Beta Test!

Community Hub of [Warhaven Playtest] Reopen

Greetings Testers,

We are here to announce that the [Warhaven Playtest] page on Steam that you used during the global beta is now back online.

Many of you have left useful comments and screenshots on [Warhaven Playtest]’s community hub.
We wanted to our testers to have an opportunity to take a look back at how other players thought about the Warhaven gameplay, and what they had to share.

[Warhaven Playtest] Community Hub:


Please note that this page will be available for a limited time, until further notice.

Thank you.
Warhaven Team

(Update) Announcement on the End of Global Beta

# Updated on 11/4(Fri) – Added notice about the Discord Community Channels

# Updated on 11/3(Thu) – Requested testers to keep engaged through Warhaven’s Discussion page on Steam.


Hello, this is Warhaven.

We have decided to leave the Community Channels on Discord open,
so our testers all over the world can communicate with each other.

Please share with others your feedback and anticipation about Warhaven!
- Go to Discord
- Go to Steam Discussions Page

Thank you.
________________________________________

Hello, this is Warhaven.

To thank our players who were looking to further communicate with other testers after our global beta,
we are here to guide you to a channel where you can discuss game-related topics further.

Warhaven’s [Discussion] page under the community hub in Steam will still be available after the beta.
If you have a certain topic you’d like to discuss, please post your feedback on the Discussion page.

[Go to Steam Discussions for Warhaven]

We kindly ask for you to keep your passion and interest for Warhaven even after the beta.
We will also keep monitoring the Discussion topics to listen what our precious testers have got to say.

Thank you.
Warhaven Team
________________________________________

Hello, this is Warhaven.

The Warhaven Global Beta has ended after 3 weeks of testing.
Thanks to your active participation and interest, we have concluded the Global Beta Test successfully.
We appreciate each and every one of you that played Warhaven during the beta.

Through your valuable feedback on how the game should be enjoyed and developed moving forward,
we will address our weak points and continue to improve the game overall.

If you have not yet taken the game survey, please help us improve our game by sending us your feedback by 11/2(Wed) 08:00 UTC. [Check your local times] [Take the survey]

Please note that the Official Discord and Customer Support will be deactivated as of the following dates:

* Deactivation Dates are subject to change.

Thank you again for your interest and participation in the Warhaven Global Beta Test!
We will look forward to seeing you again with an improved version of our game.

- Warhaven Team.

Warhaven FAQ - Global Beta

- Matching

Q1. How does the matching system work?

The matching system searches for groups with similar wins/losses, achievements, and rank points.
When a squad searches for a match, it looks for more skilled opponents than when queued for solo play.
If it cannot search for enough players that meet these conditions, it broadens its search spectrum to include a wider pool of players with different network conditions, tier, and etc.


Q2. Match queue is taking way too long. Will it be improved?

Lowering the queue times may lower the matchmaking quality due to the inclusion of testers of different network environments and tiers.
We are continuously trying our best to find the right balance between not ruining the gameplay experience and shortening our queue times.


- Game Modes

Q1. Will there be an unranked matchmaking option?

Yes, unranked matching mode is under preparations.
In our official release, the conditions that affect the rank points may also be different from this global beta.

Q2. Will there be game modes that involve less players in a match? Less than 16vs16?

For now, we are focusing on 16vs16 gameplay.


- Contents

Q1. Will there be improvements for players who receive penalties from leaving the match due to crashes and other unintentional leaves?

Yes, we will work to improve our desertion penalties and the function to join matches mid-game in our official release.


Q2. It seems only certain Immortals are being selected for the after-match Spotlight. (Darkgale, Raven, etc.)

We are aware the certain Immortals are being displayed in the Spotlights after the game. We will work to improve so that all combatants may have a chance to be in the spotlight by creating different circumstances.


Q3. Do the ranks for the League Challenge include all the testers?

There are 30 testers in each League Challenge. They can include any tester from any region.


Q4. When a faction is defeated in World Pass, can you no longer participate in Conquest and Patrols?

Defeated factions can no longer participate in Conquest and Patrols.
Your carriage, however, will still be able to move and receive World Pass EXP even if the faction is defeated.


Q5. Will there be more combatant perks in the future?

Yes, new perks may be added.
Additionally, the perks that were available in the beta may change in the future.


Q6. Will there be more combatants?

Yes, there will for sure be more combatants added.


- Functions

Q1. Is there a Keybind function?

Not yet in the global beta. But we are in fact reviewing to see if they can be added in the future.