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Incursion Red River News

Incursion Red River Vietnam Advisors Wanted

Hey Everyone!
[p]We're currently looking for Vietnamese Citizens/Locals to help Incursion Red River become more authentic.

If you are from or live in Vietnam, you can submit a Google Application here: https://forms.gle/Uk7yGkQ8s86gHYQW8
[/p][p]Preferably within the Red River Delta or Northern region of Vietnam that could become the visual basis for in-game environments.

Note: We are taking the general look and layout of an area, but we have our own lore that we will place all locations within the context of. Thank you for helping us work towards our goal for authenticity and immersion in the game's world.

Thank you for helping us work towards our goal for authenticity and immersion in the game's world.[/p][p]
[/p]

Hotfix #1.2.0.6

Hotfix – Version 1.2.0.6


Hello everyone!

Although we said the last hotfix would be the last one, we decided to do another one to tackle some problems reported by you!

Fixes & Improvements
- Fixed AK-12 iron sight alignment.
- Added stats to AK-12 Pistol Grip.
- Added attachment slots to Five-Seven pistol.
- Fixed AK-12 muzzle stats (now display correct values).
- Fixed QSZ pistol stats not displaying fully.
- Fixed safes remaining locked for clients after being opened.
- Fixed Delta Pack texture issue.
- Fixed some crash occurrences.
- Fixed bug where weapons could be removed after assembling in gunsmith if inventory was too full.
- Fixed audio settings not being saved between sessions.

Gameplay & Content
- Switched tiers of SRS A2 magazines to better reflect rarity and balance.

Hotfix #1.2.0.5

Hotfix – Version 1.2.0.5


Hello everyone!

This is likely to be the final hotfix for update 1.2, introducing numerous fixes and new content. Hope you enjoy and have a great weekend!

Fixes
- Fixed safes showing extreme amount of items.
- Fixed safes not being able to be opened by clients.
- Fixed bug where medic item usage could cause character to get stuck and unable to shoot.
- Fixed MICH helmet not showing slots in the inspect window.
- Fixed stutter occurring during raids and while inspecting items.
- Fixed nighttime being brighter than intended.
- Fixed multiple level design issues including collision, missing details, and stuck areas.
- Fixed Tasks not showing properly on clients
- Several other smaller fixes

AI Improvements
- Adjusted AI voice line usage (now more frequent during combat).
- Adjusted investigation behavior.
- Improved AI visibility calculations: now uses sphere traces instead of line traces for better occlusion through foliage.
- Rebalanced AI difficulty on Low and Medium:
-> Lower damage
-> Better aim and perception
-> Designed for more engaging firefights

Gameplay & Quality of Life
- Bombs and Jammers are now stackable in-raid to reduce inventory clutter.
- Durability bar added for equipped weapons.
- Extraction countdown and Raid Summary screen now include sound effects.
- New sound added for looting dead bodies.
- Adjusted CNVD-T thermal imaging and night vision visuals.
- Added new Audio Settings (footsteps, guns, reverb, ambience, voice lines)

Balancing
- Increased price and rarity of Vudu optic.
- Reduced price and rarity of ACOG 4x optic.

New Items
- Added VLF Boss Helmet.
- Added the following new items:
-> AK-12 Pistolgrip Polymer
-> AK-12 Handguard Polymer
-> AK-12 Dust Cover
-> AK-12 Collapsible Stock
-> AK-12 545x39 Polymer 30Rnd
-> AK-12
-> AK-12 545x39 Muzzle
-> GBRS Hydra Mount
-> Elcan SpecterDR 1x-4x Scope
-> Leupold Carbine Optic Reflex Sight
-> Trijicon ACOG 6x48 Scope
-> KVP XL 45ACP Suppressor
-> Fortis SHIFT Short M-LOK Angled Foregrip
-> Fortis SHIFT Vertical Foregrip
-> Inforce WMLX Flashlight
-> SKS Stock Adapter
- Added 10 new barter items.

Hotfix #1.2.0.4

Hotfix – Version 1.2.0.4


**Disclaimer: AI Difficulty settings have been changed. New Low difficulty has been introduced and previous low/mid/high have been updated to mid/high/extreme.**

AI & Balance
- Added new *Low* AI difficulty.
- Existing difficulty levels shifted:
-> Old Low → now Medium
-> Old Medium → now High
-> Old High → now Extreme.
- Perception range slightly lowered for new Low and Medium difficulties.

Gameplay & Mechanics
- Fixed empty reload animations on SKS rifle.
- Corrected SCAR-H not being compatible.
- Mission rewards now grant Coins & Tasks Reputation. -> only effects new generated missions.
- Staircase in Quarry now correctly plays metal footstep sounds.
- Fixed bug with stacking/splitting items on clients.
- Fixed VR80 saying it needs a stock.
- Fixed gun wobbles infinitely on clients at times.
- Item weight and price now update correctly when an item is removed from inventory.
- Inspect window price suggestion now reflects the proper *sell* price on the marketplace.
- Updated weight (kg) values for all items.

Performance & Technical
- Potential stutter during raid reduced.

Hotfix #1.2.0.3

Hotfix – Version 1.2.0.3


**Disclaimer: Current Bunker Intel Extraction mission might be bugged. Reroll to fix it.**

Fixes & Improvements
- Vendor reset to make tier changes to some items visible.
- Fixed malfunction trigger logic: now starts at 80% durability as intended.
- Fixed foliage collision on certain bushes that was blocking weapons or failing to occlude AI sight.
- Fixed gear loss when loading into Co-Op sessions.
- Fixed some loot boxes not loading in correctly for clients.
- Fixed reinforced enemies appearing without visible gear.
- Fixed bunker bug placement in the control room.
- Fixed one large safe in quarry cannot be opened.
- Fixed dead bodies show still in thermal and team mates show never.

Gameplay & Mechanics
- When going into pause menu, game now properly pauses when playing solo.
- Adjusted Low AI Settings to be a bit more forgiving.

AI & Settings
- AI settings now also display settings as references for low/mid/high difficulty tiers.

UI
- Main menu music can now be deactivated in the settings.