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Edge Islands News

Thanks for your feedback!

Hi adventurers,

I wanted to thank you for all your feedback! As you may know, in-game you can open a feedback menu and send me a note. When you're using this feature from the game, I actually receive your message, a save from the game made just before sending the data, and your log file.

It allows me to quickly check and reproduce a problem if it's what you're reporting, and it feeds me with a lot of interesting saves for me to use for testing new features or improvements, and validates that my modifications don't break your games.



Here's how it looks on my side, it populates a Trello board. The "Backlog" part is cards I received and haven't checked yet, or the ones I keep until I work on the issue it reports. And then I move the card on the "Archive" part.

So far I received approximately 400 feedback this way since opening the playtest of the game! And all my day's work on the game starts by checking the new cards.

So, what are you mostly asking for? So far, you mostly agree on two things:
  • You want to be able to move furniture, and I totally agree that it's needed. It has been on my todo for a long time, but I definitely moved it to a higher priority following all the feedback I received for it. In the same category, you're also asking to be able to upgrade buildings instead of destroying and rebuilding. It's actually not something I was planning, but I added it to my todo and I'll see how it could be done.
  • You want a better resource and stack management, with the ability to customize stock piles, and more generally have less stacks to manage. There's definitely a lot of room for improvement here and it's part of my todo. You're also asking for vaults or chests to actually store resources more easily. I was not planning it at all and I'm still not sure how it could be implemented, but don't hesitate if you have specific ideas in this area, I'm really interested in what you think about this topic.

Apart from that, you're mostly asking for consumables and equipment, and well it's what I'm planning for the first major update of the game and I'm currently working on it, so stay tuned for this topic!

Thanks again for all the great feedback you sent me, and please continue, it helps me so much!

Cheers,
Serge from LS Games

Game & Demo Update v0.434

Hi adventurers,

v0.434 is now available on the game and demo branches:

  • Fixed an issue causing units to not be able to find a place to eat and stay stuck
  • Fixed an issue causing units to not always be in the same order in the portrait list and menus

Thanks for playing, and please don't forget to leave a review, it helps a lot!

Game & Demo Update v0.433

Hi adventurers,

v0.433 is now available on the game and demo branches:

  • Added the ability for units to go through other units if they are blocking their path and they have no other choice
  • Statues and fountains are now outdoor only elements
  • Camera zoom in combat no longer resets after all actions
  • Fixed an issue causing units to be potentially stuck inside what they've built
  • Fixed various combat issues causing the game to freeze
  • Fixed an issue causing units to be assigned to bring back loot even if hauling is forbidden for them
  • Fixed an issue preventing to select and move units during the combat preparation phase
  • Fixed an issue allowing to select multiple skills of the same level for a unit, and added an automatic reset to be able to select again if it happened on a save
  • Fixed pathfinding issues with big maps and lots of active jobs

Thanks a lot for using the feedback menu, it allowed me to easily reproduce some problems and fix them! And of course, thanks for playing!

Don't forget to leave a review, it helps a lot!

First week update!

Hi adventurers,

The game is out for a week now, and I wanted to thank everyone who played! It feels amazing to have new people discovering the game for the first time and giving me great feedback!

The first thing I can say, and it's very reassuring, it's that the foundations seem quite solid. Most of you enjoy the formula, and technically it seems to work without major issues for most people too. It means that I won't spend the coming weeks chasing bugs or rewriting major parts of the game, and I'll be able to quickly move forward and work on the roadmap to improve the game and not just fix it.

My other observation from the early access launch is unfortunately less encouraging. Sales are below my expectations, it doesn't mean that I'll stop working on the game, but it means that my plans to work with other people to improve some aspects of it won't be possible for now.

But rest assured that I'll anyway do my best to bring the game to the best 1.0 possible! And if you want to help me, please leave a review, it's still the best way to help discoverability and allow to steadily grow the audience for the game.

And one final note, don't hesitate to share your colonies! I can't wait to see what you've built, and thanks to Jahon for his great contribution:


Cheers,
Serge from LS Games

Game & Demo Update v0.432

Hi adventurers,

v0.432 is now available on the game and demo branches:

  • Added the ability to delete saves
  • Modified maximum values allowed for game settings like recovery speed or work speed
  • Fixed an issue with rabbits wrongly detected as falling into the water and being deleted
  • Various fixes on the job assignment system

Thanks again for playing, and don't forget to leave a review, it helps a lot!