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RaceRoom Racing Experience News

RaceRoom has been updated!

Today's update is mostly about maintenance and fixing issues reported since the December 2019 update. You will find all the changes below.


[h3]Update details:[/h3]
Download size = 1.9 GB
Client version = 0.9.0.921
Client BuildID = 4639903
Dedicated server version = 57.0.1077
Dedicated server BuildID = 4640022


[h2]Changelist:[/h2]
  • Dedicated server now offers the possibility to set an incident point limit. Any player going above that defined amount will get instantly disqualified.
  • Dedicated server manager page now shows the points accumulated by each player in real time, rather than the amount of incident events involving that player.
  • Reputation - Improved detection of Non Starter participants on long tracks such as the Nordschleife.
  • Reputation - Car to car collisions are now worth 4 points. Losing Control of the vehicle is now worth 2 points.
  • Flat Spots - Reduced further tyre wear on flat spots, which makes them vanish quicker with tyre wear.
  • Flat Spots - Fixed some bad framerate when locking a tyre on a flat spot while in gravel or grass.
  • Suspension damage - Fixed some cases where a car with suspension damage could sometimes be seen shot into the air.
  • Car Setup - Fixed Setup rules are now properly affecting the car setup menu.
  • Car Setup - Changed so 4WD cars differential changes affect the rear differential instead of the front.
  • Fixed shift sounds playing twice in replays.
  • Fixed an issue where HUD elements would show in replays if the client was started with -broadcastUrl=http://**
  • Fixed some sorting / timing issues in client's position bar
  • Fixed a case where entering the pitlane could sometimes result in the lap being invalidated
  • Fixed rolling start qualifying where the car, under AI control, would try and dodge other players around the spawn location, even though they're invisible.
  • Fixed wrong values fed to Spectator overlays for live gaps between cars.
  • Fixed smoke not rendering from Aerial TV cameras.
  • Fixed an old Helpdesk URL that the client was attempting to load after throwing an error. It's now changed to point to the Sector3 Studios forums.


[h2]Content updates:[/h2]
  • Bosh DDU4 - (data display seen in cars such as the Tatuus F4) - Fixed the Oil and Water temperatures that were swapped.
  • Aquila - Physics updates
  • Audi RS TT VLN - Physics updates
  • All Manual Gearbox cars - Reduced dogbox RPM to encourage more lifting when changing gears.
  • BMW M1 - Updated cockpit art
  • DTM (all years) - Reduced default FFB multipliers
  • Formula RaceRoom 90 - Tweaks to AI behaviour
  • Group 4 and Procar classes - Increased tyre heating and reduced default tyre pressures accordingly
  • GTR3 Car Class - Tweaks to AI behaviour
  • GTR3 Class BOP - Improved BOP of the older generation of GT3's. Porsche 911 GT3 R (2019) +20 Kg ; Mercedes AMG GT3 +15 Kg
  • GTR4 Class BOP - Adjustments
  • Hyundai I30 TCR - Reduced rear ride height and its adjustment range
  • Lotus Evora GT4 - Tweaks to pit limiter timings as well as engine orientation
  • Nissan GTR R32 - New sounds, updates to cockpit art.
  • Porsche Cayman (all types) - Adjustments to car physics
  • Porsche 911 GT3 Cup - The current model has now been modified to Endurance specs. The car now has Traction Control as well as more car setup adjustments allowed. The Cup specs will now be only available in upcoming Porsche Carrera Cup classes.
  • RUF CTR3 + RT12R GT2 and GT3 - Fixed a bad collision box
  • Silhouette Class - Physics updates
  • WTCC 2015/2016 - Fixed Chevrolet Cruze not having adjustable Tyre Pressure
  • Mount Panorama (Bathurst) - Tweaks to pitlane ambient sounds
  • Ningbo - Flipped the starting grid so the pole position starts on the right side, on the trajectory.
  • Nuerburgring GP Fast Chicane - Fixed rolling starts that could sometimes be bad for AI.
  • Portimao (all layouts) - Moved the spawn location used in Time Attack and rolling start qualifying.
  • Silverstone - Fixed AI running wide in turn 1 after a rolling start on GP and International layouts.
  • Zhuhai - Improved performance
  • Zolder - AI control in pitlane should no longer result in hitting a guardrail


[h3]Announcement:[/h3]

In this update, we had to heavily modify the looks of some fantasy liveries that had Red Bull sponsoring since their original release. The Red Bull brand guidelines now enforce the brand to only be used as replica's of existing cars and liveries, never on fantasy cars. As some of the liveries were sold, we will be looking into refunding the 29 vRP's to your in-game wallets in the coming days.

The liveries affected are:
- Formula Raceroom 2 #1
- Formula Raceroom 2 #2
- Formula Raceroom 3 #2
- Formula RaceRoom Junior #18
- Pagani Zonda R #73
- Porsche 911 GT3 Cup #11
- RaceRoom Canhard R51 #15

(beta) Multiplayer Rating



Since our december update, you may have stumbled upon Multiplayer sessions called "[RR] #** RANKED" in the lobby and wondered what that was about.

It has been stated in the past that we're working on bringing a fully fledged online career element to RaceRoom through scheduled and ranked multiplayer series. We are working towards that goal and a first step was to bring an early taste through ranked racing that's clearly advertised as such, but also exposing the rating to everyone.

The rating, your reputation and your full racing history will eventually be displayed in the new menus (work in progress) but until that's done, we have a page you can bookmark.


Ranking list (updated every 15 minutes) http://game.raceroom.com/multiplayer-rating/


How to participate?
- Race in any of the [RR] RANKED servers available in the lobby and see your rating and reputation scores evolve.

What do you need?
- Bring your best behavior: all your actions on these sessions are monitored and linked to your game profile's Reputation score.
- Intentional wrecking will result in a ban from ranked servers or a full game ban for the worst offenders.
- Many tracks are on rotation for each server.
- Upon joining a ranked session, you will see a Message box confirming this is a ranked session. You can dismiss that message by pressing the Brakes or just leaving the pitlane.

How does it work?
The rating and reputation scores are only calculated from events occuring on servers called "[RR] #* RANKED". You will find them in the list of multiplayer servers inside RaceRoom.

Rating
Our formula is based on an ELO rating system with many refinements to accurately rate racing events. Each player starts at 1,500 and can then go up or down depending on results. We take into consideration several variables to compute the rating of each driver who took part in a race. The more races you do, the more accurate the rating will become.

Reputation
The reputation score reflects the behavior of each player on track. The more incidents you get during races, the lower your reputation. The reputation starts at 50 and will slowly rise (or drop) as more races are recorded until reaching a stable and accurate value.

Let us know what you think!

--> Join our Discord : https://discord.gg/raceroom
--> Write your feedback on the forums : https://forum.sector3studios.com/index.php?threads/feedback-on-beta-ranked-servers.14152/

A Free Weekend and -20% off during Winter Sales!


[h3]Free Weekend - 20th / 23rd December[/h3]

Our December update was pretty massive and we thought the best way to allow you to discover it would be a full weekend of unlimited access!

Drive any car, on any track, in any game mode without any time limitations. Experience the new content and features from the December update, try out the ranked multiplayer races or just take a closer look at that track you always wanted to try.

You can do all that, and don't forget: If you have not played RaceRoom in a while, the new Force Feedback makes it necessary that you start from a default controller profile.

[h3]Steam Winter Sales: [/h3]
Additionally, from now and until the 2nd January 2020, you can enjoy -20% on many cars and tracks! Visit the in-game store and pick up your favourite cars and tracks at a discount.

RaceRoom has been updated (Hotfix #2)

[h3]Update details:[/h3]

Download size = 351 MB
Client version = 0.9.0.915
Client BuildID = 4512421
Dedicated server version = 56.0.1062
Dedicated server BuildID = 4514536

[h2]Fixes:[/h2]

  • Fixed a case where some steering wheels would not have any Force FeedBack due to their lack of support for square or sawtooth wave signals used since our last update for flatspots and curbstones.
  • Tweaked the default Force FeedBack settings for Direct Drive wheels by reducing damping, increasing rack percentage and scaling the maximum output.
  • When using a controller that has no wheel rotation (such as a gamepad), the Wheel Angle setting in car setup is now properly static instead of appearing to be changeable and then resetting itself.
  • Fixed a case where tyre pressure changes would sometimes not apply.


[h2]Content:[/h2]

  • Sounds - Decreased volume of brake lock sounds
  • Porsche 911 GT3 R (2019) - Added more low frequencies to the cockpit sound
  • Porsche GT2 RS Clubsport - Improved default setup and raceability. Increased default FFB multiplier.
  • Turbo cars - Improved standing start performances (except WTCR, GT4 and GT3)
  • All cars - Reduced the big differences in default FFB multipliers, and reduced some extreme undertray friction values found on various older cars.
  • Formula RaceRoom 90 - Tweaks to AI performance
  • Formula RaceRoom X-17 - Tweaks to AI behavior
  • GT3 - Reduced drag for Nissan GT-R and tweaked gear ratios for the McLaren 650S. Tweaks to AI performance. Fixed some weird sound levels heard in the Corvette Z06.R GT3.
  • Group C - Improved feel through tweaks to the steering geometry
  • Group 4 - Tweaks to AI performance
  • WTCC 2013 - Fixed tyres getting punctured very easily from flatspots
  • Sachsenring - Modified the announcer sound sample as it was a bit repetitive with very accentuated "KOMMT der Daniel Keilwitz recht GUT weg"

RaceRoom has been updated (Hotfix)

[h3]Update details:[/h3]
Download size = 66 MB
Client version = 0.9.0.912
Client BuildID = 4489414
Dedicated server version = 56.0.1060
Dedicated server BuildID = 4489599

[h2]Fixes:[/h2]
  • Dynamic daylight progression: System now calculates the sunrise and sunset times for each track being loaded, ensuring the Daylight progression always progresses from dawn to sunset.
  • Car Setup Menu - Fixed an issue where car setup files for cars sharing the same name would not show up (ie: CUPRA TCR 2019 was not showing any car setups)
  • Car Setup Menu - Fixed bug where asymmetrical camber settings were forced symmetrical upon loading of a setup.
  • Car Setup Menu - Added an estimation of laps on the Fuel amount selector. This estimate will show once at least one lap has been recorded.
  • Fixed Limited damage setting that was not forced upon players by the dedicated server.
  • Fixed Pause and VR reset position controls not working while on menus
  • Fixed error messages not showing after losing or being denied connection to a multiplayer session.