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Edge Islands News

Game & Demo Update v0.1103

[p]Hi adventurers,[/p][p][/p][p]v0.1103 is now available on the game and demo branches:[/p]
  • [p]Improved resource grab and drop system to allow heroes to interact with them without having to be on the same cell[/p]
  • [p]Improved pathfinding priorities when the system is under pressure[/p]
  • [p]Golems are not reported anymore as being idle instead of working[/p]
  • [p]Fixed an issue preventing heroes to build anything if a construction with a priority has some resources not available[/p]
  • [p]Fixed an issue with heroes potentially not working anymore when there's nowhere to store a resource[/p]
  • [p]Fixed a potential crash when destroying a golem station[/p]
  • [p]Fixed an issue with power generators not properly detected as empty[/p]
[p]Don't hesitate to report any new issue with this version, the resource grab/drop change is quite important and may lead to some issues I was not expecting.[/p][p]I also spotted some issues with golem having difficulties to manage not reachable jobs to them, I'll try to fix them on the next update![/p][p]
Thanks for playing, and please don't forget to leave a review, it helps a lot![/p]

Game & Demo Update v0.1102

[p]Hi adventurers,[/p][p][/p][p]v0.1102 is now available on the game and demo branches:[/p]
  • [p]Fixed an issue preventing manual control on heroes when leaving the game in a combat or a dungeon and starting a new game[/p]
  • [p]Fixed an issue with asian characters not displayed in dropdown UI elements[/p]
  • [p]New japanese translation[/p]
[p]Thanks for playing, and please don't forget to leave a review, it helps a lot![/p]

TurnBasedThursdayFest 2026

[p]Hi adventurers,[/p][p][/p][p]I'm very glad to be part of this year #TurnBasedThursdayFest, it's a great community of awesome devs and it's a honor for the game to be accepted in it.[/p][p][/p][p]The event starts now and features a lot of great discounted games, please don't hesitate to check it out:[/p][p]https://store.steampowered.com/sale/TurnBasedThursday2026[/p][p][/p][p]Serge from LS Games[/p]

Automation Update!

[p]Hi adventurers,[/p][p]
I'll start this new update with a big thanks to all of you, I've been getting a lot of positive feedback lately and you can't imagine how motivating it is. I'm really happy to know that the work I'm putting in the game is being noticed and that you like it. And actually with this update, it's been almost one year since the early access release, and it has been quite busy for me. I've been able to produce 8 major updates (and countless patches), and I'm really proud of the current state of the game. I tend to believe that someone who tried the game at launch and try it again today will be pleasantly surprised by all the changes.[/p][p]So now, here's some details on this one year anniversary update:[/p]
  • [p]First of all, I've been very lucky to work with a very talented composer to produce a whole new original soundtrack for the game. I'm so happy with the result as it brings so much to the game, and I really hope you'll enjoy it too.[/p]
  • [p]I added some colony automation features, you can now build specific golems to perform tasks like hauling, cutting plants, mining, etc... After adding trading expeditions and dungeon expeditions, it now allows you to keep the colony active while your heroes have other duties.[/p]
  • [p]To allow golems to work, I added a new magic energy system, requiring you to build a whole network to power all your colony. And I added some new furniture using this magic energy.[/p]
  • [p]And finally I continued to improve the game performances, and it allowed me to add a new very large map size (doubling the size of a large map). And I added teleportation portals (also using magic energy to work) to be able to facilitate navigation in big maps.
    [/p]
[p][/p][p]Here's the complete changelog:[/p]
  • [p]Added a new magic field layer produced by specific generators.[/p]
  • [p]Added magic fields relays to propagate magic fields to greater distances.[/p]
  • [p]Added teleportation portals only activated if inside a magic field.[/p]
  • [p]Added new music, and improved the music system to avoid repetitions and provide times without any music.[/p]
  • [p]Added golems limited to perform specific jobs and only able to walk within magic fields.[/p]
  • [p]Added very large maps and improved map generation time.[/p]
  • [p]Added light and heat sources powered by magic fields.[/p]
  • [p]Various performance optimizations.[/p]
[p]As always, please don't hesitate to leave a review for the game if not already done, it helps so much with discoverability on Steam. And I'll probably be back on improving existing systems for the next update instead of adding new ones, so don't hesitate to let me know what you would like to see improved![/p][p][/p][p]Serge from LS Games[/p]

Game & Demo Update v0.1001

[p]Hi adventurers,[/p][p][/p][p]v0.1001 is now available on the game and demo branches:[/p]
  • [p]Fixed an issue with some combat abilities keyboard shortcut not working[/p]
  • [p]Fixed a potential crash when pushing back a lure in combat[/p]
  • [p]Fixed an issue with the dash lancer ability applying backstab damages when not appropriate[/p]
  • [p]Fixed animation issues with orc and corrupted dwarf raids[/p]
[p]Thanks for playing, and please don't forget to leave a review, it helps a lot![/p]