Final countdown to Early Access
[h2]COMING SOON[/h2]
With Magenta Horizon's early access only being 2 weeks away (a little less even!) we wanted to show more of the game in action. Wanderbots was kind enough to allow us to share his gameplay on the Steam page!
[h2]NEW TRAILER[/h2]
[previewyoutube][/previewyoutube]
[h2]UPDATE[/h2]
Some additional polish has been added since the above stream. The environmental art received an additional quality pass a while back. But much more recently:
With Magenta Horizon's early access only being 2 weeks away (a little less even!) we wanted to show more of the game in action. Wanderbots was kind enough to allow us to share his gameplay on the Steam page!
[h2]NEW TRAILER[/h2]
[previewyoutube][/previewyoutube]
[h2]UPDATE[/h2]
Some additional polish has been added since the above stream. The environmental art received an additional quality pass a while back. But much more recently:
- A starting Note has been written to prepare newcomers for the difficulty that lies ahead
- Interaction UI texts are much bigger and more colorful
- Play setting has a new option, the lenient checkpoint system where your progression doesn't get reverted upon death. But in return, you don't get any style score at the total scoring system.
- How "skill select to shoot option" functions is slightly different now. You have to choose a skill then shoot, which means weapon swap shoot requires a double tap.
- Boss Rush is now ready, and will be included in Early Access!