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Extreme Evolution: Drive to Divinity News

Perfect THoG demo out now!

This new game takes place after the events of Extreme Evolution... in some new void...
[previewyoutube][/previewyoutube]
Time limited demo as part of the Steam Next Fest!
https://store.steampowered.com/app/3217630/Perfect_THoG_Demo/

Extreme Evolution: Drive to Divinity 1.08

* Fixed issues related to Chair; including updates to the -100§ text. You should only appear on a chair when exiting the Chair Factory via under a chair, or entering the Chair Factory via a Chair-spawned chair within a (normal, or somewhere on Earth) Site.

* Bug fix to celebration popup(s) for new forms to prevent premature dismiss.


Thanks!
Sam Atlas

Extreme Evolution: Drive to Divinity 1.07 "Home" & "Mod"

New features Home and Mod! Unlocked in the pause menu (along the "Eye" row) at 100 and 10 § respectively.
[previewyoutube][/previewyoutube]
* Performance improvements, notably on spawning objects such as on some Earth levels.
* New "Mod" mode allows a variety of graphical customizations! This includes saturation overriding, post processing override, post process randomization, and a new "off" option.
* New "Home" mode is a type of trophy room which will fill in as your progress.

Now, with Mod and Home, there are 3 meta-menus that unlock at 1, 10 and 100§!
Combining Mod with the Sharp Style and Simplified Backgrounds options from the Options menu allows even more visual styles.

Extreme Evolution: Drive to Divinity 1.06

* New: Press any transform key during Eye mode to cycle the screen saturation.
* Restored Lie intro background effect.

Extreme Evolution: Drive to Divinity 1.05

* Split the "Hide UI" option into two options: Hide UI which hides the hotkey bar and § display, and "Hide Target Icons" which hides the icons on pickups/etc. By enabling Hide UI but not not "Hide Target Icons," you can now play with just the icons but not the rest of the UI.