1. Section 13
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  3. 0.11.0 Major Patch Notes - Solo Mode and More!

0.11.0 Major Patch Notes - Solo Mode and More!

[EDIT on 8/10 PT - Added a known issue regarding text spilling out of box]

[h3]Patch Schedule[/h3]
  • PDT: 10 AM, August 10
  • EDT: 1 PM, August 10
  • CEST: 7PM, August 10
  • ICT: 12 AM, August 11
  • KST: 2 AM, August 11

Agents,

We’re bringing the first major patch after Early Access started: Version 0.11.0!

The team has been working very hard to make this patch happen–we included dozens of bug fixes and, most importantly, some of the most highly-requested changes you–our community–asked for. These include the introduction of a solo mode, additional keybinding options, and weapon balance changes.

Dongsoo Oh, the creative director for Blackout Protocol, discusses his thoughts behind many of the changes in the third devlog, so please take a look at it if you want to learn more about how your feedback is helping us shape the game!

Without further ado, please find the changes in the upcoming patch below:

[h3]Community-Requested Changes and Fixes[/h3]
  • Introducing a new mode for Agents playing solo, called Rogue Mode (Beta)
    • Rogue Mode can be played while online or offline
    • Enemy HP is reduced to 80% compared to Squad Mode
    • Data Nug drops are reduced to 75% compared to Squad Mode
  • We plan to increase this to match the Squad Mode’s Data Nug drops when Rogue Mode exits its beta
    • Synaptic Enhancements for squads will not drop in Rogue Mode
    • Some enemies that are hard to solo will not appear in Rogue Mode
    • Rogue Mode is still in its beta, and we plan to continue making improvements based on Agent feedback. Once you try out the Rogue Mode in 0.11, please share your thoughts either on Steam forums or Discord
  • Added more buttons to keybinding options
    • Mouse: Front/Back buttons (thumb buttons)
    • Numpad: Numbers 0-9 as well as . + -
    • / keys on the numpad
  • Adjusted weapon balance
    • Flamethrower: Adjusted the hitbox and increased the weapon damage
    • Minigun: Increased the damage
    • Plasmoid Launcher: Increased the damage
    • Arc Cannon: Increased the damage, adjusted the rate of fire, increased the clip size, and increased the ammo capacity
    • Sawed-Off Shotgun: Increased the ammo capacity
  • Adjusted weapon swap behavior using the mouse wheel
    • Now, scrolling up cycles through weapon slots clockwise (1→3→2→1) and scrolling down cycles through weapons slots counter-clockwise (1→2→3→1). Previously, it would always cycle through clockwise regardless of scrolling direction

[h3]Changes[/h3]
  • Added a new icon that shows when data is being saved
  • Added badges for beating the Exosuit on Rogue/Squad Mode
    • There are 2 types of badges: one is for Rogue Mode, the other is for Squad Mode
    • The badge will change in color based on the number of times you beat the Exosuit
    • Unfortunately, we are unable to provide the badge retroactively to Agents who beat the Exosuit prior to this patch
  • Added a Weapons Printer in the Safe Room you reach at the end of Deep Storage
  • Adjusted the damage and stopping power of the Skirmisher’s ambush attack
  • Reduced the Panic threshold for some enemy QTs
  • Improved how the Astral status is depicted in the game
  • Improved various audio/visual effects

[h3]Bug Fixes[/h3]
  • Fixed the issue where, if two Agents tried to open a single crate at the same time, no input controls worked for one of the Agents
  • Fixed the issue where the game could freeze when unlocking permanent enhancements after unlocking a weapon blueprint
  • Fixed the issue where the game could crash if the host left while the guest was loading into the session
  • Fixed the issue where the Arc Cannon’s hitbox did not function properly
  • Fixed issues where you could get stuck in the map or pass through areas you were not supposed to
  • Fixed issues with some weapon perks
    • Issue of SMG weapon perk to remove silencer not working properly
    • Issue of Tactical Crossbow weapon perk to grant pierce chance upon ADS triggering even while not in ADS
    • Issue of weapon perks that give pierce chance did not work properly sometimes
  • Fixed the issue where dropped weapons could be stuck under terrain in certain areas
  • Fixed the issue where moving to the next level reset the clip size, even when you had the increased clip size weapon perk
  • Fixed the issue where the Agent Surveillance Report window would not show for non-host Agents with high network latency
  • Fixed the issue where fallen teammates’ bodies could not be reached in some cases in the challenge room
  • Fixed the issue where incorrect dialogue was triggered near the Lobby’s infodesk
  • Fixed the issue where no sound effects would play when dropping/picking up items
  • Fixed the issue where you could not change agent characters by clicking the arrow button in the Lobby menu
  • Fixed the issue where you could open the outdated version’s title screen
  • Fixed the issue where you could input controls during a cutscene
  • Fixed the issue where information on the enemy that killed you would sometimes not show in the Agent Surveillance Report screen
  • Fixed several issues that occurred when the Exosuit was in certain locations at the start of boss battle phase 2
  • Fixed the issue where the Exosuit could lose invincibility between boss phases
  • Fixed the issue where the Lobby screen’s room list did not refresh if you changed some settings by clicking with the mouse
  • Fixed the issue of the tutorial not showing in languages other than Korean or English
  • Fixed the issue where there were certain dead zones in the UI when you tried to keybind controls to mouse buttons
  • Fixed the persistent issue where dead enemy bodies reappear after disappearing
  • Fixed the issue where the Claymore would sometimes not create noise upon detonation
    • While the sound effect was working fine, it was the noise trigger that was not working properly
  • Various text and localization fixes
  • Other miscellaneous fixes and optimizations

[h3]Known Issues[/h3]
  • Due to issues with fanning the hammer perk on the Revolver, we have temporarily disabled that perk so that it does not show in the game. We plan to add it back once we address the issues with it
  • We are aware of text spilling out in some cases in the weapon swap UI. We will be working on addressing it

Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Blackout Protocol. It is possible for teammates to play with mismatched game versions, which could potentially impact gameplay. So please install the update as soon as possible for the best experience.


- ODS Team

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