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Incursion Red River News

Update 1.0.15.3 - Hotfix

We've released another small hotfix that tackles some of the most severe issues reported by the community.

[FIXES]

- Fixed Rock Collisions.
- Fixed Belt Dimensions when looting from AI.
- Fixed Jammer Placement for one mission.
- Fixed Door Unlocking not functioning correctly.
- Fixed KRISS Vector right side slot attachment rotation.
- Fixed AK B-13 being compatible with SAG MK3 Upper Rail.
- Fixed Resetting Character causing death.

[DISCLAIMER]

If you are facing performance issues or graphical bugs when playing with DLSS turned on, make sure to update your driver and eventually try to reinstall the newest driver!

Patch #1.0.15.0

Hey Everyone!


First of all, we want to say thank you to everyone! It has been an incredible journey so far, and we couldn’t be more grateful for all your feedback and responses since our EA release. After our initial series of hotfixes, we stayed quiet for a couple of weeks to work on some new content, further optimization, and bug fixes. Obviously, there are still multiple steps to go, but we hope you enjoy this first small content & QoL update!

[h2]NEW AREA[/h2]

For our first map expansion, we chose to incorporate more of the Southeast Asian identity to the map in the form of a small fishing village. This is just the start to our ongoing priority of expanding on the environment to achieve a more authentic feel to the world. The location features additional environmental storytelling regarding the rebellious VLF faction storing their arms and cargo in the settlement.



[h2]NEW WEAPONS[/h2]

With this update, we also introduce two new weapons to our lineup. The much loved KRISS Vector and Remington M700. Both could be used in a deadly combination for long-range and close-range encounters.

[previewyoutube][/previewyoutube]

[h2]NEW ATTACHMENTS[/h2]

The AK-74M also gets some love with the newly added SAG MK3 conversion kit together with a new SAG buffer tube and stock. We have finally also added an AK-74M muzzle brake and suppressor. We also want to take the opportunity to give a shoutout to SAG (Sureshot Armament Group) for providing us with the models. We hope you enjoy the new AK attachments!



[h2]GAMEPLAY CHANGES[/h2]

With this patch, we also want to introduce some balancing updates that are based on your feedback. First of all, we nerfed painkillers. We reduced the healing amount and the general availability. It should feel less forgiving to be hit, and as the painkillers right now are very easy to consume, we’ve taken steps to compensate for that. Remember, we will have a complete health system overhaul soon, with healing animations becoming a major aspect of the healing system, so this is only a temporary “fix”. We also increased the main stash by 6 rows (yeah, more LOOT) and added a manual wipe option for those who cannot get enough and want to start all over! :)

[h2]QOL[/h2]

We also addressed a couple of QoL improvements. For instance, we adjusted and streamlined the weapon slot usage in the inventory and improved the overall look of the item icons. Furthermore we also reduced the VRAM usage on Quarry drastically by switching to Runtime Virtual Textures, which hopefully produces better results on GPUs below the previous minimum requirements. To view all QoL improvements, have a look at the complete patch note list!

[h2]CONCLUSION[/h2]

To wrap it up, this update should lead to an overall more polished and smoother experience while also providing some additional content to play around with. This is only the first step, and we cannot wait to bring more content updates to you later this year. Follow us on our socials [Youtube, Twitter ] to be always up to date and make sure to join our discord server [hyper link]! Thanks again, and see you on your mission!

[h3]FULL PATCH NOTES[/h3]

**DISCLAIMER**

! This update will wipe your inventory !

[ADDITIONS]
- Added new village area to Quarry.
- Added different spawn points.
- Added Remington M700.
- Added KRISS Vector.
- Added SAG MK3 Conversion kit + additional AK attachments.
- Added standard belt.
- Added movable targets to hideout.
- Added manual option to wipe account in menu.
- Added session option to toggle friendly fire ON/OFF.
- Added free-look.

[AI]
- Reduced AI footstep noise alert radius.

[GAMEPLAY]
- Reduced Painkiller healing amount from 60hp to 25hp.
- Reduced Painkiller spawn count & vendor count from 2 to 1.
- Increased stash slots.
- Removed backpack stacking.
- Added manual-wipe option.

[QoL]
- Adjusted run animation weapon position.
- Adjusted several weapon & attachment dimension to be more streamlined.
- Updated inventory UI/font.
- Updated weapon/attachment materials.
- Updated DLSS to version 3.7
- Improved leaning poses.
- Improved item icons quality.
- Improved NVGs visibility & brightness.
- Improved inventory management:
-> Easier drag & drop.
- Improved Performance.
- Reduced VRAM usage on Quarry:
-> Less blurry textures.
- Removed First-person shadows:
-> More evenly lit First-person hands/weapons.

[FIXES]
- Fixed shotgun reload.
- Fixed several animation glitches.
- Fixed interaction not always showing for AI dead bodies.
- Fixed several smaller bugs.

Update 1.0.14.7 - QoL

Our newest hotfix is out, that includes:

[FIXES]

- Fixed selected cycled sight (stays persistent when switching weapons).
- Fixed floarting shadows (In-game & Hideout).
- Fixed vests being stretched when dropped.
- Fixed potential duplicating items when client & host are interacting.
- Fixed Rat adapter not showing in the attachment slot correctly.
- Fixed AUG always requiring a foregrip even with a handguard equipped.
- Fixed Stark E3 Foregrip having incorrect recoil stats.

[AI]

- Fixed weird AI turning animations.
- Fixed AI not reacting to close sound cues (footsteps/shots).
- Made AI aim accuracy depending on target threshold (how well player is received).
- Made AI first rotate accurately to the players positon before starting to fire.
- Made AI recognize dead bodies better and turn into alert status immediately.

Update 1.0.14.6 - QoL & Hotfix

We've released our sixth hotfix, that includes:

[AI]
- Increased AI count.
- Adjusted default AI settings according to feedback.
- Increased player footstep alert radius.
- Increased AI shoutout for help radius.
- Added potential patrols (grouped AI)
- Added potential cover points.
-> More enemies will search for players/flank.

[GAMEPLAY]
- Fixed AUG A3 Rat WorX adapter spawning projectiles with 90º offset.
- Fixed AUG A3 Optic reticle.
- Fixed AUG A3 Barrel vital part missing.
- Fixed MCX Stock slot being treated as vital.
- Fixed B-13 Rail being compatible with B-33 Dust Cover
- Fixed Armor values not updating sometimes (needs more testing).
- Fixed VR80 Handguard rails (only newly collected/bought ones).
- Fixed shotgun reload loading more bullets than needed.
- Fixed jammer mission description (placing bugs at supply convoy).
- Fixed vehicle collision at the military base.

[QoL]
- Fixed performance problems for clients.
- Improved item icons management.
- Build includes now some shader caches to reduce crashes.

Update 1.0.14.5 - Hotfix

We've released another small hotfix, that includes:

[GAMEPLAY]

- Added reset character option during the raid (in case you get stuck).
- Reduced fall damage.
- Reverted Player damage multiplier back to "normal" (no more AI one tapping).
- Fixed cannot drop items during the raid.
- Fixed B-30 handguard not supporting B-33 dustcover.
- Fixed cannot buy/sell AUG Rat Adapter & DT338 muzzle break.
-> Vendor is reset again.
- Fixed AUG A3 item generation for AI/loot boxes
- Fixed Disconnecting while extracting.

[QOL]

- Fixed (eventually) stash selling reward item.
- Fixed weapon state not updating when manually adding ammo.
- Improved stability:
-> Reduced item snap texture pool size.
-> Increased GPU timeout.
-> Creating shaders on load.
- Separated faction reputation bars for better visual representation.
- Reduced AI visibility during the night.