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RaceRoom Racing Experience News

RaceRoom has been updated

[h3]Update details:[/h3]
Download size = 760 MB
Client version = 0.9.3.108
Client BuildID = 8783853


[h2]Warning:[/h2]
[h3]When loading a car that has received physics updates, always make sure to load the default setup.[/h3]
We have recently adjusted a lot of cars with improvements in brake bias, suspensions, differentials. Older car setups can sometimes result in unoptimal behaviours.


[h2]Changelog:[/h2]
  • DTM 1992 - Dampers tuned, improved differential settings, reduced pneumatic trail, increased mechanical trail.
  • DTM 1995 - Adjusted mechanical and pneumatic trail for a more linear FFB behaviour. Improved suspension kinematics, improved differential behaviour, tuned dampers. Adjusted the pace and wear rates of each available tyre compound. Adjusted AI tyre wear.
  • Ferrari 488 GT3 EVO - new sound recordings
  • Formula RaceRoom 90 - Adjusted front wing spark emitters so they’re not quite as sparky
  • GT3’s, GT4’s, BMW M235i Racing - Reverted physics updates that went into the build too early during ranked championship.
  • Nürburgring - Müllenbach Schleife - Fixed some missing collision wall
  • P1’s - Improved differential base settings
  • Porsche 964 Carrera Cup - Damper settings adjusted in the default car setup. Dropped the differential preload a bit, increased engine braking reduction to combat lift-off oversteer. Improved rear suspension kinematics.
  • Salzburgring - Slowed down the AI in some places, and made them a bit quicker into turn 1 braking.
  • Silhouettes - Improved differential settings, improved rear suspension kinematics, reduced pneumatic trail, increased mechanical trail.
  • Silverstone - Fixed some traffic cones troubles
  • Touring Classics - Improved differential settings. The Skyline R32 received a base setup tune up.





Free Access until 30th May 2022



[h2]From May 19 - 30 everyone is invited to use RaceRoom entirely FOR FREE![/h2]

This free access period includes everything we have to offer:

[h3]180+ Cars[/h3]
We've got iconic racecars from the most prestigious marques in motorsport: Ferrari, Porsche, Audi, BMW and more. Whether you like GTs, touring cars, open-wheelers or classics, we have you covered!

[h3]50+ Tracks[/h3]
Famous racing circuits from all over the world are ready for you to burn some rubber: the full Nürburgring Nordschleife, Spa-Francorchamps, Monza, Bathurst, Daytona and many, many more.

[h3]Real Physics[/h3]
RaceRoom features highly accurate vehicle dynamics, developed using real racing telemetry in collaboration with some of the best drivers in motorsport.

[h3]Immersive Sounds[/h3]
Praised by the community as having some of the best sounds in the industry, RaceRoom offers an immersive audio experience that transports you to the track!

[h3]Single & Multiplayer Modes[/h3]
Quick Races, Championships, Time Attack, Daily Multiplayer Races & Esports Competitions.
RaceRoom offers something for everyone.

Start your online racing career in RaceRoom today!

[previewyoutube][/previewyoutube]

RaceRoom has been updated

[h3]Update details:[/h3]
Download size = 1.8 GB
Client version = 0.9.3.107
Client BuildID = 8768593
Dedicated version = 82.0.1372
Dedicated BuildID = 8769098




[h2]Changelog:[/h2]
  • Controllers - Updated Thrustmaster SDK to v1.26
  • Controllers - Ensured older custom profiles for Fanatec CSL DD get the correct autotuning default values
  • Menus - Garage menu should now properly announce the duration of the race session in both time and laps left situations.
  • Brands Hatch - Updated to 2022 specs, resurfaced tarmac, new flags on pitbuilding, relocated walls on the right in turn 3, some various fixes and tweaks.
  • Lausitzring - Fixed collisions on tire walls corner blockers in Oval T1.
  • Nogaro - Extended the pit entry gate detection
  • Redbull Ring - Fixed yellow sausage curbs not having collision

  • Aquila - Improved differential behavior, AI tune up, raised nose 5mm to reduce scraping, , improved engine heating/cooling behaviour
  • DTM 1992 car class - AI tune up, improved engine heating/cooling behaviour, improved tyre heating behaviour, equalised front/rear tyre wear, equalised AI/player tyre wear, reduced pneumatic trail for slightly reduced steering forces at high loads, tuned mechanical trail for consistent FFB across the cars, tuned ABS, reduced M3 power slightly to bring lap times into line
  • Formula RaceRoom 90 - Improved differential behaviour, improved engine heating/cooling behaviour, increased fuel use, improved suspension kinematics
  • Formula RaceRoom Junior - Reduced fuel consumption, improved suspension kinematics, AI tune up, allowed more steering angle
  • Formula RaceRoom X-17 - Friendlier base setup, added power steering, suspension and tyre tweak to give more steering forces at low speed, less at high speed
  • Group 4 - Improved engine heating/cooling behaviour, AI tune up, longer final drive ratio for BMW at Spa
  • Procar - Longer default final drive ratio at Spa

  • Group 5 - Improved engine heating/cooling behaviour, AI tune up
  • Group C car class - AI tune up, differential improvements, improved engine heating/cooling behaviour
  • NSU TTS - Reduced fuel use, improved auto clutch starts, AI tune up
  • P2 car class - Suspension and tyre tweak to give more steering forces at low speed, less at high speed, improved engine heating/cooling behaviour, AI tune up
  • Porsche 911 GT3 Cup + Enduro - AI tune up, engine heating/cooling behaviour improved, adjusted mechanical/pneumatic trail for more linear FFB behaviour, improved rear suspension kinematics, damper refinements, reduced diff preload, equalised player/AI tyre wear of Cup car
  • Porsche 911 RSR GTE - Engine heating/cooling behaviour improved, suspension and tyre tweak to give more steering forces at low speed, less at high speed, improved suspension kinematics, calibrated tyre wear rates for tyre compounds. Life expectancy now S: 46min, M: 77min, H: 175min, equalised AI/player tyre wear, differential behaviour improvements, damper tune up
  • Touring Classics car class - Reduced fuel use by 30%, longer final drive ratio for BMW M3 at Spa, AI tune up
  • WTCR cars - - Reduced pneumatic trail by 10% to reduce maximal steering forces, equalised player/AI tyre wear rate, updated AI tyre life estimate, improved engine heating/cooling behaviour

  • Assen TT Circuit - Increased AI speed into pitlane
  • Chang - AI speed decisions improved, calmed them down for turn 1 in first lap of the race, reduced AI enjoyment of curbs.
  • Indianapolis 2021 - Updated fuel use estimates
  • Laguna Seca - AI line improved, Sanitized corridor around turn 1 to disallow cutting
  • Lausitzring - ADAC layout - Adjusted AI speeds around the first complex to solve some occasional spins and off-track events by the AI.
  • Lausitzring - Oval T1 layout - Adjusted pit entrance path and corridor further
  • Nogaro - AI line improved, as well as pitlane AI pathing
  • Norisring - AI speed decisions improved
  • Mid Ohio - Short layout - AI line improved around T1 and T2.
  • Monza - Junior layout - flyby TV cameras added
  • Nordschleife - VLN and 24H layouts - AI speed decisions improved. Fixed a wiggle as cars joined the racing line from the pitlane.
  • Paul Ricard - 1A layout - AI line improved, as well as pitlane AI pathing
  • Redbull Ring - AI speed decisions improved
  • Spa-Francorchamps - Combined layout - Fixed pit entrance waypoints that were accidentally flagged as pit exit.
  • Suzuka - AI line improved, as well as pitlane AI pathing
  • Vålerbanen - Reduced AI speed in first chicane as some AI were having issues
  • Zheijang - East layout - Fixed game sometimes throwing invalid laps
  • Zhuhai - Sanitized cut track detections

RaceRoom has been updated


[h3]Update details:[/h3]
Download size = 1.1 GB
Client version = 0.9.3.103
Client BuildID = 8514771


[h2]Changelog:[/h2]
  • Lausitzring Oval T1 - Fixed invisible object sticking out of the outer wall on the outside of turn 1. Fixed a cut when entering the pitlane
  • DTM Esports - Added Fanatec logos on all liveries, welcoming the new sponsor of the series. Modifications of liveries for some drivers after contract changes.

RaceRoom has been updated!

[h3]Update details:[/h3]
Download size = 308 TB
Client version = 0.9.3.102
Client BuildID = 8479971




[h2]Changelog:[/h2]
  • Shopping Cart - Nobody's panic purchasing toilet paper rolls anymore, so we had to update it to keep this vehicle current. We spent way too much time on this. Shopping Cart is now lowered, has the NSU TTS engine in the back, some bricks in the front to compensate the weight and ah yeah a big NOS tank providing you with 10 push to pass activations.
  • Introduced a partnership with Wordle. The race starting grid is now defined by whoever solves the Wordle first. Saves on fuel and limits the carbon footprint of RaceRoom.
  • Liveries are now NFT's. Your driver avatar will also get Diamond Hands. TO THE MOON!
  • Chat functionality removed as you lot are way too rude.
  • Hand gestures added. Press F to show the finger.
  • RaceRoom Raceway - added the historic layout to show how much we listen to our community.
  • Spa - straightened the Raidillon, for safety reasons.
  • Added NVIDIA HairWorks™ technology to properly render all current DTM drivers.
  • Fixed an issue that caused all players to experience bugs and crashes instead of only affecting players who had not bought the Premium Pack.
  • Audi 90 GTO - Fixed ALL bugs.
  • Ranked: all finishing positions and associated rating changes will be randomized. Why race for wins when you can just be 9th? It's taking part that counts.
  • Introducing revolutionary Win-2-Pay model: Get paid RRRE-Coin for every clean lap you drive. (Unclean laps invoiced separately)
  • Inputs: Introduced “moan to race director” button. Press this enough times to win the race.
  • Sounds: Headphone smashing sounds added.
  • All cars - Moved centre of gravity by 0.000397mm to account for gravity shifts due to glacial ice melting.
  • Increased all error codes by 1.
  • RaceRoom Raceway - Added ducks.
  • Hockenheim - yes it is in the game.
  • Motorland Aragorn - Fixed an issue where the alternative layouts did not have the sun properly positioned. (wrong coordinates). This is for real, we really fixed that.
  • Fixed some crackling in roadfeel sound effects. (also for real, we actually worked on stuff)


[previewyoutube][/previewyoutube]