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Incursion Red River News

Update 1.0.14.7 - QoL

Our newest hotfix is out, that includes:

[FIXES]

- Fixed selected cycled sight (stays persistent when switching weapons).
- Fixed floarting shadows (In-game & Hideout).
- Fixed vests being stretched when dropped.
- Fixed potential duplicating items when client & host are interacting.
- Fixed Rat adapter not showing in the attachment slot correctly.
- Fixed AUG always requiring a foregrip even with a handguard equipped.
- Fixed Stark E3 Foregrip having incorrect recoil stats.

[AI]

- Fixed weird AI turning animations.
- Fixed AI not reacting to close sound cues (footsteps/shots).
- Made AI aim accuracy depending on target threshold (how well player is received).
- Made AI first rotate accurately to the players positon before starting to fire.
- Made AI recognize dead bodies better and turn into alert status immediately.

Update 1.0.14.6 - QoL & Hotfix

We've released our sixth hotfix, that includes:

[AI]
- Increased AI count.
- Adjusted default AI settings according to feedback.
- Increased player footstep alert radius.
- Increased AI shoutout for help radius.
- Added potential patrols (grouped AI)
- Added potential cover points.
-> More enemies will search for players/flank.

[GAMEPLAY]
- Fixed AUG A3 Rat WorX adapter spawning projectiles with 90º offset.
- Fixed AUG A3 Optic reticle.
- Fixed AUG A3 Barrel vital part missing.
- Fixed MCX Stock slot being treated as vital.
- Fixed B-13 Rail being compatible with B-33 Dust Cover
- Fixed Armor values not updating sometimes (needs more testing).
- Fixed VR80 Handguard rails (only newly collected/bought ones).
- Fixed shotgun reload loading more bullets than needed.
- Fixed jammer mission description (placing bugs at supply convoy).
- Fixed vehicle collision at the military base.

[QoL]
- Fixed performance problems for clients.
- Improved item icons management.
- Build includes now some shader caches to reduce crashes.

Update 1.0.14.5 - Hotfix

We've released another small hotfix, that includes:

[GAMEPLAY]

- Added reset character option during the raid (in case you get stuck).
- Reduced fall damage.
- Reverted Player damage multiplier back to "normal" (no more AI one tapping).
- Fixed cannot drop items during the raid.
- Fixed B-30 handguard not supporting B-33 dustcover.
- Fixed cannot buy/sell AUG Rat Adapter & DT338 muzzle break.
-> Vendor is reset again.
- Fixed AUG A3 item generation for AI/loot boxes
- Fixed Disconnecting while extracting.

[QOL]

- Fixed (eventually) stash selling reward item.
- Fixed weapon state not updating when manually adding ammo.
- Improved stability:
-> Reduced item snap texture pool size.
-> Increased GPU timeout.
-> Creating shaders on load.
- Separated faction reputation bars for better visual representation.
- Reduced AI visibility during the night.

Update 1.0.14.4 - Hotfix

We've just released the fourth hotfix for Incursion Red River, that includes:

[AUDIO]
- Fixed audio bug when leaving raid (weapons continued to fire).

[MAP]
- Fixed collision for factory floors (AI was able to shoot & see through)
- Fixed some invisible walls stopping bullets

[GAMEPLAY]
- Fixed being unable to sell AUG RAT Worx adapter.
- Fixed MCX 16 Inch Handguard (standard & sd) attachment positions.
- Fixed being able to receive reward if stash is full.
- Fixed being able to drop vital parts during the raid.
- Fixed cycle sights keybind.

[QOL]
- Added selling price to item context for more information.
- Fixed challenges no ending for clients (might have to track the challenge one more time).
- Fixed inventory/stash being corrupted causing infinite loading screens.
- Improved stability (while changing graphics) [WIP].
-> Removed texture scalability option.
-> Adjusted render settings for a bit more performance and more stable results.
-> Resets Settings

POTENTIAL DISCONNECT ON EXTRACT

[For those who are still experiencing disconnects when leaving the game: Please send us your logs (host & client) via our discord server, this would help massively.]

Update 1.0.14.3 - Hotfix

Hello, everyone! We just released the third hotfix for Incursion Red River. Here are the full patch notes:

[AUDIO]
- Sound overhaul
-> Weapon mixes updated/louder
-> Fixed footstep attenuation
-> Updated character foley.

[MAP]
- Fixed several level design issues.

[GAMEPLAY]
- Fixed disconnect after extracting.
- Fixed bomb mission (finally)
- Fixed AUG/VR80 falling through ground.

[QOL]
- Fixed non-restocking issue
-> Vendor is reset for all after this update.
- Fixed inventory keybind (finally).
- Added lobby tooltip for arrival time & selected contract.
- Removed FXAA & no AA option (caused to crash).

[MISC]
- Several more smaller fixes.

DISCLAIMER

[Certain PC configurations can occasionally crash the game when changing graphics settings - we are actively looking for a fix]

Incursion Red River Team