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RaceRoom Racing Experience News

RaceRoom has been updated

[h3]Update details:[/h3]

Client version = 0.9.4.3
Client BuildID = 9597519
Dedicated server version = 87.0.1387
Dedicated server BuildID = 9597669

[h2]Changelog:[/h2]
  • Updated Fanatec SDK to V4.05
  • Nordschleife - Added terrain and grass normal maps, various visual tweaks. Updated several elements (Dorint Hotel new paint, some advertisement banners). Added the Sabine Schmitz Kurve sign.
  • Fixed Group 2 tyre change timing error for changing 2 wheels
  • AI - Fixed "FRX-22 AI's make strange tyre compound choices"
  • Fixed - "MGU values gone from hud when under fixed setup regime"
  • Formula RaceRoom X-17 - Adjusted upshift decay for quicker gear changes from 2nd gear up, general tune of AI behaviour
  • Formula RaceRoom 3 - Baseline setup tweaks, increased mechanical trail and reduced default FFB multiplier
  • Formula RaceRoom Junior - Improved accuracy of the open differential.
  • Tatuus F4 - Baseline setup tweaks, increased mechanical trail and reduced default FFB multiplier
  • Autodrom Most - AI pace improvements
  • Bilster Berg - AI qualifying performance tune
  • Dubai - AI qualifying and overall pace tuned
  • Hungaroring - Improved AI trajectories and pace
  • Nogaro - Fixed some hole in a wall
  • Norisring - Updated to 2022 specs, updated S/F bridge, added new signs (marshall posts, traffic signs, WWII info boards and more), added new lights, normal maps for terrain and road, added some and moved some walls, updated textures, updated track surface (bumps, lines, manhole covers, bricks and more), updated audience and vegetation
  • Slovakiaring - AI pace improvements


WTCR 2022 car class is now available!

The FIA WTCR 2022 cars are now available in RaceRoom. Stay tuned for the detailed announcement of the new Esports WTCR season!

The 2022 features the latest model of the Audi RS 3 LMS TCR as well as the Hyundai Elantra N TCR, it also has new livery designs for the Honda Civic TCR in a Liqui Moly theme.



The class features all the teams of the ongoing 2022 season.
  • Audi RS 3 LMS TCR
  • Cupra Leon Competicion TCR
  • Honda Civic TCR
  • Hyundai Elantra N TCR
  • Lynk n Co TCR







RaceRoom has been updated

[h3]Update details:[/h3]
Download size = 250 MB
Client version = 0.9.4.21
Client BuildID = 9531870

[h2]Changelog:[/h2]
  • FFB - Fixed a x0.5 factor that had snuck into calculations of wheel speeds. This change will be most noticeable when catching slow speed oversteer.
  • Hybrid - Allowed changing MGU map from inside the cockpit while under Fixed Setup regime.
  • Hybrid - Changed so battery consumption isn't affected by fuel use rate multipliers
  • Audi V8 DTM 92 - improvements to Quattro system simulation
  • DTM 92 + Touring Classics car classes - Fixed an error in hard tyres optimum pressure values
  • Ford Mustang Gr A - Raised 1 cm
  • Formula RaceRoom Junior - Fixed an error in spring/dampers values
  • Formula RaceRoom X-17 - AI tuned
  • Formula RaceRoom X-22 - AI tuned, and slightly reduced their braking abilities
  • Group 2 car class - fixed pitstop timings
  • Nissan Skyline GTR R32 - Improvements to 4WD behaviour
  • P2 car class - Friendlier baseline setups. Lowered tyre heating rates, adjusted tyre wear rates, updated AI tyre life estimations.
  • Imola - AI improvements around Rivazza and Acque Minerali
  • Interlagos - AI Improvements
  • Sepang - Moved the time attack spawn locator on the actual raceline (prevents a zig zag at spawn)
  • Twin-Ring Motegi - Updated AI line for better behaviour in turns 3 and 4 and the final chicane
  • Zandvoort 2019 - Squared up the standing start grid locators


RaceRoom has been updated

[h3]Update details:[/h3]
Download size = 150 MB
Client version = 0.9.4.2
Client BuildID = 9448632

[h2]Changelog:[/h2]
  • Formula RaceRoom X-22 - Adjusted gear timings for faster and smoother gear changes in lower gears
  • Formula RaceRoom X-22 - Reduced turbo anti-lag minimum RPM to 6,000
  • Formula RaceRoom X-22 - AI slowed down, adjusted their tyre slip angles so they don't appear that much "on rail"
  • Formula RaceRoom X-22 - Updated fuel use estimations
  • Formula RaceRoom X-22 - Updated brake heating and cooling, front vs rear.
  • Formula RaceRoom X-22 - Adjusted default setup with +5nm in diff preload to stop some wheelspeed delta spikes


FORMULA RACEROOM X-22 is now available!

The Formula RaceRoom X-22 is out now.

The new benchmark in Open-Wheel Racing has arrived in RaceRoom!

[previewyoutube][/previewyoutube]

The V6 Turbo Hybrid engine delivers over 1000 HP and the elegant aerodynamic design defining the beautiful silhouette of the car has been purposely built to allow close racing.

The car features adjustable Engine Maps and MGU-K modes, as well as 3 different tyre compounds and Halo visibility options, so nothing stands in your way to your next victory on track.



  • 1.6L V6-T Hybrid Engine
  • Turbocharger
  • 8-speed paddle shift gearbox
  • 769 kg Weight
  • 1050 HP
  • No ABS, No Traction Control, No Launch Control


[h2]Features:[/h2]

Halo Visibility Option
In real life the 3d depth perception helps looking past the halo, but in the sim we've added an option to make the halo transparent.




Tyre Compounds
Tyre choice is free in every session. Softs provide the most grip but wear the quickest.

  • Soft last ~ 20 min
  • Medium last ~ 40 min
  • Hard last ~ 80 min


Engine Maps
Engine maps can be changed while driving after binding the keys for it.
A higher Engine map delivers more power from the internal combustion engine, but increases fuel consumption. This can be used for strategic purposes in longer races with pit stops.



Hybrid System
In addition to the Internal Combustion Engine the car has an Electric Engine (MGU - Motor Generator Unit) that can be used to deliver extra power, and runs on a battery that charges while driving.



The Battery status is displayed as a blue bar on the steering wheel and in-game HUD
The rear light of the car will blink red when it is harvesting energy.

MGU-K modes
Different MGU-K modes can be used to determine the charge & deploy rate of the Electric engine.
You can bind keys to your wheel to change the MGU-K mode while driving.
The in-game HUD displays which MGU-K mode is activated.
On the Car Setup page you see 5 MGU-K Modes that can be customized.
Since the MGU-K harvests energy from the rear axle during deceleration, the amount of regeneration also affects the off-throttle balance.



Every mode has a regeneration and a discharge rate, defining how quickly energy is charged and how much of it is deployed per mode. The default values should work ok out of the box in most cases.
There is also an “Auto” mode that will change the MGU-K Mode automatically, depending on the battery charge state (lower power output at lower charge state).

Overtake Button
Use the “Push to Pass” key binding to use the Overtake function while driving.
The Overtake Button puts the MGU-K into its highest mode with one button press and is used to temporarily get the highest performance out of the car (ie. when trying to overtake or defend a position).



The Battery will drain very quickly when this mode is enabled.
While Overtake mode is enabled all the MGU safety systems are overridden as well, resulting in even more performance compared to the highest MGU-K mode.
The Overtake mode stays active until the button is pressed again, at which point the car will switch back to the previously activated MGU-K Mode.



DRS
The Drag Reduction System will be enabled in a race when a driver crosses the start/finish line less than 1 second behind the driver ahead and can be activated 3 times per lap anywhere the driver chooses to do so. The rear wing angle changes so the car produces less drag and therefore can achieve higher top speeds.
In Practice Sessions there is unlimited DRS activations available.

Enjoy!

[previewyoutube][/previewyoutube]