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RaceRoom Racing Experience News

RaceRoom has been updated!

[h3]Update details:[/h3]
Download size = 3.75 TB
Client version = 0.9.2.36
Client BuildID = 6461686




[h2]Changelog:[/h2]
  • Release of the long awaited RACEROOM COVID LOCKDOWN TOILET PAPER PANIC PURCHASE RACING EXPERIENCE
  • Laser-Scanned shopping cart model
  • New toilet paper shaders added
  • Temporarily turning on Dx12 to allow for realistic movement of the toilet paper rolls
  • Update to the physics engine to allow for gravitational forces on toilet paper rolls in accordance to general relativity.
  • Track Limits are now made random from session to session in order to better simulate the human factor seen in recent F1 races.
  • Improved performance by temporarily disabling cryptomining
  • GT3 physics - changed everything
  • ADAC 2020 - changed even more
  • FIA: Added an upper speed limit of 180 kph in all cars to promote safe driving.
  • Race results are no longer based on who finishes first. Instead all participants vote on who should win and then everyone gets a medal. Ranked Multiplayer changed in accordance, everyone gets the same score.
  • Get Real: Increase charge time of electric cars to at least 45 minutes of pit stop time
  • BHGP: Closed off the GP layout again to bring a meme back
  • Added Night and Rain. Start any session and wait Long Enough™ to see it.
  • Made Emilia Shift Weeb skins for all cars. Made those the only liveries too.
  • Dedicated Server: Reverse grid option now properly flips cars orientation on the starting grid by 180 degrees.
  • German Nationals physics update: Found an even older physics version of it, switched.
  • Distanciated all spectators in grandstands in accordance to COVID regulations
  • NSU TTS: New physics update that brings it back again to the previous iteration, but worse
  • Nordschleife: Installed invisible chicanes on Döttinger Höhe to reduce speeds
  • FRX-17 BoP adjustments, the car is now in the same class as the Formula Junior.
  • Motorsport Arena Oschersleben: Removed Motorcycle T1 layout. Sharp 90° turn 1 is now on all layouts
  • Pit Limiter: Every time you enter the pitlane, you get a drive through. This was made to make it fair to those who don’t seem to be able to enter or exit a pitlane correctly.
  • Analyzed traffic cones in our wind tunnel to accurately simulate their trajectories when hit by a vehicle. (Note: fluid dynamics maths involved will have a noticeable performance impact)
  • Added portal short-cuts to some track layouts. These appear as large circles on some trackside objects. Coming close to one will prompt the user with a vRP purchase. Upon payment completion, you may drive through them to shorten the lap distance.
  • Initial D-rift mode added. Complete with euro disco music and Vin Diesel voice lines giving you encouragement.
  • Internal Combustion Engines cars now can only be used between 9:00 UTC to 17:00 UTC to reduce noise complaints.
  • Added mandatory additional silencers to all cars’ exhausts on some track configurations where required by local regulations to reduce neighborhood noise levels. Cars will be significantly quieter on some tracks
  • Removed references to UE4 in various parts of the code in preparation for UE5 rework.
  • Added 'Fool Proof Cornering' as a fourth game mode besides Novice, Amateur and Get Real, as a physics teaser for the upcoming titles Raceroom Slot Car Experience and RailRoom.
  • New Class added: Australian Nationals - features the Ford Falcon with a single fictional livery, running on the same physics model as the German Nationals class.
  • Added real world pricing for Nordschleife Tourist layout - each lap will cost 2500 vRP on weekdays or 3000 vRP on weekends. 100 vRP will also be charged per incident point incurred
  • Spa-Francorchamps: Adjusted Eau Rouge to match the 1994 layout for safer ranked racing.


RaceRoom has been updated!

[h3]Update details:[/h3]
Download size = 1.0 GB
Client version = 0.9.2.36
Client BuildID = 6461686




[h2]GT3 base BOP work:[/h2]
  • All cars - Equalised tyre degradation behaviour
  • Audi R8 LMS - Torque reduction
  • Audi R8 LMS GT3 EVO - Torque reduction
  • Bentley Continental GT3 EVO - Downforce increase, Drag reduction, Increased power, Stiffer damping
  • Callaway Corvette C7 GT3-R - Tyre pressure tweaks to reduce pace drop off during longer runs
  • Mercedes AMG GT3 - Increased drag, Reduced downforce
  • Mercedes AMG GT3 EVO - Tyre pressure tweaks to reduce pace drop off during longer runs
  • Porsche 911 GT3 R (2019) - Downforce reduction, Drag increase, Power & torque reduction, Softer damping


[h2]Other changes:[/h2]
  • Formula RaceRoom X-17 - Added all liveries for the upcoming E1 series
  • Road America - Fixed track lacking 3D Curbs, various tweaks and art bugs fixed

RaceRoom has been updated!

[h3]Update details:[/h3]
Download size = 400MB
Client version = 0.9.2.34
Client BuildID = 6399979
Dedi version = 73.0.1283
Dedi BuildID = 6400111



[h2]Changelog:[/h2]
  • Dedicated server: Added Power Restrictor as a BOP tool for the car model selection tree. Range is 90.0% to 100.0% and rules over the final power output of the car engine.
  • Dedicated server: Added a Spectator Whitelist to allow blocking of any undesired spectator client. Leaving the whitelist empty will result in anyone being allowed to spectate.
  • Added BOP values to the car selection screen upon joining a multiplayer session.
  • Various improvements to rolling starts for a smoother experience
  • Fixed setup no longer allows Tyre Pressure modifications
  • Audi TT cup - High speed damper tuning, AI slowed down in fast corners
  • BMW M3 E30 (Touring Classics) - Calmed down the rear as it was a bit too tail-happy
  • CUPRA e-racer - Rebalanced high speed damping, increased mechanical trail and reduced rear bump steer.
  • DTM 1992 & Touring Classics - Increased pneumatic trail
  • DTM 2014,2015,2016 - Longer default final drive ratio for Nuerburgring
  • DTM 2020 - Decreased pneumatic trail, increased mechanical trail, equalised damper zero nodes and rebalanced dampers.
  • Fabcar 935 - Resized wheels so the car is now looking correct, adjusted physics to match.
  • GT2 - All cars - High speed damper tuning
  • GTR3 - All cars - High speed damper fine tune and adjusted some mechanical trail values to reduce excessive steering forces
  • GTR4 - All cars - Updated slip angle and camber calculations to bring them into line with GT3’s.
  • Lotus GT4 - Reduced front axle dynamic camber
  • NSU TTS - Physics update: Tyres V4.1 (2 compounds available), reduced brake power, reduced fuel consumption and general handling polish.
  • Porsche 911 GT3 Cup - Rebalanced high-speed damping
  • Renault Megane TCR - New cockpit sounds
  • Tatuus F4 - Physics updates and new sounds for it too.
  • VW Golf WTCR - Fixed damage sensitivity of this car that was a bit wild
  • VW Scirocco Group 2 - Longer final drive ratio for RedBull Ring Short (Suedschleife)
  • WTCC TC1 (2014, 2015, 2016, 2017) - Increased mechanical trail, updated fuel use estimates, rebalanced high speed damping thresholds and rates, increased radiator cooling
  • WTCR - BOP adjusted, some default setup tweaks for the Honda (leaderboards were wiped)
  • Dubai - Fixed AI using way too much curb
  • Mid-Ohio - Fixed rolling starts that were starting too close to Start line.
  • Silverstone GP layout - New AI raceline, pitlane AI path and improved hotlap spawn location
  • Spa-Francorchamps - Attempt at improving on AI traffic jams noticed in the GP pitlane entrance. Tweaked AI behaviour so they use less curbs and better respect track limits.
  • Weathertec Laguna Seca - Fixed rolling starts that were starting too close to Start line.

Hotfix


- Renault Mégane RS TCR - Fixed a bad path in Triple Screen camera file.

RaceRoom has been updated!

The WTCR 2020 Car Pack is now available! Featuring all the cars and teams of the 2020 Season, including the beautiful Renault Mégane RS TCR as well as the new CUPRA Leon Competición.






[h3]Update details:[/h3]
Download size = 1.7 GB
Client version = 0.9.2.29
Client BuildID = 6291963
Dedi version = 72.0.1261
Dedi BuildID = 6291978



[h2]Changelog:[/h2]
  • Fixed a case where the player could end up blocked upon trying to leave a server after finishing a race while other players are still not done.
  • Pit limiter - Made sure the game is more lenient towards the speed of a player car under AI control in the pitlane.
  • Sounds - Reduced volume of ground scraping effects by 4 dB.
  • Controllers - Added a profile for another variant of the Logitech G923
  • Aquila - Dampers tuned to improve handling over bumps
  • Audi TT cup - Dampers tuned to improve handling over bumps
  • BMW M6 GT3 - Dampers tuned to improve handling over bumps
  • Chevrolet Corvette Z06R GT3 - Reduced engine heating, increased radiator cooling
  • DTM 14/15/16 - Fixed tyre compounds disparity. All 3 seasons are now on the same hard compound base.
  • DTM 2020 - Increased trail and scrub radius
  • Formula RaceRoom 90 - Increased mechanical trail to 30mm, up from 17.5mm, Increased scrub radii, Rebalanced dampers (equalised front/rear usage splits)
  • Formula RaceRoom X-17 - 5 engine maps added
  • Group C car class - Set mechanical trail to 22.5mm, Rebalanced dampers equalised front/rear and high speed usage, Stopped overheating
  • GT1 car class - 5 engine maps added
  • GT2 car class - Balanced dampers high/low & front/rear
  • GT3 car classes - Reduced fuel use disparities across all car models
  • GT4 car class - Rebalanced dampers (equalised front/rear use splits),
  • KTM X-bow GT4 - Added 1 extra tooth to final drive ratio
  • Nissan Skyline Group A - Dampers tuned to improve handling over bumps
  • Volvo 240T Group A - Dampers tuned to improve handling over bumps
  • Porsche 911 GT3 R (2019) - Attempt at fixing a tendency for the cockpit camera to end up offset on one side.
  • Porsche 911 RSR - Increased adjustment range for camber angles and spring selection
  • Porsche 934 RSR - Dampers tuned to improve handling over bumps
  • Porsche 964 Carrera - Dampers tuned to improve handling over bumps
  • Silhouettes car class - Increased mechanical trail, Raised roll centres, Increased anti-squat, Increased rear geometric camber gain, Re-balanced dampers for equal front/rear low/high balance
  • WTCC 2013 - Increased radiator cooling for all cars
  • WTCR car classes - Raised front damper high-speed threshold, lowered rear. Better bump absorption, tweaks to tyres to increase the pace drop off after the first 10% of wear
  • Aragon - Fixed a bad cut corridor detection in turn 3, Resolved overly strict T14 cut corridor, Nudged around some AI cut corridors to stop AI curb abuse
  • Bathurst - Tweaks to AI speed and raceline
  • Daytona Road Course - Reduced AI speed in the apex of turn 2, prevented AI from veering to one side during rolling starts
  • Hungaroring - Tweaks to AI’s raceline to reduce their tendency to abuse track limits.
  • Imola - Tweaks to AI’s raceline so they don’t run wide before the last turn
  • Norisring - Tweaks to AI’s lap 1 behaviour in T1 and T2.
  • Sepang - Fixed inconsistent cut corridor detections all around the track, fixed missing HUD maps.
  • Twin-Ring Motegi - Moved the spawn location of time attack and private qualifying sessions
  • Zolder - Moved the spawn location of time attack and private qualifying sessions
  • Fixed an issue with rolling starts in multiplayer where cars under AI control would try to avoid the car of a disconnected player ahead.
  • Fixed a bug in single player races where pressing “R” for instant replay during a race start procedure would result in a skipped first lap.
  • Fixed a dedicated server issue that wouldn’t report incident points for disconnected clients.