Progression Update v0.6.0
[h2]Progression Update v0.6.0[/h2]
[h3]Changes[/h3]
[h3]Fixes[/h3]
[h3]Planned features and known issues[/h3]
[h3]Changes[/h3]
- Character levels and skill tree with a LOT of content You can now level each character by playing with it to gain SP, then use that to unlock perks for the character. Nodes can range from small passives like scanning speed or stamina, to majors that change how your ability works. Make sure to check out the trees for a full overlook of the content added.
- NEW Minighost Reaper. A menace that will never let you go
- NEW Tool Lantern A chargeable magic lantern that protects you from the dark. Can be charged by slotting it into the accompanied unit.
- Added videos for new players to show which sanity feedback to choose.
- Nyx can now stop Mannequins from behind walls if she starts her ability
- Nyx can now reliably see Poltergeist
- Grabber reworked in solo to let go player after a duration
- Charms now only consume if they stop a haunt, otherwise they come back with you if you're still alive
- Hex Doll now activates automatically if its in your inventory and protects you from death.
- Some backend reworks. Now we can do things like double XP events without pushing any update patches!
[h3]Fixes[/h3]
- Fixed the invisible mimic bug
- Fix spamming escape button breaking challenges and menu
- Fix some UI showing behind each other in main menu
- Implemented a lot more foolproofing to teleporting effects such as Hanged Man or Green fire
- Charm rotation in car trunk fixed
- Fix for buggy lightswitch sometimes having green indicator while closed
- Lots of balance changes for values and behaviors to fit with the new skill tree reworks.
[h3]Planned features and known issues[/h3]
- Skill tree still needs some localization work. Will be doing that in a patch soon
- We got a lot of content we couldn't squeeze in this update that's almost done. Stay tuned for a new minighost, main ghost and an extension to the skill tree's behavior!