Hello, soldiers!
Greetings from the Warhaven dev team!
Pre-Season 2 will begin on 12/13 PST!
We're sure many of you are curious about the changes that are coming to Warhaven!
So we want to take this time to introduce some of things you can look forward to when Pre-Season 2 begins.
Check out the new soldier, mode, battlefield, and other changes included in this dev log!
[h3]
New Soldier: Claw[/h3]
Story"Better me than some kid."
This veteran soldier still has pride in his fighting prowess, but he deeply regrets pushing his deceased daughter onto the battlefield.
Claw dreams of ending the war and welcoming the age of Warhaven before he dies.
He believes that Warhaven holds his only hope of atoning for his failures as a father and seeing his daughter again.
Skill Highlights"Even I don't know what the battlefield has in store for me next."
Claw has a degree of randomness to the activation of his skills.
He must adjust the way he fights based on which buff he gets from his skill usage.
The level of control and adaptability Claw demands gives him a unique and thrilling skillset.
"You shoulda seen how I moved back in the day."Claw can launch midair attacks by comboing his skills. (Despite appearances, we promise he can't fly.)
After he gets a specific buff from his 'Soldier's Fortune' skill, he can unleash a devastating Aerial Slash to activate his midair combo attacks.
While his midair attacks are active, he can combo into his Blitz attack, a kick, dash, and other tactical maneuvers.
[previewyoutube][/previewyoutube]
Although Claw can adapt to a wide number of battlefield situations, he is also a character whose gameplay comes with a high level of difficulty.
We look forward to seeing how you use Claw's unpredictable nature to leave your mark on the battlefield!
(Detailed explanations for all of Claw's skills will be included in future patch notes.)
[h3]
New Mode[/h3]
1. 12 vs 12 DeathmatchWe have a new 12 vs 12 deathmatch game mode for players who want to test their skill in larger battles.
The larger scale 12 vs 12 deathmatch mode will be added in the 12/13 update, so check it out!

[h3]
Added Relics and Improvements[/h3]
New Relic: BarricadeA new relic called the 'Barricade' has been added.

(This may feel a little familiar to the veteran players out there.)
The Barricade is a relic that can impede enemy movement.Summoning it costs 1 Relic Stone, and it will become active immediately upon summoning.
Installed Barricades have their own durability and can be destroyed by enemy attacks.
They can be freely summoned onto the battlefield like Squad Scarecrows, so place them in strategic locations to force enemies to fight at a disadvantage!
Relic ImprovementsWe are in the process of simplifying how the Recall Gem relic is used and improving its functionality.
In addition, we plan to add a max duration for autonomous Relics such as scarecrows and barricades.
By doing so, we plan to address issues caused by mistakenly-placed relics and adjust the impacts certain relics have if they aren't destroyed.
Lastly, the locations of Designated Relics will now be marked on the minimap so you can see each battlefield's relics at a glance!
[h3]
Combat System[/h3]
Basic Attack Cancelling System AddedPre-Season 2 will allow players to cancel out of basic attacks.
Now players can block during a basic attack to cancel an attack that's in progress.
This system only applies to Blade, Spike, Warhammer, Guardian, Hush, and Claw.
Superior Block ChangesUpon making a Superior Block, the attacker will now be staggered for a long time, guaranteeing a counterattack window.
Make a basic attack immediately after a successful Superior Block to attack faster than normal.
However, this doesn't apply to mouse wheel down attacks, such as vertical attacks.
This system only applies to Blade, Spike, Warhammer, Guardian, Hush, and Claw. (added 11/30 PST)
Perk ChangesCertain character perks will be changed or replaced with brand new perks in order to balance the game.
For example, Smoke's rarely used Agile Dash and Enhanced HP perks will be removed and an Enhanced Smoke Blast perk will be added.
Other soldiers and Immortals will also have adjustment and improvement patches.
Further details about the combat and balance changes will be listed in future patch notes.
[h3]
Misc Updates[/h3]
Statistics System Added

After the update, players will be able to see their combat record at a glance.
Their win rate, KDA, preferred characters, relic usage, playtime per character, kills per life, resurrections per life, etc. will now be visible.
We hope players will have an easier time analyzing their playstyles using this new system.
* Only game data collected after the update will be reflected in the statistics system.
Item Storage AddedItem storage will be added so that you can keep track of your consumables more easily.
View any owned consumable tickets, boosts, emblems, etc. in item storage.
[h3]
Update Cycle and Development Updates[/h3]
To ensure a more varied player experience, we are preparing more content than what was previously shown in the road map shared in a previous dev log.
There will be 3 total content updates for Pre-Season 2.
The Claw update in December, the Hangar update in January, and a new soldier for players to enjoy in February!
January // 12 vs 12 Reclamation: The HangarWe are preparing a new 12 vs 12 Reclamation game mode for the upcoming January update.
With increased participants compared to other Reclamation modes, we are also adding a more detailed ruleset.
The largest departure from the existing Reclamation is the addition of 2 transportable Divine Stones, one for each team, similar to Capture the Flag games. (CTF)
We hope you will enjoy the mode's thrilling combat and look forward to seeing the creative strategies you devise!
The 12 vs 12 Reclamation mode will be played in the Hangar, a new battlefield that will be added in January.
LORE
"Never thought I'd see this place again." - Claw
The Hangar is the staging ground for the dragons which provide transportation and aerial support to battlefields across the globe.
As the hub of the global supply line, the Hangar is often the target of sabotage or infiltration to prevent soldiers from getting support in the field.
The Hangar also holds Divine Stones that are used to feed the dragons, which stay airborne over great distances with the power of magic.
Enemy raids are frequently launched to steal those Divine Stones, so Hanger security is a high priority of whichever army controls the area.
We look forward to watching the intense fights for control over the Divine Stones!
February // New Character: ?

We asked our players to cast their votes on a concept for a new soldier.
We thought that the cat-eared combatant might win the vote, but interestingly the axe-wielding mountain-sized warrior got first place.
The dev team is currently in the process of creating a cool new axe warrior from the land of Kutu (The Roof of the World).
He's designed to have a fierce fighting spirit, so we hope you'll enjoy the impact he'll have on the battlefield!️

We will continue producing dev logs before updates are released so that players can preview content.
The information in this announcement is subject to change as patches are applied, and we will update the announcement for more information. (11/30 PST added)
This concludes the Pre-Season 2 Preview.
We're excited to see how players use the newly added systems to create breathtaking game moments.
There will also be a winter event, bug fixes, convenience improvements, and additional content outside the content mentioned in this log, so we hope you look forward to the upcoming updates!
We will always work hard to deliver a great Warhaven experience for our players.
Thank you for reading! We'll see you again for the Pre-Season 2 update!
Thank you!
The Warhaven Dev Team