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Incursion Red River News

Level Design Feedback

Hey Everyone!


We’d really like to get your feedback. Specifically on our level design.

If you have a moment, please check out the Google Survey linked below and share your honest thoughts with us.

[h3]Google Survey Link:[/h3] Level Design Google Survey

Hotfix #1.3.0.6

Hotfix – Version 1.3.0.6

Fixes and Balancing:


  • fixed potential crash on deploy
  • fixed potential crash on extract
  • fixed potential crash on entering safehouse
  • changed order of additional stash storage boxes (weapon, gear, ammunition, meds)
  • adjusted start time for new players (8 am morning on delta now)
  • adjusted delta combat boundaries (increased)
  • reduced ghosting on gcps when using ray reconstruction
  • fixed some rock collisions & train collision
  • added mono & headphone mode


FYI: If you experience any problems/crashes/bugs, please post them in our Discord. We will have a look, even if this might be the last hotfix for this update, we may be able to fix it for the next one!

Hotfix #1.3.0.5

Hotfix – Version 1.3.0.5

Fixes and Balancing:


  • fixed crash on deploy some people reported
  • fixed audio nuke (!)
  • reduced cash repair costs and made cash repair durability 100% instead of 80%
  • made grenades fit into ammunition box
  • added find item context to items (opens marketplace showing item)
  • added grenade filter to stash
  • added auto sort for additional containers
  • added nvidia ray reconstruction setting

Hotfix #1.3.0.4

Hotfix – Version 1.3.0.4

Fixes and Balancing:


  • fixed redeploy for clients on some occasions
  • fixed trees moving weird during weather transition
  • fixed fps spikes caused by monstera on quarry
  • fixed/improved weather transition performance and foliage movement
  • fixed item placement not working on clients (for some story missions)
  • fixed some world time issues
  • fixed getting stuck when using grenades and med items quickly (first med then grenade)
  • fixed wooden doors (new sound, open doors not visible on delta)
  • fixed 20k extract mission not counting properly
  • fixed HAS keys spawning on enemy AI
  • fixed co-op crash when picking up stackable items
  • fixed various reported issues on delta
  • updated lighting (added moon shadows)
  • improved flashlight ghosting
  • made weapon icons on clients stay up to date (especially when editing weapons on dead ai bodies)
  • made power cable more common
  • made cash repair slightly cheaper (especially for lower durability)
  • made retrieve documents marker yellow to distinguish from investigation marker
  • replaced water pitcher for structure upgrade with mining battery (which is purchasable as well)
  • increased duct tape value for weapon repair (20% -> 40%)
  • reduced fog thickness a bit
  • added auto stacking for stash sorting

Hotfix #1.3.0.3

Hotfix – Version 1.3.0.3

Fixes and Balancing:


  • fixed weather not always showing correctly on clients
  • fixed story mission graph sometimes let you progress without having all story missions completed in proper order
  • fixed roof collision
  • fixed wooden pallets collision
  • fixed max hideout resources not correctly displayed
  • fixed audio nuke (please verifiy, but we got a potential fixed with support from Wwise)
  • fixed vram leaking
  • fixed being stuck using meds
  • fixed turning the music off turning the sound effects off as well
  • fixed music in main menu
  • fixed various reported issues on Quarry & Delta
  • adjusted feet ik to be more smooth in TP
  • added auto stack to quick loot and item pickup
  • reduced player footsteps
  • bumped NPC footsteps up in volume and improved directional audio
  • adjusted fog density in bunker
  • reduced bunker extraction key spawn chnace
  • Opened up top rafters in Market Building as originally intended
  • Made river traversable