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Chernobyl Again News

The Eve of the 39th Anniversary – Honoring the Past Through Our Game

[h2]Tomorrow marks 39 years since the world changed forever.[/h2]

On April 26, 1986, Reactor No. 4 at the Chernobyl Nuclear Power Plant exploded—sending shockwaves not just through the Soviet Union, but across the entire planet. The fallout wasn’t just radioactive. It was human. It was deeply personal for millions of people who would never return to their homes, and for generations that would grow up with Chernobyl as a shadow on the wall of history.

For us, as developers, this date is more than a historical footnote. It’s a reminder of why we made this game.

[h2]It Began with a Journey[/h2]
Years before Chernobyl Again existed—even as a concept—some of us visited the Exclusion Zone. It was meant to be a research trip, but it turned into something spiritual. There’s a strange reverence in that place. The silence feels too loud. The trees are growing through concrete. Time stands still, and yet everything is about time—what was, what might’ve been, and what we can never change.

We took photos. We recorded ambient sound. But what we carried back with us wasn’t just footage. It was questions.

What if you could go back? What if you could stop it?
And what if you couldn’t?

[h2]Building the Story, Not Just a Setting[/h2]
Chernobyl Again isn’t just a VR game about nuclear disaster. It’s a story about time, regret, and fragile hope. You don’t just walk through ruins. You walk through decisions—yours and others’. You see moments frozen by tragedy and wonder: is it possible to rewrite them?

This is not horror for the sake of fear. It’s a mirror held up to the past—and to ourselves.

[h2]The Future: Remembering to Move Forward[/h2]
Tomorrow is not just a day of remembrance. It’s a call.
To remember not just what happened, but why it matters.
To make choices—in life, in games, in history—that reflect empathy, responsibility, and awareness.
We made Chernobyl Again so players wouldn’t just learn about 1986. We made it so they’d feel it.
So from our team to you—thank you. For playing. For remembering. For caring.

We’ll see you in the Zone.
Chernobyl Again Developer Team

Spooky season comes to an end!

[h2]Hello, Stalkers![/h2]

We’re excited to bring you the latest update for Chernobyl Again! This patch focuses on bug fixes and gameplay improvements to improve your experience. Check out the details below:

[h3]Fixes and Improvements:[/h3]
  • Fixes for the control room doors
  • Mechanics for breaking elevator doors in Duga
  • Fixes (force pose/highlight not appearing when holding an object with the other hand)

We’re committed to refining your journey in Chernobyl Again and can’t wait to hear your feedback.

Let's stay in touch!
Chernobyl Again Dev Team

Halloween Patch is live!

🎃 Halloween vibe is here, Stalkers! 🎃


The Exclusion Zone has never looked quite so haunted! This Halloween season, we’re bringing a thrilling twist to Chernobyl Again that will have you on edge as you navigate new, spooky surroundings. From eerie encounters to ghostly whispers in the dark, we’re turning up the chills in the Zone, transforming it into a haunted playground just in time for Halloween! 🌕👻

Prepare yourself for hidden secrets lurk just out of sight, and the atmosphere is drenched in an unshakable tension. Every corner you turn could hold a surprise, every sound could mean danger. This seasonal update is packed with carefully crafted elements to keep you watching your back and questioning what might be around the next corner.

Have fun exploring, and happy haunting, Stalkers!! 🦇

The Patch 2.0 is live!

Dear Players!

[h3]Today, we’re excited to share the new update available on the Steam platform! [/h3]



This patch focuses on addressing important issues and improving the gameplay experience. Over the past weeks, we’ve worked on fixing both major and minor bugs that were impacting performance and progress in certain areas of the game. We hope this update enhances your experience and positively influences the playability and overall quality of the game. Below you can see the list of things that we've changed.

  • Updated inventory UI
  • bHaptics suit support
  • Natural hand poses
  • Improved key mechanics
  • Improved wrench mechanics
  • Other smaller fixes

Thank you for your continued patience and support!
Stay tuned for the next updates, as Halloween is just around the corner!

Chernobyl Again Dev Team

Post-Launch Development Roadmap

[h2]Hello Players![/h2]

We’re excited to share some specific information about our upcoming plans and actions. We’ve prepared a roadmap that outlines our goals until the end of the year, giving you a clearer view of what to expect in the near future. The roadmap highlights seasonal changes and major improvements that we have planned for the game.



October: Inventory System and Watch Fixes, Item Interactions, Achievements, and Bhaptics Integration

October brings major improvements to item interactions and the interactive watch. Moving objects and how they behave in the environment will feel more intuitive and realistic. We’re also excited to introduce a new achievement system, adding an extra layer of challenge and satisfaction to your gameplay. Alongside these updates, crowbar and key mechanics will be refined, making them more responsive. For an even more immersive experience, we’re integrating Bhaptics vest support, allowing you to physically feel in-game interactions through haptic feedback.

November: Halloween Spooky Update & Hand Customization

Get ready for a hauntingly atmospheric Halloween Spooky Update! Explore Chernobyl with spooky vibe perfect for the season. In addition, we’ll introduce personalized handsets, letting you customize how your virtual hands look and feel in-game, making your VR experience even more personalized.

December: Christmas Vibe Update

As the year winds down, December will bring a festive atmosphere with the Christmas Vibe Update. Enjoy the spirit of the holidays with seasonal spirit, enhancing the post-apocalyptic landscape of Chernobyl with a unique holiday twist.

In addition, we are actively addressing bugs across all platforms to ensure a smoother and more enjoyable experience for everyone. We’re working hard to fix the issues that have been reported, and we’ll continue to provide updates as we make progress.

Stay tuned for more details and thank you for your ongoing support!
Chernobyl Again Dev Team