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Section 13 News

0.30.4 Hotfix Patch Notes

[h3]Patch Schedule[/h3]
  • PT: 2 PM, March 21, 2025
  • ET: 5 PM, March 21, 2025
  • CET: 10 PM, March 21, 2025
  • ICT: 4 AM, March 22, 2025
  • KST: 6 AM, March 22, 2025

Agents,

We are deploying a hotfix patch (Ver. 0.30.4) to bring fixes to various issues reported. We are grateful for our community sharing their experience so that we could look into them. We will continue to review all your feedback and reports to constantly improve Section 13.

For the changes included in this patch, please see below.

[h3]Bug Fixes[/h3]
  • Fixed the issue where you could get stuck in the area between glass tanks in the Isolation Chamber level
  • Fixed the issue where enemies could get stuck in the elevated area where they spawn in the Sanitation Tunnels level
  • Fixed the issue where the game could hang if you mashed the Esc key while the game was launching

Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Section 13. Please install the update as soon as possible for the best experience.

- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/

[Updated] 0.30.3 & 0.30.2 Hotfix Patch Notes

[h2]Updated March 19th, 7:00 PM PT:[/h2]

We have deployed another hotfix patch (Ver. 0.30.3) to fix the below issue:

  • Fixed a crash issue that could occur when interacting with the main computer in the Command Center

Thank you!

[h3]Patch Schedule[/h3]
  • PT: 4:00 PM, March 19, 2025
  • ET: 7:00 PM, March 19, 2025
  • CET: 12:00 AM, March 19, 2025
  • ICT: 6:00 AM, March 20, 2025
  • KST: 8:00 AM, March 20, 2025

Agents,

We are deploying a hotfix patch (Ver. 0.30.2) to fix various issues that were reported. Thank you to our community for always sharing bugs and issues that you come across while playing. We appreciate all of your reports and input so that we can continue to improve Section 13.

For the changes included in this patch, please see below.

[h3]Changes/Improvements[/h3]
  • Reduced injury accumulation rate when downed
  • Added host indicators in the ready room and an on/off toggle for client ping in the options menu when playing in multiplayer mode
  • Adjusted difficulty in the Supermax Lab by tweaking the timing of creatures emerging when locking/unlocking the valve
  • Improved medkit spawn locations in the Office
  • Adjusted the Anti-Cyber Warrior, Emergency Surgery, and Big Bang to skip the animation by pressing Enter, Space Bar, or left mouse-click

[h3]Bug Fixes[/h3]
  • Fixed an issue where the Skirmishers in the Warehouse Restricted Area would not descend
  • Fixed an issue where players would enter multiplayer with their second-slot weapon equipped
  • Fixed a bug where skipping Anti-Cyber Warrior or Emergency Surgery could cause the skip animation to loop infinitely
  • Fixed the enlarged number display to reset to 1 after the Anti-Cyber Warrior or Emergency Surgery animations
  • Addressed various elements that could result in the game crashing

Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Section 13. Please install the update as soon as possible for the best experience.

- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/

0.30.1 Hotfix Patch Notes

[h3]Patch Schedule[/h3]
  • PT: 4:30 PM, March 14, 2025
  • ET: 7:30 PM, March 14, 2025
  • CET: 12:30 AM, March 14, 2025
  • ICT: 6:30 AM, March 15, 2025
  • KST: 8:30 AM, March 15, 2025

Agents,

We are deploying a hotfix patch (Ver. 0.30.1) to bring fixes to various issues reported. We are grateful for our community sharing their experience so that we could look into them. We will continue to review all your feedback and reports to constantly improve Section 13.

For the changes included in this patch, please see below.

[h3]Bug Fixes[/h3]
  • Addressed various elements that could result in the game crashing
  • Addressed the issue where private rooms could be joined from the public lobby list
  • Fixed the issue where some permanent upgrades were displaying in the upgrade slots despite being fully upgraded
  • Fixed the rare issue where the Crucible map could be cleared without the Exosuit spawning
  • Adjusted the location of some speech bubbles that showed in incorrect locations

Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Section 13. Please install the update as soon as possible for the best experience.


- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/

Time to Party Up in Section 13!

Agents,

Today is the day to wave your flashlights and make Section 13 base lit! We are deploying 0.30.0 “Party Up” patch with the contents we shared in the patch notes . We hope that you enjoy this update, which includes a sneak peek of what we’re planning for the official release.

Here’s a brief overview of what’s in the Party Up patch:
[previewyoutube][/previewyoutube]
Section 13 is also participating in the Spring Sale with a 25% discount, so feel free to enlist your friends as a fellow S2P field agent. It is often dangerous to go alone!

For any feedback and suggestions you have, please let us know via Steam discussion boards or our Discord server. The team continues to work hard on both new and improved content, and your input is crucial to creating the best Section 13 experience we can.

Agent, it’s your time to shine!

- ODS Team

[Updated] 0.30.0 “Party Up” Major Patch Notes

[Updated on 3/14 PT: Corrected information around mid-session joining--you can only join sessions that are either in the Command Center or the Parking Lot level]

[h3]Patch Schedule[/h3]
  • PDT: 12:45 AM, March 13th
  • EDT: 3:45 AM, March 13th
  • CET: 9:45 AM, March 13th
  • ICT: 2:45 PM, March 13th
  • KST: 4:45 PM, March 13th

Agents,

For our Agents who have been patiently waiting: multiplayer and Beaker are returning! We are deploying a Ver. 0.30.0 “Party Up” patch to bring new and improved content.

With our official launch in May coming soon, we continue to work on building towards our big day–the day we can share the full Section 13 experience with you! We also continue to review all suggestions and issues you share, in order to make Section 13 enjoyable for everyone. Please do not hesitate to share your thoughts via Steam discussion boards or our Discord server!

For the list of changes in this patch, please see below.

[h3]Returning Content[/h3]
  • Re-enabled online multiplayer
  • Please note that, in multiplayer, you will only have access to features you already unlocked in singleplayer. These include Body Mods, Weapon Mods, and characters.
    • Online co-op is back after adjustments to suit the current gameplay loop
    • Multiplayer features can be accessed via the phone booth located at the Command Center
    • Agents can join a room that is either in the Command Center or within the first level (Parking Lot)
    • Friendly fire and limited ammo are toggleable on the mission preparation screen
    • Multiplayer UI has been improved
      • Teammates’ information is shown in the General menu (default hotkey: I)
      • Mission preparation screen displays the online mode effects tooltip
      • You can adjust in-game voice chat volumes for each player in the Esc menu
  • Reinstated Agent Beaker
    • Beaker’s active ability has been adjusted to provide a gradual heal over time, instead of a burst heal
    • The potency of her heal is impacted by the number of Agents healed. The more Agents being healed, the less healing each Agent will receive
    • Skill cooldown has also been adjusted for balance
    • Beaker’s passives provide her with faster movement speed, longer HP regain window, and lower max Fear

[h3]New Content/Features[/h3]
  • Added 3 new levels
    • Supermax Lab
      • After defeating the Exosuit in the Crucible, you will find yourself delving deeper into the base to find the laboratory where highly confidential–possibly off-the-books–research was conducted
    • Isolation Chamber
      • Beyond the Supermax Lab, you will find quarantined sections created to contain entities that the S2P Corporation has been trying so hard to keep away from the public
    • Location Unknown
      • Agents who venture Section 13 alone may find the entrance into this bonus level presenting itself as a gaping white hole
      • The white hole will appear only in singleplayer mode
      • Unlike any other area in Section 13 base, this level is habitat to its own set of threats awaiting Agents
  • Added new enemies
    • General
      • Patcher
        • Reports say Section 13’s medical staff have fallen victim to the hivemind that overrun the base
      • Elite UN-X Agent
        • Better-trained and better-equipped UN-X operatives have been spotted within Section 13 base
    • Level-Specific
      • Sanitation Tunnels
        • Spider
      • Location Unknown
        • Redlight Man
        • Cuddles
        • Mannequin
  • Added new tactical gear
    • Arc Barrier: Absorbs both physical and psychological damage Agents would have taken
    • Portable Ripper: A compact turret that automatically senses and neutralizes threats
  • Added 25 new types of Synaptic Enhancement
    You can learn full details as you encounter them in-game and check the Synaptic Enhancement Codex. Below are some examples:
    • Valued Customer: Reduces all Credit costs (e.g., SE reroll, weapon mod reroll, Chillax Corner purchase, etc.)
    • Technical Supply: Restores HP whenever you use tactical gear
    • Worker’s Comp: Gain Credit for HP loss
    • Let There Be Light: Soups up your flashlight
    • Employee Lounge: Restores HP when you enter a Safe Room
    • Feather-Light: Negates fall damage
    • Big Bang: Randomly swaps out all currently held Synaptic Enhancements
  • Added new Body Mod “penalties”
    • Hoarse voice that affects voice chat
    • Visual impairment upon taking damage
      • This replaces Retro Mode, a setting that used to add a pixelated visual filter to the game
    • Increased head size
  • Added medkit drop points in different levels, especially locations where there is a high chance of prolonged combat
  • Added new narrative/lore elements
    • Added VO for some dialogues and barks
    • Added character unlock events
      • New Agents start as Red and unlock other characters by rescuing them in various Restricted Areas on different levels
      • Veteran Agents can experience the character unlocks by creating a new save file
    • Added events to the Exosuit fight in the Crucible level
      • You will see a brief dialogue at first encounter with each character, as well as mid-combat barks during the fight
  • Added the Overclocked Mode under settings
    • This is a singleplayer-only feature that makes Agents more resistant to enemy attacks, allowing Agents to laser-focus on their mission
    • Overclocked Mode can be toggled under Settings - Gameplay
  • Added features to the mainframe computer located in the Command Center
    • Added the Synaptic Enhancement Codex
    • Added more videos to the repertoire of clips showing on the mainframe’s screen

[h3]Changes/Improvements[/h3]
  • Adjusted Arc Cannon weapon perks
    • Consolidated the dual arc weapon perk into the Beam Splitter weapon perk
  • Adjusted some Synaptic Enhancement effects
    • Intense Fear is now split into 3 tiers, instead of 2
    • Hardbody effects changed to reduced damage taken, instead of providing additional Max HP
  • Polished elemental effects
    • Changed the Electric Shock effect to have a chance to briefly stun enemies, instead of increasing the chance to take critical hits
    • Streamlined the 2 tiers of elemental effects: now weapons come with tier 1 elemental effects, which can be boosted to tier 2 with Synaptic Enhancement
    • Quick overview of different elements:
      • Burn: Damages enemies over time
      • Acid: Damages and slows enemies over time
      • Freeze: Drastically slows enemies
      • Electric Shock: Has a chance to briefly stun enemies
  • Weapon Mod reroll cost now increases with each reroll at the same station, in a similar fashion as rerolling Synaptic Enhancements
  • Applied different max carriable count for different tactical gear
    • Max 3: Hologram Decoys and Portable Rippers
    • Max 5: Claymores and Arc Barriers
    • Max 10: Frag Grenades, Stun Grenades, Hot Shots, and Cold Brew
    • Max 20: Meteolights
    • This information can also be found in the Inventory menu, the Armory, and the item tooltips
  • UI improvements
    • An item bundle’s stack count (e.g., a single bundle containing Meteolight x3) now display in the item tooltip before picking it up
    • Surveillance Reports (the session results screen) now list detailed information
    • Added the ability to open the Esc menu within the tutorial, which also allows skipping the tutorial entirely
    • Adjusted speech bubbles above characters to be better visible
  • Miscellaneous improvements
    • Rebalanced some levels
    • Optimized the game for better performance
    • Other various improvements and adjustments

[h3]Bug Fixes[/h3]
  • Addressed community-reported issues
    • Addressed the corner where you could get stuck in the Office level’s Restricted Area
    • Adjusted text to better indicate when certain weapon perks and Synaptic Enhancements do not stack
  • Fixed the issue where the loading screen’s splash art was missing for the Sanitation Tunnels
  • Fixed issues with flame traps
  • Fixed other miscellaneous bugs/errors


Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Section 13. For the best gameplay experience, we recommend installing the update as soon as possible.


- ODS Team