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Shale News

Shale: Version 0.33

[h2]0.33 Patch Notes[/h2]

- Fuse UI now showing numbers above 1000 formatted correctly
- Lighting and colours at the Players Car UI improved contrast
- Colours of Tapes improved contrast
- Corrupt Boss level 30 Shotgun accuracy improved
- Possessed Enemy level 30 physics fix on death
- Chance to spawn Possessed boss increased
- Chance to spawn Possessed thief decreased
- Enemy damage and health tweaks across most
- Map travel now fixed loop of Forgotten > Corrupt > Possessed

Thank you! ːsteamhappyː
- pretzel

https://store.steampowered.com/developer/dystopiainteractive


https://store.steampowered.com/app/2115340/Shale/




Shale: Version 0.32

[h2]0.32 Update Notes[/h2]

- Level Cap increased to 30
- New level 30 Acid, Possessed and Consumed enemies
- New level 30 Acid, Possessed and Consumed boss types
- Hit and Critical Hit Marker added

[h2]0.32 Unlockable Additions[/h2]
- New "Sun Chaser" car model and 4 tints



- 5 Player body models, 2 head models and 1 tint
- 3 Wheel models
- 3 Weapon models and 4 tints
- 2 Bag models and 1 tint
- Decrease damage radius on Acid Pump Hazard
- Sound Improvements

Minor update coming in 2 weeks fixing any new issues that may occur and enemy balancing.

Thank you! ːsteamhappyː
- pretzel

https://store.steampowered.com/developer/dystopiainteractive


https://store.steampowered.com/app/2115340/Shale/




Shale: Version 0.31

Patch Notes 0.31

- Map Travel now prevents rolling the same enemy that the player is currently on.
- Corrupt Mine traps size scaled for visual clarity.
- Corrupt Mine traps now also used in Possessed map locations.
- Corrupt Shale Thief audio fix.
- Corrupt Boss damage vfx location fix.
- Corrupt Knife enemies now cause 10 damage.
- Corrupt Sniper death audio improvement.
- Corrupt Boss Shotgun difficulty increased.
- Corrupt Boss shotgun audio improved.
- Corrupt Boss phase emergency audio levels increased.
- All Corrupt enemies now have a slight offset animation when taking damage.
- All Corrupt enemies now play a sound effect when taking damage.
- Acid puzzle boss drops slightly less Shale.
- Acid small melee enemies movement and navigation fix.
- Acid enemies and barrels now drop only 1 Shale.
- Possessed level 0 enemies reduced health.
- Possessed enemy arena types removed "pillar" variant.
- Unlocking containers now costs 50 Shale.
- More chance of health drops in containers.
- Particle vfx performance improvements across all levels.
- Enemy bullet vfx improved.
- "Got Hit" combat stat now involves damage taken capped to 100.
- Trader ultra rare drops now have correct stats.
- Removed "Item" drops for stash.
- Improved Stash "Notes" and added 6 new notes to collect.
- Stash "Tapes" now automatically play when picked up.

Thank you! ːsteamhappyː
- pretzel

https://store.steampowered.com/app/2115340/Shale/

Shale: Version 0.3

[h2]0.3 Update Notes[/h2]

[h3]The Consumed[/h3]
This faction of enemies are a crazy half-human half-machine, bullet, fire and explosive pack with some knives thrown in. This part of the update includes 6 enemies, 3 mech bosses, new tile sets and level layouts, 4 new music tracks, 2 fire hazards and a Shale thief.



[h3]The Forgotten[/h3]
This new faction of enemies are a mutated acid throwing bunch. This part of the update includes 6 enemies, 3 'bosses' that are puzzles, new tile set and level layouts, 3 new music tracks, Shale barrels and 2 acid hazards.



[h3]Additional Notes[/h3]
  • 3x New combat music.
  • Fixed FXAA not working in some cases.
  • Moved player camera back slightly.


Feel free to jump in, try the update, and let me know what you think! ːsteamhappyː
I'll be releasing a patch in the coming weeks.

https://store.steampowered.com/developer/dystopiainteractive




Shale: Version 0.22

[h2]0.22 Update Notes[/h2]

[h3]NPCs[/h3]
New NPCs, friendly "Junkers" will now spawn around the map and the starting location. You will be able to trade with some of them. These traders will have 3 items (1 health, 1 junk, 1 weapon or armor) to trade but will also have a chance to drop a rare "Set" item that you can purchase for a low price.



[h3]Alt-Fire[/h3]
Every "Barrel" weapon part has an Alt-Fire ammo type. You will now be able to use Explosive, Fire, Oil or Acid. But be careful as particular enemies are totally immune to certain ammo types and damage over time effects do not stack (Current enemies are immune to Acid and Oil).
  • Explosive - Base damage
  • Fire - Base damage + damage over time
  • Acid - Base damage + damage over time
  • Oil - Base damage + slow effect


[h3]Re-spawn[/h3]
Introduced a new spirit effect that guides you to each orb. The orb pickup count has now been reduced to 2 while the spawn distance has been increased slightly.



[h3]Traps[/h3]
All traps are now clearly visible before being triggered. The trap trigger radius for the pillars and quick enemies has been increased to allow for more reaction time.

[h3]Dodging[/h3]
Cool-down time has been reduced to 4 seconds and dodging now pushes away particular enemies that move to the player.

[h3]Loot[/h3]
Added 3 new junk loot items with high value and rare drop chance. For now they are just items you can sell but they will eventually have a greater purpose. More items like these will be added in the future.

[h3]Fixes[/h3]
  • Current "Possessed" Level 5 enemy visual design change.
  • Boss "Puzzle" input acceptance tolerance and trigger time increased.
  • Fixed bug with client player models not replicating on death.
  • Fixed bug with client player not dodging sometimes.
  • Improved grenade hit function.
  • Added some lighting to player car interior.
  • Added right-click function on inventory items for quick sell/transfer.
  • Increased reticle visibility across all levels and lighting scenarios.
  • Moved player camera back slightly.


Feel free to jump in, try the update, and let me know what you think! ːsteamhappyː