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Section 13 News

Sharing the Updated Section 13 Roadmap

Agents,

We are updating the content roadmap, as there have been some changes to our plan–we’ve been aiming to bring you more content sooner. We moved up some content from May to March, including co-op mode and maps beyond the Exosuit fight!

Since the redefining of core gameplay last summer, one of our team’s focus areas has been recreating a fun and exciting multiplayer experience based on the new framework. The action-oriented gameplay meant quite different pacing and balance. We would like to share the new co-op with you and hear your thoughts to make it better.

For more details on contents you can expect in March and May, please find the roadmap below. We plan to bring you the March update contents to you mid-March, so please look forward to it!



- ODS Team

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Happy 2025! (And What to Expect in March)

Hello, this is Jaeeun Park, Creative Director of Section 13.

Finally, 2025 has arrived! Since the last dev log, the development team has successfully wrapped up the year-end. As mentioned in our previous video, we are in the final stages of development to launch the game this year.

Over the past month, we've been focusing on polishing and fixing bugs related to multiplayer gameplay. We’re now preparing for the next update in March, so that you can once again enjoy the multiplayer experience you loved. Along with it, we will be adding the following new content:
  • Two new levels after the Exosuit bossfight
  • One procedurally generated bonus level
    • …including three new enemy types
  • The return of Beaker
  • Around 20 new Synaptics
  • Polishing of elemental effects
  • Reintroduction of multiplayer gameplay
[Management is monitoring recent reports of cranial mutation among S2P field agents. There is no cause for alarm.]

Our whole team is wishing you nothing but great things in 2025, and we’ll strive to bring you some exciting new content in the new year.


Thank you,
Jaeeun Park

Looking Back on 2024



0.20.3 Hotfix Patch Notes (12/16/2024)

[h3]Patch Schedule[/h3]
  • PT: 6:30 PM, December 16, 2024
  • ET: 9:30 PM, December 16, 2024
  • CET: 3:30 AM, December 17, 2024
  • ICT: 9:30 AM, December 17, 2024
  • KST: 11:30 AM, December 17, 2024

Agents,

We are deploying a hotfix patch (Ver 0.20.3) to remove some unnecessary files from the client installation. While we are working on the content patch early next year, we will continue to review all your feedback and reports to constantly improve Section 13.

For the list of changes in this patch, please see below.
[h3]Change[/h3]
  • Removed unnecessary debug/test files from the client

Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Section 13. Please install the update as soon as possible for the best experience.


- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/

Snippets from the Future: New Maps for 2025

Hello, this is Jaeeun Park, Creative Director of Section 13.

In this dev log, we’re going to share some of developments we’ve made since the 0.20 updates, which was polishing work on accessibility and growth elements.

For the past year, we’ve been focusing our efforts on making improvements to systems and existing content. But many players are eager for new content, as well as updates about the multiplayer situation.

Regarding new content: We began working on additional levels right after the most recent update, and we’re happy to share some screenshots with you.

The first new level is another procedurally generated area (similar to the Sanitation Tunnels), where the layout will change each time you enter. This will serve as an optional route through the main path of the game, which gives players the opportunity to earn some additional rewards.


We’re holding back some details for now, to preserve the surprise, but this level will focus less on fierce combat and more on exploration and horror elements, to mix up the game’s pacing a little. This level will also include more synaptics and other goodies than the typical path, making it a high-risk/high-reward detour.

The second new level comes directly after the Exosuit bossfight, and consists of a lab environment where Section 13 houses QTs for containment and study. This level will be an intense combat challenge that leads up to the final boss chamber, but we’re confident that skilled agents can handle it.


Finally, we have a sneak peek of the final boss level: a mysterious structure situated in the deepest depths of Section 13, whose existence and purpose are unknown to all but a few. Players who have been following the game for a while might recognize it from some concept images we’ve shared in the past.


In addition to the above, we’re also working on new enemies, tactical gear, and synaptic enhancements. We’ll be sure to share more as development continues and new content moves into internal playtesting.


Lastly, we’d like to share that we’re working around the clock to get multiplayer back into the game as soon as possible, hopefully even before the final launch date in May.

We appreciate your patience and support.


Thank you,
Jaeeun Park