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Section 13 News

0.31.0 Balance Patch Notes

[h3]Patch Schedule[/h3]
  • PT: 6:00 PM, April 9th
  • ET: 9:00 PM, April 9th
  • CEST: 3:00 AM, April 10th
  • ICT: 8:00 AM, April 10th
  • KST: 10:00 AM, April 10th

Agents,

Here comes the April balance patch (Ver. 0.31.0), containing various adjustments, improvements, and fixes–especially those reported by our Agents! After we deployed the “Party Up” patch last month, we have been reading all feedback and taking note of various playstyles, both singleplayer and multiplayer. Your feedback has been crucial for us to come up with many of the changes in this patch.

We continue to work towards our official launch next month, as well as keep listening to your suggestions and thoughts. Please do not hesitate to share your thoughts via the Steam discussion boards or our Discord server!

For the list of changes in this patch, please see below.

[h3]New Content/Features[/h3]
  • Added the new power-up unlock structure in the DNS Defragmenter
    • Synaptic Enhancements are now grouped in specific tiers instead of everything being available from the start
    • Permanent upgrades are grouped in specific tiers as before
    • STAR Pins are used to unlock each of these tiers, gradually providing access to more powerful upgrades
    • This applies only to new Agents. Agents with an existing save will retain their unlock progress
  • Added Japanese language
    • All in-game text will be localized in Japanese, while the voiceover remains in English
    • We have not been able to complete a full check of the text, so please share any feedback as a comment on this Steam discussion board post

[h3]Community-Based Changes/Improvements[/h3]
  • Large Medkits now heal some of the injury damage
  • Chillax Corners in the Parking Lot and the Lobby levels will now have a fair chance to sell medkits
  • Chillax Corners in the Office and the Isolation Chamber levels will now have a high chance to sell medkits
  • Decreased Beaker’s active skill cooldown: 300 seconds → 240 seconds
  • Adjusted enemy HP
    • Adjusted the HP scaling of mid-to-large enemy types
    • Lowered the base HP of the Exosuit by 50%
    • Adjusted the HP scaling of the Exosuit based on difficulty & single/multiplayer mode modifiers
  • Changed Scalpel’s active skill to deal a fixed amount of damage, no longer impacted by damage reduction
  • Changed so that the access code items can now be obtained in multiplayer (for unlocking the Parking Lot level’s security room and the Cargo Elevator level)

[h3]Other Changes/Improvements[/h3]
  • Made weapon attachments (items that give weapon perks) easier to obtain
    • New Agents will receive level 1 attachments for the Assault Rifle, the SMG, and the Pump-Action Shotgun by default
    • Adjusted the weapon attachment drop table so that they drop more frequently than before
  • Improved Chillax Corners (shops) to provide better options
    • In multiplayer, Chillax Corner items are now specific to each player, instead of being shared by the whole group
    • Chillax Corners in the Office and the Isolation Chamber levels now have increased number of selections sold
    • Made weapon purchases more affordable by adjusting the number of perks they spawn with
  • Increased Credit and Data Nug drops
    • Increased the max Credit drop per bundle, resulting in a higher potential to find more Credits by searching objects
    • Increased the drop rate of Data Nugs
    • New Agents will start with at least 30 Data Nugs
      • Skipping the tutorial gives 30 Data Nugs
      • Playing the tutorial guarantees at least 30 Data Nugs
    • Added guaranteed Data Nug drops for defeating mid-boss enemies for the first time: Disposer (25 Data Nugs) and Exosuit (75 Data Nugs)
  • Adjusted Injury build-up rates
    • We are continuously monitoring Injury build-up and plan to make balance tweaks as necessary
  • Adjusted the Jackpot Synaptic Enhancement to scale better across tiers
    • Each tier of Jackpot is split into different grades, instead of all 3 tiers being Platinum grade
    • Adjusted the credit amounts according to their respective grades
      • Jackpot I
        • Grade: Platinum → Silver
        • Credits: 1,000 → 500
      • Jackpot II
        • Grade: Platinum → Gold
        • Credits: 2,000 → 1000
      • Jackpot III
        • Grade: Platinum (unchanged)
        • Credits: 3,000 (unchanged)
  • Added the option to remove keybindings (i.e., disabling the action)
  • Improved self-revival perks that trigger automatically (e.g., Second Wind permanent upgrade)
    • Added a brief invincibility window upon being revived
    • Added sound effects for better indication when they trigger
  • Now you can only recruit one character per session. If you recruited a character and still have more to recruit, you will see another one in the next run

[h3]Community-Reported Bug Fixes[/h3]
  • Fixed various locations where players could fall through the map or get stuck/locked out, including those reported in the Deep Storage, the Crucible, and the Isolation Chamber levels
  • Fixed the issue where some map objects could not be searched in the Isolation Chamber level
  • Fixed the issue where the Tactical Crossbow’s reload speed bonus perk was not working properly
  • Fixed the issue where spent STAR Pins were given back if you disconnected from multiplayer

[h3]Other Bug Fixes[/h3]
  • Addressed various issues that could cause the game to crash
  • Fixed the issue where killing an enemy with Scalpel’s active skill did not grant Astral status if you were Panicked
  • Addressed the invisible walls (some blocking movement, some blocking only projectiles) in the Supermax Lab and the Isolation Chamber levels
  • Fixed the issue where your Fear gauge would be full if you died while Panicked and were revived by a teammate

[h3]Known Issue[/h3]
  • Joining the same multiplayer room with different save files will display character information from the previous save file instead of the new one
    • When switching save files while playing multiplayer, we recommend creating a new room instead of rejoining the same room

Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Section 13. For the best gameplay experience, we recommend installing the update as soon as possible.


- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/

Section 13 Will Support Japanese!

Agents,

We are announcing that the upcoming April patch will bring Japanese as a new in-game language! All in-game text will be in Japanese, while the voiceover will remain in English (same as with all languages!).

We would like to ask our Agents for help in order to iron out any rough edges in the new language. Adding an entirely new language can come with unexpected issues, and we have not completed a full check of all Japanese text in the game yet.

Any suggestions or text issues in Japanese you find while playing Section 13 can be reported in this Steam discussion board post as a comment so that our team can make improvements and have it in tip-top shape for official release!

See you down in Section 13!


- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/

Price Increase as Part of Official Launch Preparations

Agents,

It is almost hard to believe that Section 13’s official launch is coming next month! We appreciate all the support and feedback our Agents gave us on our journey, and hope to repay with the best gameplay experience our team can provide.

The game has come a long way, but there is still more distance to cover. We are working hard on new content to introduce at launch, including the final boss fight, narrative content, and more!

We shared a heads-up last month that we will be increasing the game’s price as part of our preparations for official release. We have finalized the details, and would like to share the information with our Agents in advance. Below is a list of some of the regional pricing changes to give you a better idea:
  • USD: $12.99 → $19.99
  • AUD: $18.95 → $29.50
  • CAD: $16.99 → $25.99
  • EUR: 12,79 € → 19,50 €
  • GBP: £10.99 → £16.75
  • JPY: ¥1,500 → ¥2,300
  • KRW: ₩14,500 → ₩21,500

The price change will go live on April 11 at 10 AM Pacific Time. If you have not purchased the game yet, try out the demo now and grab a copy before the price goes up!


- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/

0.30.6 Hotfix Patch Notes

[h3]Patch Schedule[/h3]
  • PT: 7 PM, April 1, 2025
  • ET: 10 PM, April 1, 2025
  • CET: 4 AM, April 2, 2025
  • ICT: 9 AM, April 2, 2025
  • KST: 11 AM, April 2, 2025

Agents,

We are deploying a hotfix patch (Ver. 0.30.6) to bring improvements and fixes to various issues reported. We are grateful for our community sharing their experience so that we could look into them. We will continue to review all your feedback and reports to constantly improve Section 13.

For the changes included in this patch, please see below.
[h3]Changes[/h3]
  • Now all characters are unlocked & selectable when you play multiplayer, instead of having to unlock them in single-player first
  • Friendly fire and ammo limit will be toggled off by default for multiplayer sessions
    • Agents who want the challenge can have the host toggle them on in the mission preparation screen before entering the base
  • Adjusted Beaker’s HP Regen rate
  • HP Regen: When taking hits, this allows you to recoup a portion of the lost HP. This is shown as a yellow portion in your HP bar when you take damage.

[h3]Bug Fixes[/h3]
  • Fixed the issue that could delete save files
    • We also adjusted the interval of backup save creation in order to minimize any impact from similar issues in the future
    • We apologize for any inconvenience this may have caused
  • Fixed issues that could cause the game to crash
  • Fixed the issue where Cell Samples were not dropping in multiplayer
    • Cell Samples unlock higher difficulty levels, which can be selected at the mission preparation screen before entering the base
  • Fixed the issue that prevented the session result screen from displaying if you died for the first time
  • Fixed the issue where spent STAR Pins would be returned to you when you got disconnected during multiplayer
  • Fixed the issue where the HP Regen amount would sometimes not disappear from the HP bar

Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Section 13. Please install the update as soon as possible for the best experience.


- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/

Don’t Miss the Last Discount on Early Access Pricing!

Agents,

Section 13 has come a long way since its Early Access release in 2023. It would not have been possible without all the Agents supporting us through the journey.

As we are on the final stretch towards our official release this May, we would like to share that Section 13’s base price will increase in April, from $12.99 to $19.99 (USD). We will announce the exact date soon.

Meanwhile, you can seize the current 25% Daily Deal, which will be the last discount before the price changes! This will be the lowest price you will see for the foreseeable future, so make sure you grab it now and tell your friends, too!

For our plans for the following months up to launch, please find more information in this dev log from our creative director.

As we continue to work on creating the best Section 13 experience possible, please share your feedback and suggestions on the Steam discussion boards or our Discord server.


- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/