1. Epic Auto Towers
  2. News

Epic Auto Towers News

Version 0.67

Version 0.67
  • Added protection against 'endless battle' if the Tower can't destroy the monster and the monster can't destroy the Tower. After a certain number of hits on the Tower, the monster will start losing 8% of its Max HP with each hit.
  • Fixed rounding error in 8th and 9th ascensions.
  • A fix for the special game crash in conjunction with the random Tower starting bonus.
  • Fixed crash when combining malicious Tower with 100%+ transformation, Stone of Refinement and 'Call to the Gods' skill.
  • Commonness: fixed the possible appearance of rare and unusual Towers.
  • The Chest Tower now receives the correct bonus when placed to the left of the Royal Tower.
  • And other bugfixes.

Version 0.66

Version 0.66

[h3]Towers Balance[/h3]
  • The Whirlwind Tower and the Dover Tower have been redesigned. At the same time, the core idea of these towers has been retained.
  • Tower of Promises: increased bonus growth starting at level 3.


[h3]Content[/h3]
  • Added a new special game for the Royal Pack.


[h3]Tweaks[/h3]
  • Fixes related to frozen Towers.
  • Steam Cloud Support.
  • Bugfixes.

Version 0.65

Version 0.65
  • The Imp Tower got an extra bonus!
  • Added 'Magical Goose' to the Inferno Pack.
  • Added the 'Perch' relic to the Inferno Pack.
  • Fixes related to the BRED bug.
  • Corrected Hydra description.

Balancing of the Royal Towers and the nearest plans

In addition to fixing bugs and all sorts of technical stuff, I really want to do further gameplay design, especially the actual action of the Towers themselves..

My immediate plans are as follows:.
[h3]
  • Revision of the Towers from the Royal Pack.
  • Revision of the Towers from the Inferno Pack.
  • New Towers.
[/h3]


[h2]Revision of the Towers from the Royal Pack[/h2]
In previous updates, I have done work on the towers of the Royal Pack.
  • Builder Tower: Gives 3 more HP.
  • Thief Tower: more trap damage starting at level 4.
  • Hydra Tower: bonus increases slightly with each level.
  • Glass Tower: increased bonus growth starting at level 3
  • Chest Tower: increased gold growth starting at level 3.


It is also worth noting that such towers as Cat Tower, Cow Tower, and Butler Tower have been improved since the demo. But these improvements went straight into the release.

In addition to this, one crown is now now restored after going to the second act. Also one crown is restored when entering endless mode.


[h2]Revision of the Towers from the Inferno Pack[/h2]
In the near future I'm going to think about the Inferno Pack Towers. Some of them should get some minor changes, and some of them should probably be completely redesigned.


[h2]New Towers[/h2]
The Guild Tower (for the Royal Pack) is currently in development. Several new Towers are also being drawn for the Royal Pack, and new Towers are being drawn for the Inferno Pack.

I don't know exactly how I'm going to bring the new Towers into the game. Maybe I'll have to make a separate, beta branch in Steam for them, in order to properly test these new Towers. But maybe there will be another way.

All of the above are immediate plans. Of course, there's a whole other set -- the Neromancer Pack, but that's a separate, major task. So I'm not describing it for now.

Stay tuned, and thanks for your comments about the game!

Version 0.64

Version 0.64

Tower Balance:
  • Builder Tower: Gives 3 more HP.
  • Thief Tower: More trap damage starting at level 4.
  • Hydra Tower: Bonus increases slightly with each level.


Bugfixes:
  • Trickster Tower: fixed the bonus for having malicious towers.