1. RaceRoom Racing Experience
  2. News

RaceRoom Racing Experience News

Hotfix


- Renault Mégane RS TCR - Fixed a bad path in Triple Screen camera file.

RaceRoom has been updated!

The WTCR 2020 Car Pack is now available! Featuring all the cars and teams of the 2020 Season, including the beautiful Renault Mégane RS TCR as well as the new CUPRA Leon Competición.






[h3]Update details:[/h3]
Download size = 1.7 GB
Client version = 0.9.2.29
Client BuildID = 6291963
Dedi version = 72.0.1261
Dedi BuildID = 6291978



[h2]Changelog:[/h2]
  • Fixed a case where the player could end up blocked upon trying to leave a server after finishing a race while other players are still not done.
  • Pit limiter - Made sure the game is more lenient towards the speed of a player car under AI control in the pitlane.
  • Sounds - Reduced volume of ground scraping effects by 4 dB.
  • Controllers - Added a profile for another variant of the Logitech G923
  • Aquila - Dampers tuned to improve handling over bumps
  • Audi TT cup - Dampers tuned to improve handling over bumps
  • BMW M6 GT3 - Dampers tuned to improve handling over bumps
  • Chevrolet Corvette Z06R GT3 - Reduced engine heating, increased radiator cooling
  • DTM 14/15/16 - Fixed tyre compounds disparity. All 3 seasons are now on the same hard compound base.
  • DTM 2020 - Increased trail and scrub radius
  • Formula RaceRoom 90 - Increased mechanical trail to 30mm, up from 17.5mm, Increased scrub radii, Rebalanced dampers (equalised front/rear usage splits)
  • Formula RaceRoom X-17 - 5 engine maps added
  • Group C car class - Set mechanical trail to 22.5mm, Rebalanced dampers equalised front/rear and high speed usage, Stopped overheating
  • GT1 car class - 5 engine maps added
  • GT2 car class - Balanced dampers high/low & front/rear
  • GT3 car classes - Reduced fuel use disparities across all car models
  • GT4 car class - Rebalanced dampers (equalised front/rear use splits),
  • KTM X-bow GT4 - Added 1 extra tooth to final drive ratio
  • Nissan Skyline Group A - Dampers tuned to improve handling over bumps
  • Volvo 240T Group A - Dampers tuned to improve handling over bumps
  • Porsche 911 GT3 R (2019) - Attempt at fixing a tendency for the cockpit camera to end up offset on one side.
  • Porsche 911 RSR - Increased adjustment range for camber angles and spring selection
  • Porsche 934 RSR - Dampers tuned to improve handling over bumps
  • Porsche 964 Carrera - Dampers tuned to improve handling over bumps
  • Silhouettes car class - Increased mechanical trail, Raised roll centres, Increased anti-squat, Increased rear geometric camber gain, Re-balanced dampers for equal front/rear low/high balance
  • WTCC 2013 - Increased radiator cooling for all cars
  • WTCR car classes - Raised front damper high-speed threshold, lowered rear. Better bump absorption, tweaks to tyres to increase the pace drop off after the first 10% of wear
  • Aragon - Fixed a bad cut corridor detection in turn 3, Resolved overly strict T14 cut corridor, Nudged around some AI cut corridors to stop AI curb abuse
  • Bathurst - Tweaks to AI speed and raceline
  • Daytona Road Course - Reduced AI speed in the apex of turn 2, prevented AI from veering to one side during rolling starts
  • Hungaroring - Tweaks to AI’s raceline to reduce their tendency to abuse track limits.
  • Imola - Tweaks to AI’s raceline so they don’t run wide before the last turn
  • Norisring - Tweaks to AI’s lap 1 behaviour in T1 and T2.
  • Sepang - Fixed inconsistent cut corridor detections all around the track, fixed missing HUD maps.
  • Twin-Ring Motegi - Moved the spawn location of time attack and private qualifying sessions
  • Zolder - Moved the spawn location of time attack and private qualifying sessions
  • Fixed an issue with rolling starts in multiplayer where cars under AI control would try to avoid the car of a disconnected player ahead.
  • Fixed a bug in single player races where pressing “R” for instant replay during a race start procedure would result in a skipped first lap.
  • Fixed a dedicated server issue that wouldn’t report incident points for disconnected clients.

RaceRoom has been updated!

[h3]Update details:[/h3]
Download size = 1.2 GB
Client version = 0.9.2.23
Client BuildID = 6138034
Dedi version = 71.0.1244
Dedi BuildID = 6140042



[h2]Changelog:[/h2]
game.raceroom.com is now switched to https
Pitlane speed limit tolerance has been adjusted when the limiter is enabled.
Slowdown penalty multiplier from repeated cuts is now properly displayed on the HUD notification
Tweaks to slowdown penalty logic where the player’s best valid lap in the session is now used as reference to estimate the time gained and the time being given up. If no valid lap exists yet, we then use the AI’s predicted speed just like before.
It means the time the player gives up will be more accurately calculated and that the best place to give that time back is no longer in turns, which should improve safety as well. A good tip is also to avoid slowing down near pitlane entrances and exits as slowdown penalties are frozen while in pitlane.
Prevented enabling pit limiter or engine ignition during an AI-controlled rolling start.
Fixed the default set of driving assists being selected at first game launch.
Fixed an issue where player could sometime get stuck when leaving a server early (i.e. before results were made official)
Fixed dedicated server results having wrong final positions for players suffering early disconnects
Fixed dedicated server UI issues with certain long track names as well as lap and duration selector that could sometimes reset the race length value.
Fixed dedicated server that could sometimes get stuck if no player finished the race
Fixed the flickering of contact shadows (under the cars) for VR and Triple Screen rendering.
Fixed some issues with spectator mode on servers with rolling start races and lap-based races
Fixed issues with rolling starts when Assisted Braking was enabled.
Fixed some gearbox grind noises that could sometimes be heard during an AI-controlled rolling start
Physics - Audi R8 LMS GT3 EVO - Adjusted idle revs to prevent occasional stalling
Physics - BMW M4 GT4 - Increased rear suspension travel by 10mm, dampers tuned for better handling over bumps
Physics - BOP - BMW M6 GT3 - slight reduction of torque
Physics - Callaway Corvette C7 GT3 R - Improved engine cooling
Physics - Fabcar 935 - Fixed some issues with the differential where the preload could be set very high.
Physics - GT2’s - Improved automated gearbox behaviour
Physics - P1 and P2’s - Added default gearbox ratios for Daytona, some AI behaviour tweaks.
Physics - Porsche 964 Carrera Cup - Improved standing start performance through a clutch adjustment
Physics - Volkswagen Scirocco - Adjusted the rear tyres wear rate.
Physics - WTCC - Added adjustable engine braking
Physics - WTCR - Improvements to the initial grip of fresh tyres and help reduce the tyre pressure increase over longer stints. Optimum grip is now reached at 80 Celcius. Default tyre pressures were adjusted to match.
Tracks - Dubai - Fixed harsh cut detections, moved the leaderboard spawn location closer to the racing line.
Tracks - Hockenheim - Moved the leaderboard spawn location further back
Tracks - Imola - Moved the pitlane entry gate entrance
Tracks - Portimao - Fixed harsh cut detections
Tracks - Scandinavian Raceway (Anderstorp) - AI behaviour tweaks to South layout
Tracks - Sepang - Fixed harsh cut detections (note: Sepang North layout appears to crash on load, this is being investigated)
Tracks - Suzuka - Fixed west layout pitlane that triggered invalid laps.

RaceRoom has been updated!

[h3]Update details:[/h3]
Download size = 1.0 GB
Client version = 0.9.2.17
Client BuildID = 6069362
Dedi version = 70.0.1238
Dedi BuildID = 6025985



[h2]Changelog:[/h2]
  • Missed from December patch notes: After an exploit had been found with pit lane speed limit tolerances (where players would be seen in the pit lane without the limiter on to gain a small advantage by going slightly above the limit), that tolerance was reduced. This has caused some reports of harsher pit speed penalties, which have felt unfair at times. While we look into improving on those cases, players can seek to adapt and adjust their techniques: be careful to enter the pitlane under the limit and make sure not to turn off the limiter too soon when leaving the pitlane. While driving down a slope, avoid giving your engine too much torque as it will be more likely to cause your car to speed above the limit. (using 1st gear with full throttle is more likely to make you bounce above the limit)
  • Fixed Hillclimb stages start phase that failed to hand over control to player
  • Fixed a case where certain replay files could fail to load
  • Fixed -triScr parameters that could conflict with a prototype for a new interface that is still in development.
  • Fixed dedicated server getting stuck in a session when the “Stay in Practice if empty” option was disabled.
  • Physics - BMW M4 GT4 - Increased suspension travel
  • Physics - Formula RaceRoom 3 - Lowered minimum diffuser operating height
  • Physics - Formula RaceRoom U.S. - Increased suspension travel
  • Physics - GT2 cars - BOP work to nerf the Audi a bit
  • Physics - GT3 cars - Tuned ABS & TC so all cars hold more similar slip ratios while TC & ABS are active. Fixed automatic gearbox that could be spotted failing to downshift under 4th gear.
  • Physics - Scirocco Gr2 - Fixed incorrect placement of the fuel cell
  • Cars - Audi R8 LMS GT3 Evo - Improved position of hood / bonnet / rear cameras
  • Cars - Audi R8 LMS GT4 - Improved visuals of the cockpit data display and LED’s
  • Tracks - Bathurst - Fixed an issue with a Pirtek sponsor
  • Tracks - Brands Hatch GP - Visual tweaks. Fixed an art material present on the exit of turn 8 that could trigger a lap invalidation.
  • Tracks - Portimao - Fixed HUD track maps that were no longer centered
  • Tracks - RaceRoom Hillclimb - Fixed HUD track maps that were no longer centered
  • Tracks - Sepang - Fixed some cut corridors
  • AI - Bathurst - Improved AI behaviour
  • AI - Falkenberg - Improved AI behaviour during race starts
  • AI - Mantorp - Improved AI behaviour
  • AI - Scandinavian Raceway (Anderstorp) - Improved AI behaviour

RaceRoom - December update 2020

It's December already! After a tough year for everyone and while we brace for what seems to be some additional months of the same thing, we hope you will spend a good holiday season in good health and spirit and that you're keeping yourself and your relatives safe.

This month of December is a traditional break in community leagues and esport competitions and today is the day we can squeeze in between two competitions from RaceRoom Asia to push all the nice things we have been working on for the last months.

Let's start with content releases: the current generation of the Audi Sport Customer Racing lineup is now available! The Audi R8 LMS GT3 EVO is here of course, along with a wide selection of liveries. We're also adding the Audi R8 LMS GT2 as well as the brand new version of the GT4. Lots of liveries were expected this season, but due to the circumstances that you know, there were not many real life liveries for us to add. We will make sure to bring out liveries throughout the 2021 season (hopefully there will be one...).



From Volkswagen, you can finally enjoy the record breaking ID. R as well as the legendary 1976 Scirocco Group 2. Both are exhilarating cars to drive and race!



After the release of Daytona earlier this year, we're excited to bring out our second NASCAR licensed venue: The Glen!
With its four layouts, Watkins Glen International ticks one more item from the list of the community's most requested tracks.


When it comes to most requested, nothing will ever top the Grand Prix layout of Brands Hatch. We are happy to finally release it! (even though we can't help but feeling a bit sad about killing a meme) Thankfully everyone can now move on to wishing for the Indy Reverse layout!

The only way we could bring the GP layout to you was to separate Indy and Grand Prix (much like we had done for Nordschleife and the Nuerburgring). However, you can grab the Grand Prix layout at a 50% discount that will run until the 25th December at midnight CET.





[h3]Update details:[/h3]
Download size = 5.3 GB
Client version = 0.9.2.16
Client BuildID = 5996517
Dedi version = 70.0.1235
Dedi BuildID = 5996692


[h2]Content releases:[/h2]
  • Audi R8 LMS GT4 (2020)
  • Audi R8 LMS GT3 EVO
  • Audi R8 LMS GT2
  • Volkswagen Scirocco Group 2 (1976)
  • Volkswagen ID. R
  • Brands Hatch Grand Prix layout
  • Watkins Glen International, with four layouts.


[h2]Physics engine:[/h2]
  • Physics engine - Added support for engine maps. Cars featuring these will have special settings in the car setup menu. Control bindings are also added to alter the map from inside the cockpit, which not all cars support.
  • Physics engine - Added support for modifying the amount of Engine Braking from the car setup.
  • Physics engine - Added support for throttle maps. Those are not tweakable in car setup but are specific to each car.
  • Physics engine - Revamp of the turbo simulation for better realism of spool / throttle management.
  • Physics engine - Added support for Energy recovery system, which is adjustable for electric & hybrid engines in the car setup menu as well as through a key bind from the cockpit.
    [Read More about those physics engine updates here]
  • Physics engine - Revamp of the aerodynamics simulation of the diffuser to better simulate diffuser stalls when too close to the ground.
    [Read More about the diffuser stalls here]


[h2]Tyre model updates:[/h2]
The following cars are brought to v4.1:
[Read more here about the full details on tyre models in RaceRoom]
  • Audi Sport TT Cup
  • Audi TT RS VLN
  • CUPRA eRacer
  • DTM 1992
  • Formula RaceRoom 90
  • Formula RaceRoom Junior
  • Group 2 (new class)
  • Group 4
  • Group 5
  • GT2
  • GT3
  • GT4
  • GTE
  • Hillclimb Icons
  • Mercedes DTM 2003 and 2005
  • NSU TTS
  • Porsche Cayman GT4 Clubsport
  • Porsche 911 GT3 Cup (sprint & endurance specs)
  • Porsche 911 Carrera Cup (964)
  • Silhouettes
  • Touring Classics
  • Volkswagen ID.R
  • WTCC 14-15-16-17
  • WTCR 18-19


[h2]Engine maps[/h2]
The following cars are featuring engine maps:
  • Audi TT RS VLN
  • CUPRA eRacer
  • Formula RaceRoom 90
  • Formula RaceRoom U.S.
  • Formula RaceRoom X-17
  • Group 5
  • Group C
  • GT3 classes
  • GTE
  • GTR2 class
  • Nissan Skyline (Touring Classics) has 2 engine maps
  • P1
  • P2
  • Mercedes DTM 2003 and 2005
  • Volkswagen ID.R



[h2]Dedicated server:[/h2]
  • Added “Skip Qualifying” option. If this is enabled, the server will fetch leaderboard laptimes of all connected players for the current track layout and the performance index of the car they’re driving. The starting grid of the race will be defined by those lap times.
  • Added “Prevent false start” option. If set to off, players will be able to jump the start of the race and receive a penalty for doing so.
  • Added support for race duration in laps.
  • Added an option for rolling or standing starts for each race session. A rolling start is right now still AI controlled, but we aim for human control rolling starts in 2021.



[h2]Changelog:[/h2]
  • New replay menu
  • Spectator - New data is available through the API. All changes are listed on the github page.
  • New data in shared memory API for Traction Control level, Engine Map and Engine Braking settings.
  • Unification of cut detections between the reputation system and the cut corridors. Previously, an incident point for an off-track would not always result in the invalidation of the lap.
  • Added a key bind to override traction control and allow for that quick 180 recovery from a spin.
  • Pitstops - WTCR car classes are now using the same pitstop timers as the GT4 car class.
  • Physics - Tweaks to behaviour of gravel and grass.
  • Physics - WTCR car classes now make use of the Anti-Lag System that had been developed for DTM 2020.
  • Physics - Fixed tyre pressure that wasn’t being set properly on preheated tyres which affected leaderboards.
  • Physics - Launch control logic change where it will now disengage when upshifting from 1st gear.
  • Sounds - ALS sound effects added to WTCR cars
  • Sounds - New external sounds for the Alfa Romeo Giulietta TCR (18&19)
  • Sounds - New external sounds for the Radical SR9 AER
  • Sounds - Improved external sounds of the BMW M4 DTM 2020
  • Sounds - Improved external sounds of the Peugeot 308 TCR
  • Sounds - Improved cockpit and external sounds of the Porsche 962C
  • Sounds - Improved external sounds of the Porsche 911 GT2 RS Clubsport
  • Sounds - New cockpit sounds recording for the Audi RS 5 DTM 2020
  • Sounds - New cockpit sounds recording for the Chevrolet Dekon Monza
  • AI - Countless tweaks and improvements to AI behaviour and their racelines around tracks
  • Added support for 32:9 monitor ratios
  • Art - Bathurst updated to 2020 specs
  • Art - Imola updated to 2020 specs
  • Art - Portimao updated to 2020 specs
  • Art - Oschersleben - Added a missing brake marker at turn 1 and a bump in the road that was missing after turn 3.
  • Added support for manual inlaps at the end of the race session. This option is currently accessible through Gameplay Settings, but we eventually plan to make it a server option just like driving assists so it can be forced on or off.