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Edge Islands News

Development Branch Update v0.601

[p]Hi adventurers,[/p][p][/p][p]v0.601 is now available on the development branch: [/p]
  • [p]Added workshops to build armors[/p]
  • [p]Added equipable light and heavy armors[/p]
  • [p]Added combat resistances to critical strikes, poison, bleed and fire[/p]
  • [p]Added the ability to replace an armor or weapon without removing the old one first[/p]
  • [p]Added information to combat portrait tooltips[/p]
  • [p]Updated runes drop rate[/p]
  • [p]Fixed a potential crash when saving while eating[/p]
[p]Content for the next update is almost complete with this version, don't hesitate to give me feedback about it.[/p][p]Thanks for playing, and please don't forget to leave a review, it helps a lot![/p]

Development Branch Update v0.600

[p]Hi adventurers,[/p][p][/p][p]v0.600 is now available on the development branch: [/p]
  • [p] Added new workshops to build weapons [/p]
  • [p] Added a system to create custom recipes for weapons [/p]
  • [p] Added the ability to equip and show equipped weapons [/p]
  • [p] Added a new loot system with runes allowing to craft weapons[/p]
  • [p]Added a new game option allowing to modify the loot rate[/p]
  • [p]Added support for critical strikes during combats[/p]
  • [p]Added weapon runes based combat abilities[/p]
  • [p]Added 2 slots to dungeon inventories[/p]
  • [p]Fixed issues with heal potions abilities not restoring the correct amount of HP[/p]
[p]This version is preparing the incoming update, I'll try to add armors crafting very soon too to get everything I want for it. Please don't hesitate to give me feedback about the weapon crafting system and the loot rate.[/p][p]Thanks for playing, and please don't forget to leave a review, it helps a lot![/p]

Game & Demo Update v0.510

Hi adventurers,

v0.510 is now available on the game and demo branche:

  • Vegetarian or Carnivorous heroes should now only break their diet if starving and no corresponding food is available
  • Mild hungry mood malus starts later now
  • Added a social bonus when heroes are recreating
  • Added a precision malus when fighting by night (except for NightOwls)
  • Fixed an issue with the work mood malus not properly applied to Fighters
  • Improved combat initiative system, now initiative values are displayed in the combat log
  • Fixed an issue with combat damages not displayed in the log
  • Fixed an issue causing an hero to be detected as sleeping outside if too close of the door
  • Fixed an issue with temperature inside rooms not properly retrieved for mood checks

Thanks for playing, and please don't forget to leave a review, it helps a lot!

Game & Demo Update v0.509

Hi adventurers,

v0.509 is now available on the game and demo branches, it's a small patch hopefully improving games on big maps:

  • Fixed pathfinding issues on big maps
  • Fixed enclosed area detection issues with fortress walls
  • Fixed an issue with heroes being stuck when their mood is too low

Thanks for playing, and please don't forget to leave a review, it helps a lot!

Game & Demo Update v0.508

Hi adventurers,

v0.508 is now available on the game and demo branches:

  • Improved performances for big colonies
  • Added priorities to stock areas
  • Fixed an issue preventing to find a correct position to drop objects resulting them to be stuck at the origin
  • Fixed an issue blocking combats when the current localization contains formatting issues

Thanks for playing, and please don't forget to leave a review, it helps a lot!