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Extreme Evolution: Drive to Divinity News

Extreme Evolution: Drive to Divinity 1.04 "Eye" update

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* New "Eye" mode available once you have 1§ (free fly camera for screenshotting and looking around, you'll jump back to your actual position when you click menu from Eye; the Eye does not see icons however, unlike Look).
* Minor bugs related to script and pause menu form radar (red blob).

Extreme Evolution: Drive to Divinity 1.03

* New "Simplified Graphics" options from the opening photosensitivity disclaimer screen: Enable to activate all graphical accessibility modes. You can continue to manually turn the 3 settings (Reduced Animation, Sharp Mode, Simplified Backgrounds) on/off if you leave this option toggled off.
* New graphics preview pane in the opening screen, to show some examples of the Simplified Graphics option.
* New effect during the syringe animation (on levels outside of Earth and Digital spaces) to saturate the environment temporarily (you'll still need to collect § to explore the saturated environment!).
* Corrected a hole in the Ex-Site region to properly go to the "Extreme Evolution Experiment" title card rather than the Before level itself.

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Thank you!
Sam Atlas

Extreme Evolution: Drive to Divinity 1.02

* Updates to Digital Simulation Chamber

Extreme Evolution: Drive to Divinity 1.01

* Minor menu performance fix for certain levels
* Update to Cultivation Station

Extreme Evolution: Drive to Divinity OUT NOW

Extreme Evolution is the largest of my projects, a game about the multifaceted mystery of existence.
An ultimate freedom fantasy, forms limitless in ability to change, the game itself another layer of formless "nothing."

The Space Hole trilogy was about movement; Extreme Evolution is movement. There is no right or wrong way to live or to play Extreme Evolution. I invite you to break the game and overwhelm its logic, leaving behind wreckage of consciousness unbound.

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[previewyoutube][/previewyoutube]

game by Sam Atlas
music by DL Salo