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Incursion Red River News

Update 1.0.14.1 - Hotfix

Hello, everyone! We just released the first new hotfix for Incursion Red River. Here are the full patch notes:

- Added tier tooltip to Faction Reputation at 'Job Board' tab on the Computer.
- Fixed Sabotage objective spawning for explosive missions.
- Fixed Injector Icon.
- Fixed incorrect display of Vendor Tiers.
- Fixed projectile issues with SOCOM338 Muzzle Brake attachment.
- Fixed projectile issues with AAUG A3 15 Inch Barrel.
- Fixed Job Board UI to now fit with all aspect ratios and resolutions.
- Fixed being able to equip mission rewards.
- Fixed Enemies spawning without a weapon.
- Fixed visual effects settings not showing properly.
- Fixed exploit when quick looting on the client to create a copy of the item.

PS: We know that there are many more bugs to fix but we wanted to push this hotfix as fast as possible to provide you a better experience, while also working in the background on more fixes. Thank you all again for the support, the first day after release has been amazing and we couldn’t be more grateful!

DISCLAIMER

[Certain PC configurations can occasionally crash the game when changing graphics settings - we are actively looking for a fix]

Early Access Launch

It is now official! You can now go purchase Incursion Red River. Thank you for sticking with us up to this point, and we are sure to show you some cool things in the upcoming weeks and months ahead.

20% Initial Sale till April 22nd! Grab it now for $13.59!

Buy it here!

Next Fest AMA

Hey everyone, the Next Fest is about to finish, and we want to take the time and thank everyone who played our demo the last 7 days and provided feedback!

To wrap the Next Fest up, we're hosting an AMA! When?

February 12, 2024:

  • 10 AM - CST
  • 1 PM - BRT
  • 5 PM - CET


It will last approximately an hour. This is a perfect opportunity to get your questions answered directly by our director!

Next Fest - Hotfix

These are the summarized patch notes for all updates we have done in the last five days since the launch of the Steam Next Fest. Thank you all for providing feedback and reporting bugs!

Additions

  • added small tutorials
  • added a tooltip for the provided loadout option
  • added motion blur setting option


Adjustments

  • improved network bandwidth and rubberbanding as well as fixed backwards sprinting for clients
  • improved inventory management -> easier item placement & quick loot/equip/drop
  • improved GCPS usage, closes now when pressing 4 again or escape and switches to the previous weapon
  • removed bullet suppression effect from friendly players


Fixes

  • fixed items disappearing in inventory
  • fixed crash when loading into hideout
  • fixed mission objective not updating
  • fixed being stuck in loading screen
  • fixed input mapping binding in the menu not working
  • fixed ai spawning
  • fixed losing items when extracting

Rebranding to Incursion Red River

Hello everyone!


We have a big announcement for you today, as we’re coming up close to the 1-year mark of the last public demo release. We have rebranded our game from PROJECT QUARANTINE, which has always been only a project title, to Incursion Red River. With that, we have changed our setting from Northern America to modern Vietnam. It’s been a real journey from then and we wouldn’t be here without you all directly supporting us.

[h2]First, let's look at the road behind us:[/h2]

Some of you here may remember when the game looked like this. Our first feature-packed build and concept of what could be a great game. Elements of the UI lasted till this day and – well to be honest, everything else was either scrapped or rebuilt from the ground up.



Fun fact for those that may not have been around during the game’s infancy, the build was downloadable through Google Drive!



[h2]Flash Forward:[/h2]

We then published the updated build on Steam in March of 2023 (this screenshot is from September) and got incredible feedback over the last year on behalf of the entire community. The public demo was then worked on for a few weeks.



After initial feedback and public testing, we realized some early systems required a complete do-over in order for the game to be successful long term. Had these systems been ignored, we all would have been left with a potentially fun game, only to be ruined by year-old bugs. Particularly co-op, inventory, and AI. This is not what we wanted, and it's no secret that these reworks caused a slowdown in actual content additions, and required financial support to keep the project alive.

[h2]Why Incursion Red River?[/h2]

After the last update in March 2023 we internally decided to move away from the demo, take all the great feedback, and basically build a new game from the ground up based in Vietnam. Vietnam itself is a great setting for video games, with it’s dense jungle environment paired with urban environments. As we still wanted our game to take place in the modern era, we additionally wrote a complete new lore for our game, which we will unfold through the game and upcoming trailers. Now you may ask, but why Red River? The Red River Delta is an existent region in Vietnam, that offers a lot of different environments for us to explore. Here is a first glimpse of what you can expect:

[previewyoutube][/previewyoutube]

[h2]Steam Next Fest[/h2]

Additionally we have some great news for you guys, we will participate in the Steam Next Fest from 5th-12th of February. So make sure to check the demo out! We await your feedback here and on our discord server!

Best,

Incursion Red River Team!