0.11.2 Minor Patch Notes
[h3]Patch Schedule[/h3]
Agents,
We are deploying a minor fix patch (Ver. 0.11.2) to implement some changes and improvements to the game. As we continue going through the list of suggestions and issues, we will be deploying hotfixes and patches frequently until we can ensure players can all comfortably enjoy the game.
We also have another devlog from Dongsoo Oh, the creative director for Blackout Protocol, discussing his thoughts behind some of the changes in this patch, as well as a bigger patch down the road. Please take a look at it if you want to learn more about how your feedback is helping us shape the game!
For the list of changes in this patch, please see below.
[h3]Community-Requested Changes and Fixes[/h3]
[h3]Changes/Improvements[/h3]
[h3]Bug Fixes[/h3]
Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Blackout Protocol. It is possible for teammates to play with mismatched game versions, which could potentially impact gameplay. So please install the update as soon as possible for the best experience.
- ODS Team
DISCORD | TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH
https://store.steampowered.com/app/2111870/Blackout_Protocol/
- PDT: 3:00 PM, August 28
- EDT: 6:00 PM, August 28
- CEST: 12:00 AM, August 29
- ICT: 5:00 AM, August 29
- KST: 7:00 AM, August 29
Agents,
We are deploying a minor fix patch (Ver. 0.11.2) to implement some changes and improvements to the game. As we continue going through the list of suggestions and issues, we will be deploying hotfixes and patches frequently until we can ensure players can all comfortably enjoy the game.
We also have another devlog from Dongsoo Oh, the creative director for Blackout Protocol, discussing his thoughts behind some of the changes in this patch, as well as a bigger patch down the road. Please take a look at it if you want to learn more about how your feedback is helping us shape the game!
For the list of changes in this patch, please see below.
[h3]Community-Requested Changes and Fixes[/h3]
- Added the telephone booth in Rogue (solo) Mode to allow for changing characters outside Section 13
- The Exosuit-clear badge now fades out upon entering Section 13, in order to allow better visibility
[h3]Changes/Improvements[/h3]
- Made improvements to various elements that negatively impacted difficulty and difficulty scaling
- Note: As discussed on the dev log, the current difficulty level will be labeled as Hard mode in the future
- Further adjusted enemy HP in Rogue (solo) Mode to make it around 70% of enemy HP in Squad Mode (previously, it was at 80%)
- Adjusted the overall difficulty curve per progression
- Adjusted enemy spawn conditions to reduce cases of unintended, excessively difficult combat scenarios
- Increased weapon swap speed for smoother transition into other weapons and tactical gear
- Adjusted some enemy animations and moves
- Made improvements to the circular UI around characters, including having a better visible reload indicator
- Made improvements to various sound effects
- Added sound effects for each weapon to indicate when reloading is completed
- Reduced excessive damage-taken sound effects for damage-over-time
- Improved how damage from explosions are handled
- Adjusted the explosion damage per-distance for different types of explosions
- Adjusted explosion range for explosive barrels
- Adjusted the explosion range, cooking time, and damage per distance for Psychogen Bombs used by Quarantined Entities (QTs)
- Adjusted the bounce and explosion range for Grenades used by QTs
- Other various gameplay improvements
[h3]Bug Fixes[/h3]
- Fixed the issue that sometimes caused weapon blueprints not to drop
- Fixed the issue where the clip size increases (from weapon perks) did not apply properly and required a reload each time you picked up a Synaptic Enhancement
- Fixed the issue where the Arc Cannon did not properly track when firing through a fence
- Fixed the issue where your killer information did not show in the results screen, if the killer died before the run ended
- Fixed the issue where some gameplay data would not be properly saved
- Fixed the issue where certain weapon perks and Synaptic Enhancements would not work properly when combined together
- Fixed the issue where there was no delay or animation when swapping weapons, when it is triggered from one weapon going entirely empty
- Fixed the issue where the vending machine would not work properly under some conditions
- Fixed the issue where uncategorized Synaptic Enhancements were impacting proficiency
- Fixed the issue with the Arc Cannon’s “Type” text spilling out the UI
- Other miscellaneous fixes
Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Blackout Protocol. It is possible for teammates to play with mismatched game versions, which could potentially impact gameplay. So please install the update as soon as possible for the best experience.
- ODS Team
DISCORD | TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH
https://store.steampowered.com/app/2111870/Blackout_Protocol/