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Toziuha Night: Order of the Alchemists News

0.6 Update! Two new areas and new bosses!

New features

- Two new zones available with new enemies and two Adeptis bosses ready to fight.
- Toziuha Night is now “Steam Deck verified”!
- Data saving (game saves, game settings) is now cross-platform between windows and linux.
- Bestiary available, capitalized names of several enemies are placeholders.
- Alchemy Lab available.
- The secret room of Neumann's Laboratory can be opened as the necessary elements can be found on the map.
- Difficulty option available: See the life and weaknesses of enemies in real time.
- Rachel, Margaret and Restaurant side missions can be completed.
- New inventory items available through Transmutation.
- Food can be purchased in Restaurant, the food will make temporary buff of stats and other secondary effects.
- Added “Room Preload” option, it's an experimental option that allows to load in the background the next room when the player gets closer to the exit, allowing a faster transition between rooms, disabled by default.
- The map display screen has been improved.
- In easy mode the player will be able to use the Carpatitia effect on death whenever they want, no one is left behind.



Bugfixes/Balances

- Fixed bug of character sliding unintentionally when attacking.
- Boss “Joseph” statistics modified.
- “Kankra” enemy attack modified.
- “Stella ferrum” and “Pyro Projetium” circuits nerfed.
- Item prices in the store have been adjusted.
- Statistics of equipable items have been changed.
- Several bugfixes made for the two new areas.

[h2]Important! [/h2]
This update and the following ones will be more linear, because the initial release of the early access game already represented 60% of the full game and small parts of the map that are not yet finished are being locked/unlocked, so it's recommended to read this small guide for the 0.6.x version of the game, try to read each point every time you get stuck.

Guide for 0.6.x

- A train station has been added in Eldralis forest.
- It will be possible to go through the upper left area of Eldralis forest where the elevator is and help an NPC.
- The NPC in Eldralis unlocks “sulfuric acid” in the store, needed for transmutations in the Alchemy lab.
- A new zone can be visited after defeating the boss “Atargatis”, where you can get an “elemental action circuit” that will be necessary to continue in the upper-right part of the map (Eztilia, the 2nd new zone).
- A small area in the lower part of Stralsund (where the NPC to be rescued was) is available, it contains some items that improve stats.
- In the snowy area you can rescue another NPC that unlocks a new item in the store, it will be important to pass to an unlocked area in the left-bottom area of Stralsund passing through the save-room.
- In the new area of Stralsund unlocked you can get a new skill, it will serve to continue in the snowy area, at the end awaits a new boss and another ability to go in the dark subterranean area of Grijayla where the second and last boss of this update will be.

+19,000 wishlists!

We are close to reaching 20k people adding Toziuha Night to the wishlist! Thank you all for your support.

Hotfix #8 final patch for 0.5

- Witiko boss buff
- Kryvon enemy buff (the purple enemy with claws)
- Fixes on translations
- Internal bugfixes for mobile version

No more patches until 0.6

Hotfix #7 - Fixes for negative status, movement and Portuguese language.

- The number of enemies that can cause negative states has been reduced.
- Implemented full translation to Brazilian Portuguese.
- The cloud of poison that some enemies can throw can now be eliminated by hitting it (three hits).
- The crouch attack with the whip can be activated in the middle of a melee attack.
- The crouch move can cancel the backdash move.
- Some minor fixes.



Hotfix #6

-Added “Witch's Hat” and “Anti-Curse Potion” in the in-game store.
-Buff to Joseph battle, his last phase will be activated earlier and he gets some extra health.
-Minor fixes.

No further fixes are expected until the next major update. Thank you for your support.

Hotfix #5

-Fixes in some texts
-Fixed “Frigus Pilar” circuit.
-Removed “injury” to fireballs from blue amphibian enemies.
-Fixed use of Carpatitia while about to die.
-“Lux Pilar” circuit nerfed.
-Adjusted stats of equipable items.
-Initial mods support (internal testing).
-Reduced to 10 seconds of poison and 7 seconds of injury, 20 seconds of curse.
-Minor fixes for the “mobile” version.
-The damage number towards enemies will be blue if the attack is weak, and will show a “+” symbol if the damage is absorbed by the enemy.