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RaceRoom Racing Experience News

RaceRoom has been updated

[h3]Update details:[/h3]
Download size = 530 MB
Client version = 0.9.4.63
Client BuildID = 10399231
Dedicated version = 89.0.1399
Dedicated BuildID = 10399147


  • Performance index reviewed so that M235i and MX5 are in a better order on the starting grid
  • New Action cameras for Anderstorp, Aragon, Assen, Portimao, Bathurst
  • Mid Ohio - brought to 2022 specs with visual updates and normal maps for the terrain

Daytona 2.4H Race

[previewyoutube][/previewyoutube]
The RaceRoom Daytona 2.4H Race is one of the yearly highlights and will be broadcasted LIVE on our channels on Friday 27 January 2023


You can enter the leaderboards to qualify for the live servers - the MX-5 support race or the main event with GTR3, GTE and the P2 Daytona Prototype on the Competition Page


There will be more servers ready for everyone to join who didn't qualify for the LIVE Broadcast Race.

[previewyoutube][/previewyoutube]

RaceRoom has been updated

[h3]Update details:[/h3]
Download size = 1.9 GB
Client version = 0.9.4.62
Client BuildID = 10355614
Dedicated version = 89.0.1398
Dedicated BuildID = 10355631




  • Added Esports WTCR 2023 liveries for upcoming competition See official website
  • Shaders - Fixed issue where animated characters were not receiving shadows
  • Mazda MX-5 Cup - Updated rearview mirrors to reduce stretching
  • Volkswagen Scirocco - Fixed needles in the dashboard that could sometimes clip or be skewed
  • Brands Hatch - Fixed a hole on the indy layout, updated turn 2 vegetation, curbs and runoffs, updated some textrures and various other fixes and tweaks
  • Chang International - Updated with normal maps and various visual improvements.
  • Ningbo - added collision to the blue tyres at the pit exit
  • Nordschleife - fixed a hole in the collision wall of the VLN layout
  • Oschersleben - updated with normal maps, visual improvements, camber adjustment in turns 5 and 12 and corrected sun position that wasn't correct with real life.
  • Zandvoort - Fixed an invisible wall at turn 3 on all layouts

RaceRoom has been updated

[h3]Update details:[/h3]
Download size = ca 2.0GB
Client version = 0.9.4.61
Client BuildID = 10213344




  • Crossle 90F - Tweaked fuel useage, Improved accuracy of fuel use estimate, Updated baulktorque
  • Crossle 9S - Tweaked fuel useage, Improved accuracy of fuel use estimate, Updated baulktorque
  • Porsche GT3 Cup - Raised front RC height by 20mm, Aligned brake heat behaviour with PFC compound 11, Damper tweaks, Set engine braking reduction min to 10, Removed upshiftlifthrottle for faster & smoother gearchanges. Set tyre life estimate to a more accurate 94 minutes
  • Porsche GT3 Cup Endurance - Raised front RC height by 20mm, Aligned brake heat behaviour with PFC compound 08, Damper tweaks, Moved ARB balance forward, Set engine braking reduction min to 1, Removed upshiftlifthrottle for faster & smoother gearchanges, Had accidentally made base setup too twitchy, fixed. Increased mechanical trail for more FFB self-centering. Set tyre life estimate to a more accurate 94 minutes
  • DTM 2020 - Set upshiftlift throttle to 0% for faster & smoother gear changes, Fixed error where diff power/coast values were inverted
  • Mazda MX5 - Added longer final drive Hockenheim GP, added default gearbox ratios for various tracks
  • Motorland Aragon - Waypoint speed tweaks for Moto & WTCR layouts
  • Suzuka - Waypoint speed tweaks
  • Salzburgring - visual tweaks, added terrain normal maps, added white lines to rearview, added tv cam lag
  • Brands hatch - added normal maps (road/gras/gravel), Smoothed bump on indy part, mproved mapping (road&gras), several visual improvements
  • Charade - fixed tunnel shadows showing on track when shadow split is OFF
  • Hockenheim - visuals updated, normal maps added, missing objects added, collision fixed, hat materials updated
  • Donington - updated materials
  • Crossle 9s - Tweaked textures in the cockpit for black metal and details shaders. Muted the normal map a small amount. added detail to the springs.

RaceRoom has been updated

[h3]Update details:[/h3]
Download size = 7.6 GB
Client version = 0.9.4.60
Client BuildID = 10144558
Dedi version = 88.0.1397
Dedi BuildID = 10144467


[h3]Sound improvements:[/h3]

Drivetrain oscillations:
  • The new drivetrain oscillations system is now implemented on most cars (all except GT3 and TCR due to ongoing E-Sport competitions).
    As a reminder, the new drivetrain oscillations are generated by the physics which provides much more natural, dynamic and random oscillations when shifting and throttling. The track surface is also triggering oscillations (bumps, curbs, surface changes, etc.).
    In the old system, the oscillations were embedded in the engine sounds so they were not dynamic.


Backfires and external gearshifts sounds:
  • Added new short backfires samples to increase the randomization.
  • Added new gearshift backfires samples, intended to play simultaneously with the normal gearshifts sounds and in combination with the new Fall Off Distances settings. It provides more organic, complex and random external gearshifts.
  • Backfires sequences adjusted to increase the randomization of the new external backfire samples.
  • The connection between engine revs and backfires amount/volume has been improved, which provides the player a more interactive experience.


Sound volume based on distances:
  • Doubled audible distance for external engine, backfires, gearshifts and antilag.
  • Increased distant volume for external engine, backfires, gearshifts and antilag.
  • Improved reverb on external gearshifts and backfires.
  • The cars are now audible and slightly louder from a much longer distance. While this adjustment was kept conservative (due to some audio distortion issues with many cars on track), the improvement is clearly audible in the way the engine, backfires and gearshifts are triggering the reverb effects, making it more “enveloping”, spacious and natural.
    It’s also a delight to hear the cars volume decrease slowly in distance and being audible until 4 kms or more, compared to the previous quick volume drop.

    This is mostly intended for TV cams and freecam users.
  • Improved chasecam balance (engine/backfires/gearshifts/antilag).


[h3]Graphical improvements:[/h3]
  • Improved car body/paint shader to blur reflections based on roughness and fresnel highlights
  • Improved cockpit shader, bringing more dynamism and deeper shadows
  • Improved the car body shader to include some fresnel reflections
  • Improved light reflections on tarmac / tyre marks


[h3]Other changes:[/h3]
  • Autodrom Most - AI speed tweaks, improved AI start behaviour
  • Brands Hatch GP - Fixed incorrect fuel use estimates
  • Donington - Fixed misc art issues, AI speed tweaks on National layout
  • German Nationals - Physics update
  • Group 5 - Physics updated to improve the FFB and to the approach to differential settings so there’s now no preload. It makes them nicer to handle once traction is broken. Except for the Fabcar that still has a locked solid rear axle.
  • Hungaroring - Fixed misc art issues, added road and terrain normal maps, visual tweaks.
  • Imola - Fixed multiple cars spawning inside each other
  • Nordschleife Tourist - AI speed tweaks in to first chicane (Hohenrain) as some AI cars were going in too hot
  • NSU TTS - Physics updates improving the FFB as well as making the default setup a bit more fun and lively.
  • Paul Ricard - updated to 2022 specs, including the new pit entrance path.
  • Red Bull Ring - Added a new layout, free of charge for all owners of the track: Moto, using the chicane between turn 1 and turn 2.
  • Silverstone GP - AI speed tweaks
  • Spa-Francorchamps - AI Speed tweaks on all layouts
  • Volkswagen Scirocco Gr2 - Physics updates improving the FFB as well as making the default setup a bit more fun and lively.