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RaceRoom Racing Experience News

RaceRoom has been updated

[h3]Update details:[/h3]

Client version = 0.9.4.75
Client BuildID = 11304184
Dedi version = 93.0.1422
Dedi BuildID = 11304297




[h2]Changelog:[/h2]

  • New content - BMW M4 GT3 in GTR3 car class
  • GT3 car classes have received physics updates - remember to reset your car setups
  • WTCC 2013 cars have received physics updates - remember to reset your car setups
  • Force Feedback - Introducing dynamic linearity which will allow us to tune the forces on a per-car basis through steering geometry and power steering adjustments. It makes all the cars feel more grounded and solid to drive, particularly at low speed. This update makes the existing FFB Linearity slider obsolete, so slider was removed with the update. The changes will help to get the most out of any type of wheel, however, you may find that some weaker wheels need a slightly higher ‘Minimum Force’ setting with the removal of the linearity setting. Users who were running above 85% linearity before shouldn’t have to change anything. However when used to 80% and lower, it is recommended to up the minimum force by 1% or 2%.
  • Brands Hatch - updated to 2023 specs
  • Donington - Updated to 2023 specs
  • Sonoma - Updated to 2023 specs
  • Dedicated Server - Added a LiveUpdate feature. The setting takes a value in second and defines how often the dedicated server will update ..\Documents\My Games\SimBin\RaceRoom Dedicated\UserData\Log_Dedicated\Results\Live.txt with everything happening in real time on the server. Information is provided in json format.
  • Game client - Adjusted the formatting of results files being written inside ..\Documents\My Games\SimBin\RaceRoom Racing Experience\UserData\Log\Results\ - Changed file data and time prefix to be the same for any session of the same event, making it easier to match sessions together. Modified to use userID’s instead of strings where applicable. Added LiveryID


BMW M4 GT3 - OUT NOW

Today, the BMW M4 GT3 joins RaceRoom’s ever-expanding roster of GT3 machinery. Based on the latest G82 body shape it’s as fast as it is aggressive looking, but then also features the latest driver-friendly suspension technology to make it even more of an ultimate driver’s machine.

[previewyoutube][/previewyoutube]

Get the car on the game.raceroom.com/store


Some seemingly counter-intuitive design decisions have led to some seemingly counter-intuitive outcomes. The M4 has a rearward weight distribution (about 48/52) despite being front engined, and features high levels of anti-dive and anti-squat in its suspension geometry. The configuration means that the nose actually slightly rises as you brake and the rear end doesn’t squat when accelerating. This can take a bit of getting used to, as the car won’t seem to pitch ‘normally’, but it provides a phenomenally stable platform for drivers of every level.



The M4 is extremely aero efficient, giving it a great top speed despite having a relatively lower power output in comparison to its rivals. While it’s still completely in the ballpark of balanced GT3 allowances, with ‘up to 590hp’ coming from its twin-turbo inline-six, the optimised power output level combined with the suspension set-up helps deliver fantastic traction in acceleration zones, while still achieving a high terminal velocity that will match any other current GT3.



These approaches are setting a template for how it’s expected the next generation GT3s are going to be: more efficient and easier to drive, while no less fast overall. And don’t think it’s going to take less skill to drive this thing: just check out the footage from last weekend’s Nürburgring 24 Hours to see just how hard M4s can be pushed. Or what they can deliver, viz a second place overall at the Green Hell, just 27 seconds off the winning Ferrari after another gruelling twice-round-the-clock marathon.



BMW’s successor for its M6 GT3 is more aggressive looking, with sharp body lines connecting super-wide fenders, and a plethora of grills and louvers to channel air either to where it should be or away from where it shouldn’t. The rear-wing is suspended on de rigueur swan-neck mounts, and the rear features a predictably huge diffuser. Unusually, the exhaust is actually just ahead of the righthand side front-wheel, exiting in the fender upright.



The BMW is going to star in our online races, and will further strengthen our current-get GT3 grid. You won’t have long to wait until the next new GT3 is coming, in the shape of the 992 911 GT3R – and more are also in the pipeline!



Along with this content drop, everyone will be able to benefit from the latest game build update, which features some evolutionary changes to our GT3 physics. This will bring them bang up to date and ensure our GT3 cars are well balanced and extremely fun (but accurate) to drive. There’s also a change to our already well-respected force feedback system, with per-car tuning in the background that will replace the current Linearity setting through steering geometry and power steering adjustments. It makes all the cars feel more grounded and solid to drive, particularly at low speed. The changes will help to get the most out of any type of wheel; however, you may find that some weaker wheels need a slightly higher ‘Minimum Force’ setting with the removal of the Linearity setting. All the beta testing feedback has been really positive, and we can’t wait for you to get your hands on these updates.



BMW M4 GT3 coming next week!

We introduced Raceroom’s new formal content release plan for 2023 off the back of last month’s On The Edge pack, which has proved to be super popular. Next up on the roadmap is an intermediary release between our bigger quarterly packs: we present the mighty BMW M4 GT3, due for launch next week.



BMW have a history of creating sledgehammer GT3s. They just don’t do ‘just enough’ when ‘all-in’ is an option. Back in 2009, BMW Alpina’s supertanker-size B6 GT3 dwarfed pretty much everything else on track, its supercharged V8 delivering a unique rasp. The factory Z4 GT3 that followed took what was a pretty compact pseudo-roadster on the street and bolted on planet-side fenders and aero to make a low-slung Batmobile of a racer that stood out from the pack: it too carried a rumbling V8 that meant you heard it coming before you saw it.



2016’s M6 GT3 was hardly a shrinking violet: again BMW opted for one of the larger cars in its range, still stuffed with V8 power. Over the last decade, BMW’s GT3 racers have delivered 24 Hour endurance wins at Spa, the Nürburgring and Dubai, and a huge number of victories in international championships. The Z4 alone counted for 67 race or class wins in 12 major series!



This is all meant the M4 GT3 had a lot to live up to when it was launched last year: so it won the Dubai 24 Hours at the start of 2023, so it wouldn’t feel out of place with its older sisters. And M4s also came third and fourth… So, new BMW, same as the old one, from the point of view of its competitors. M4s are competing all around the world, from IMSA through DTM to Super GT: and now you’ll be able to drive them in Raceroom!



The M4 GT3 is powered by a throaty 3-litre straight six, dialled up to 11 by twin turbos. In the typically vague parlance of GT3 manufacturers, it delivers ‘up to 590hp’: which is plenty, believe us. The gearbox is an Xtrac six-speed sequential with an electro-hydraulic clutch.



Its suspension is provided by KW’s Competition department, developed at their headquarters in Germany. The 4-way adjustable racing dampers use solid piston designs so the damper liquid doesn’t overflow the working piston – and that enables a much larger force range than normal as well as more control for the driver, no matter the conditions.



The M4 GT3 adds to our already super strong GT3 field, which stretches back across a decade of this fantastic class (and includes all the previous BMW models). There are more contemporary GT3s to come in the near future, with the 992 911 GT3 R joining the fray at the beginning of July.



This release will also include two other important development updates. There will be an evolution to our GT3 physics, paying close attention to balance of performance, power to weight ratios, downforce/drag and other general performance indicators. We are also introducing a new FFB linearity update, which will be more dynamic and will allow us to tune the forces on a per-car basis. It should make all the cars feel more grounded and solid to drive, particularly at low speed. It will makes the existing FFB Linearity slider obsolete, so that will be removed with the update.

TUNINGWORLD Bodensee



RaceRoom will be at the TUNINGWORLD Bodensee at Friedrichshafen, Germany from May 18 - 21.
https://www.tuningworldbodensee.de/erlebnis-marken/hotspots/esports-arena


Enter daily racing competitions and show the audience what you got!
Find us in the Esports Arena (Foyer West), where we will have 12 high-end simulators on the stage for visitors.



KW Automotive brands Ascher Racing and TrackTime will be there as well to present their latest sim gear, including the 3Motion Simulator and the all-new McLaren Esports Series racing wheel.



See you at the TUNINGWORLD Bodensee!

Content Roadmap for 2023

We’re very pleased to say that we are formalising our content release strategy for 2023 onwards, so you’ll know exactly what to expect from Raceroom through the year. From now on, you can expect regular pack releases every three months, around the end of each quarter, neatly interspersed with tailored drops of single cars, tracks or series livery updates. This means you can expect to see new content about every six weeks. As ever, each new release will tie in with exciting online esports competitions and events.



Each pack will contain multiple cars – and sometimes tracks – curated around a particular theme. We’ll always try to introduce new cars that either strengthen existing classes or provide a new class that we think will bring something new and exciting to Raceroom. This year’s three remaining pack releases will be at the beginning of July, the beginning of October and then our usual pre-Christmas special release.
The intermediary content will be smaller, very affordable releases, typically of individual cars or the latest new season livery updates for key championships.



Following on from our On The Edge pack release at the beginning of April, in around five weeks you’ll be able to get your hands on the first of the new intermediate releases. We’re extremely happy to announce that it will be the new BMW M4 GT3, which will ship with a whole range of liveries from the international series it runs in.



This will be followed in July by the second of this year’s quarterly packs, which will be geared around some officially-licensed Porsche content. This pack will star their new GT3 racer, the 992-model 911 GT3-R, which when added to the M4 is another boost to our already strong GT3 class. The GT3 will be accompanied by the latest generation 911 GT3 Cup (represented by official liveries from the 2023 Carrera Cup Germany Championship) and a real classic in the shape of the 944 Turbo Cup from the mid 1980s – the latter rocking some particularly old school liveries!



The next main quarterly pack release, due in October, will see the release of a touring car themed pack based around the release of an iconic street track: Circuit De Pau Ville in the south of France. Pau is an absolute classic and a star of our old Race touring car game series: we’ve wanted to bring this into Raceroom for a long time – and we thinks it’s going to be worth the wait! We’re also still committed to touring cars, and there will be some exciting news to reveal on that front over the coming months.



We’ll bring you more details on the remaining intermediate releases in the very near future: we've got a lot of fantastic content in the pipeline. Of course, we also keep a close eye on the community, and will always try and steer content themes around what we see people are asking for. We’ll also be delivering regular physics and general development updates over the coming months. Watch this space for more details!