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RaceRoom Racing Experience News

(beta) Multiplayer Rating



Since our december update, you may have stumbled upon Multiplayer sessions called "[RR] #** RANKED" in the lobby and wondered what that was about.

It has been stated in the past that we're working on bringing a fully fledged online career element to RaceRoom through scheduled and ranked multiplayer series. We are working towards that goal and a first step was to bring an early taste through ranked racing that's clearly advertised as such, but also exposing the rating to everyone.

The rating, your reputation and your full racing history will eventually be displayed in the new menus (work in progress) but until that's done, we have a page you can bookmark.


Ranking list (updated every 15 minutes) http://game.raceroom.com/multiplayer-rating/


How to participate?
- Race in any of the [RR] RANKED servers available in the lobby and see your rating and reputation scores evolve.

What do you need?
- Bring your best behavior: all your actions on these sessions are monitored and linked to your game profile's Reputation score.
- Intentional wrecking will result in a ban from ranked servers or a full game ban for the worst offenders.
- Many tracks are on rotation for each server.
- Upon joining a ranked session, you will see a Message box confirming this is a ranked session. You can dismiss that message by pressing the Brakes or just leaving the pitlane.

How does it work?
The rating and reputation scores are only calculated from events occuring on servers called "[RR] #* RANKED". You will find them in the list of multiplayer servers inside RaceRoom.

Rating
Our formula is based on an ELO rating system with many refinements to accurately rate racing events. Each player starts at 1,500 and can then go up or down depending on results. We take into consideration several variables to compute the rating of each driver who took part in a race. The more races you do, the more accurate the rating will become.

Reputation
The reputation score reflects the behavior of each player on track. The more incidents you get during races, the lower your reputation. The reputation starts at 50 and will slowly rise (or drop) as more races are recorded until reaching a stable and accurate value.

Let us know what you think!

--> Join our Discord : https://discord.gg/raceroom
--> Write your feedback on the forums : https://forum.sector3studios.com/index.php?threads/feedback-on-beta-ranked-servers.14152/

A Free Weekend and -20% off during Winter Sales!


[h3]Free Weekend - 20th / 23rd December[/h3]

Our December update was pretty massive and we thought the best way to allow you to discover it would be a full weekend of unlimited access!

Drive any car, on any track, in any game mode without any time limitations. Experience the new content and features from the December update, try out the ranked multiplayer races or just take a closer look at that track you always wanted to try.

You can do all that, and don't forget: If you have not played RaceRoom in a while, the new Force Feedback makes it necessary that you start from a default controller profile.

[h3]Steam Winter Sales: [/h3]
Additionally, from now and until the 2nd January 2020, you can enjoy -20% on many cars and tracks! Visit the in-game store and pick up your favourite cars and tracks at a discount.

RaceRoom has been updated (Hotfix #2)

[h3]Update details:[/h3]

Download size = 351 MB
Client version = 0.9.0.915
Client BuildID = 4512421
Dedicated server version = 56.0.1062
Dedicated server BuildID = 4514536

[h2]Fixes:[/h2]

  • Fixed a case where some steering wheels would not have any Force FeedBack due to their lack of support for square or sawtooth wave signals used since our last update for flatspots and curbstones.
  • Tweaked the default Force FeedBack settings for Direct Drive wheels by reducing damping, increasing rack percentage and scaling the maximum output.
  • When using a controller that has no wheel rotation (such as a gamepad), the Wheel Angle setting in car setup is now properly static instead of appearing to be changeable and then resetting itself.
  • Fixed a case where tyre pressure changes would sometimes not apply.


[h2]Content:[/h2]

  • Sounds - Decreased volume of brake lock sounds
  • Porsche 911 GT3 R (2019) - Added more low frequencies to the cockpit sound
  • Porsche GT2 RS Clubsport - Improved default setup and raceability. Increased default FFB multiplier.
  • Turbo cars - Improved standing start performances (except WTCR, GT4 and GT3)
  • All cars - Reduced the big differences in default FFB multipliers, and reduced some extreme undertray friction values found on various older cars.
  • Formula RaceRoom 90 - Tweaks to AI performance
  • Formula RaceRoom X-17 - Tweaks to AI behavior
  • GT3 - Reduced drag for Nissan GT-R and tweaked gear ratios for the McLaren 650S. Tweaks to AI performance. Fixed some weird sound levels heard in the Corvette Z06.R GT3.
  • Group C - Improved feel through tweaks to the steering geometry
  • Group 4 - Tweaks to AI performance
  • WTCC 2013 - Fixed tyres getting punctured very easily from flatspots
  • Sachsenring - Modified the announcer sound sample as it was a bit repetitive with very accentuated "KOMMT der Daniel Keilwitz recht GUT weg"

RaceRoom has been updated (Hotfix)

[h3]Update details:[/h3]
Download size = 66 MB
Client version = 0.9.0.912
Client BuildID = 4489414
Dedicated server version = 56.0.1060
Dedicated server BuildID = 4489599

[h2]Fixes:[/h2]
  • Dynamic daylight progression: System now calculates the sunrise and sunset times for each track being loaded, ensuring the Daylight progression always progresses from dawn to sunset.
  • Car Setup Menu - Fixed an issue where car setup files for cars sharing the same name would not show up (ie: CUPRA TCR 2019 was not showing any car setups)
  • Car Setup Menu - Fixed bug where asymmetrical camber settings were forced symmetrical upon loading of a setup.
  • Car Setup Menu - Added an estimation of laps on the Fuel amount selector. This estimate will show once at least one lap has been recorded.
  • Fixed Limited damage setting that was not forced upon players by the dedicated server.
  • Fixed Pause and VR reset position controls not working while on menus
  • Fixed error messages not showing after losing or being denied connection to a multiplayer session.

RaceRoom has been updated!

[h3]Update details:[/h3]
Download size = 4.5 GB
Client version = 0.9.0.911
Client BuildID = 4480845
Dedicated server version = 56.0.1058
Dedicated server BuildID = 4480917

[h3]Important: [/h3] Due to the new Force Feedback, it is recommended to start from one of the default profiles. More information on this topic is available on the Sector3 Studios forum.

[h2]New content:[/h2]
  • GTR4 car class - Added BMW M4 GT4
  • GTR4 car class - Added Porsche 718 Cayman GT4 Clubsport
  • GTR3 car class - Added Porsche 911 GT3 R (2019)
  • Group 4 car class - Added BMW M1 Group 4
  • Added a new car class - Porsche Motorsport GT2 Supersportscar, with the Porsche GT2 RS Clubsport
  • Tracks - Added Ningbo International Speedpark with 5 layouts
  • Tracks - Added new layout: Nürburgring Grand Prix Fast Chicane, free for all owners of the track.


[h2]Features:[/h2]
  • Added a first iteration of daylight progression, from morning to evening. A multiplier is available to set progression from x0 (static sun), up to x25.
  • Sun position is now astronomically accurate for each of our tracks as per a typical summer solstice day.
  • Dedicated server - Added possibility to set a "Message of the Day" that all players will be presented with upon joining. The message can be dismissed by pressing the brake, or leaving the pitlane. The message can be formatted using very basic html tags.
  • Damage overhaul - The old settings separating Visual and Mechanical damage have been merged into just one Damage setting which can have the following values:
    - Off (cars will not take any damage)
    - Limited (this is equivalent to having both mechanical and visual damage enabled before today's update)
    - Full (Suspension can get damaged, and tyres can have flat spots after lock-ups)
  • Damage model - New deformations and systems for detachables parts, cracks in windshields, etc.
  • Damage model - Tyres can now get punctured from collisions or from driving off track, and the probabilities of getting a puncture increase with the wear.
  • Car Setup Menu - One of our goals is to modernize the user interface and the first menu that we decided to tackle is the car setup. It is reflecting the future look and feel of the RaceRoom interface as we head into 2020.
    It is divided in three areas, the left will display some telemetry data from your last laps, the center has all the possible changes sorted into tabs, and the right side is dedicated to display helper texts and the steering settings.
  • Force Feedback - Added Pneumatic Trail to the physics engine, which results in self-centering forces on corner exits.
  • Force Feedback - Added Stationary Friction effects
  • Global AI behavioral improvements, with car specific tweaks using a self-learning algorithm.
  • Sounds - Improvements to tyre sounds (skid and scrub).
  • Added an option to display opponents of other classes in the HUD position bar
  • Added an option to force the HUD track map to remain static and not rotate with the player's car orientation
  • Added an option to show or hide the chat messages in Multiplayer
  • Added extra bindigs for Shift Up and Shift Down, allowing to mix paddles and a sequential shifter
  • Added different levels for the HUD overlays, allowing to turn them off, only show the essential overlays, or show them all


[h2]Content updates:[/h2]
  • DTM 1992 - Updated physics ( Details @ Sector3 forums )
  • Touring Classics - Updated physics ( Details @ Sector3 forums )
  • GTR3 - Updated physics ( Details @ Sector3 forums )
  • GTR4 - Updated physics ( Details @ Sector3 forums )
  • Hillclimb Icons - Updated physics ( Details @ Sector3 forums )
  • BMW M1 Procar - Updated physics ( Details @ Sector3 forums )
  • Performance index values of all car classes have been readjusted (DTM 1992 and Touring Classics are no longer merged)
  • Brands Hatch - Updated curbs, advertisement, vegetation
  • Gelleråsen Arena - The last turn has been modified, but the starting grid is still located on the old stretch.
  • Knutstorp - Updated with 2019 modifications
  • Macau - Improved performance
  • Mantorp - Updated with 2019 modifications


[h2]Fixes:[/h2]
  • Dedicated server no longer loses its settings when the IP address of the hosting machine changes.
  • Loads of bug fixes and improvements overall