0.10.2 Patch Notes - July 25 2023
[h3]Patch Schedule[/h3]
Agents,
We bring you this first patch of Blackout Protocol (Version 0.10.2) to address the hotly debated issue of game balance. Before we get into what and how we are tweaking it, we’d first like to share the original idea for the game. We knew there were many great action roguelite in the market and as a fan of these games ourselves, we wanted to create a game that can be more challenging to the fans of the genre.
In these past few days of Early Access, we realized that each person's acceptance of what feels challenging versus what feels impossible is quite different, and the difference is even greater when it comes to solo. We also learned that the difference could be seen as a more frustrating wall due to the configuration of the difficulty change curve as the game progresses, which is not yet perfect.
We also learned that the fluid game difficulty curve that changes as the game progresses accentuates the difference, making you feel like you’re hitting an impenetrable wall. The curve is work in progress, and this is definitely not the result we were aiming for.
We understand that each player has a preferred group size when playing co-op games, and have no intentions to force players who prefer to play solo into a group. So in the next patch, we will provide appropriate difficulty curves for solo players. Read more about that HERE.
But first, in this patch, we are first going to address the difficulty spike that occurs at the Lobby level.
As these Early Access pass, we hope to strike the right game balance so that Blackout Protocol can be remembered as that game that was super satisfying to complete.
Please find the list of fixes and changes in this patch below:
[h3]Changes[/h3]
- ODS Team
DISCORD | TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH
https://store.steampowered.com/app/2111870/Blackout_Protocol/
- PDT: 12:45 AM
- EDT: 3:45 AM
- CEST: 9:45 AM
- ICT: 2:45 PM
- KST: 4:45 PM
Agents,
We bring you this first patch of Blackout Protocol (Version 0.10.2) to address the hotly debated issue of game balance. Before we get into what and how we are tweaking it, we’d first like to share the original idea for the game. We knew there were many great action roguelite in the market and as a fan of these games ourselves, we wanted to create a game that can be more challenging to the fans of the genre.
In these past few days of Early Access, we realized that each person's acceptance of what feels challenging versus what feels impossible is quite different, and the difference is even greater when it comes to solo. We also learned that the difference could be seen as a more frustrating wall due to the configuration of the difficulty change curve as the game progresses, which is not yet perfect.
We also learned that the fluid game difficulty curve that changes as the game progresses accentuates the difference, making you feel like you’re hitting an impenetrable wall. The curve is work in progress, and this is definitely not the result we were aiming for.
We understand that each player has a preferred group size when playing co-op games, and have no intentions to force players who prefer to play solo into a group. So in the next patch, we will provide appropriate difficulty curves for solo players. Read more about that HERE.
But first, in this patch, we are first going to address the difficulty spike that occurs at the Lobby level.
As these Early Access pass, we hope to strike the right game balance so that Blackout Protocol can be remembered as that game that was super satisfying to complete.
Please find the list of fixes and changes in this patch below:
[h3]Changes[/h3]
- Performed general optimization work for better gameplay experience
- Optimized the Lobby map’s difficulty to provide the intended level of difficulty spike and challenge
- Reduced the enemy aggro radius when landing shots with silenced weapons
- Lowered the overall difficulty in the Swarm Defense Mode
- Improved the way the glass doors open in the Office level
- Improved the depiction of the Astral state
- Adjusted the number and the location of explosive barrels in the Lobby level
- Fixed the issue where the save file could be lost
- Fixed the issue where the input would lock up under various circumstances
- We are temporarily removing the control room cutscene in the Isolation Chamber level to address issues. Once everything is fixed, we will bring it back!
- Fixed the issue where the game could randomly change language settings and reset all data
- Fixed the issue where Agents got disconnected even when the host did not close the session
- Fixed the issue where, when moving to the next level, the host could be stuck at a black screen if the guest agent(s) disconnect
- Fixed the issue where Violet’s dialogue triggering incorrectly
- Fixed the issue where Agents could get hard-stuck in various places
- Parking Lot map right-turn layout
- Parking Lot map power generator area
- Office level, getting stuck behind the door when another Agent opens it
- Fixed the issue where Agents could enter an exit they should not be able to
- Fixed the issue where Agents could fall through the ground in the Isolation Chamber level
- Fixed the issue where there could be an invisible wall in the Isolation Chamber
- Fixed the issue where some of the more difficult Parking Lot variations were not showing for some Agents
- Fixed the issue where you could not change characters with the mouse in the Lobby UI
- Fixed the issue with controls not working properly in the Lobby list UI
- Fixed the issue where the 2-second stun perk was not working for the Plasmoid Launcher
- Fixed typos and text issues
- ODS Team
DISCORD | TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH
https://store.steampowered.com/app/2111870/Blackout_Protocol/