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Devlog #1 23.09.2025

[p]Hi everyone! The project is still alive and development is nearing completion. The release is scheduled for early 2026, but the exact date will be announced later. I'm also looking forward to participating in the Steam Next Fest. It's a good time to tell you what I've been working on for the last year.
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Agriculture
[p]After a fairly long break, in November 2024, I continued to work on the game. The first big feature I decided to refine was agriculture. My goal was to make the gameplay cyclical through the seasons, where you plant wheat (or fruits and vegetables) in the winter and harvest in the fall. The interest of this mechanic is to have the player plan how much food to grow so that there is enough to survive the next year.
[/p][p][/p][p]I made universal garden beds, where you can choose what you want to grow. And all garden beds are automatically grouped together after being built, so that you can change from wheat to carrots in one click.[/p][p][/p][p][/p][p][/p][p]And you also have to spend a unit of seed to plant a plant. The seed cycle is like this: spend a unit of wheat seeds to plant wheat, then harvest the crop and get the same unit of seeds. But if the player wants to increase the planted area, he can convert part of the harvest (the wheat itself) into seeds.[/p][p][/p][p][/p][p]In the next I polished visuals, tweaked post-processing, made the models of beds take the shape of cells in the construction grid. And in the end we have this picture.[/p][p][/p][p][/p][p]To be continued![/p][p]
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